Publication Date
In 2025 | 50 |
Since 2024 | 204 |
Since 2021 (last 5 years) | 699 |
Since 2016 (last 10 years) | 1387 |
Since 2006 (last 20 years) | 2501 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
Teachers | 61 |
Researchers | 14 |
Parents | 9 |
Policymakers | 9 |
Practitioners | 9 |
Administrators | 8 |
Students | 8 |
Media Staff | 6 |
Counselors | 1 |
Support Staff | 1 |
Location
Turkey | 91 |
Australia | 72 |
Spain | 70 |
Canada | 64 |
California | 45 |
United States | 44 |
China | 37 |
United Kingdom | 36 |
Taiwan | 35 |
Japan | 26 |
Malaysia | 23 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 2 |
Meets WWC Standards with or without Reservations | 2 |
Does not meet standards | 2 |
Collister, Lauren Brittany – ProQuest LLC, 2013
This work explores the use of multimodal communication in a community of expert "World of Warcraft"® players and its impact on politeness, identity, and relationships. Players in the community regularly communicated using three linguistic modes quasi-simultaneously: text chat, voice chat, and face-to-face interaction. Using the…
Descriptors: Intermode Differences, Discourse Modes, Interpersonal Communication, Interpersonal Relationship
Liu, Jiang – ProQuest LLC, 2013
Recent psycholinguistic findings showed that (a) a multi-modal phonetic training paradigm that encodes visual, interactive information is more effective in training L2 learners' perception of novel categories, (b) decreasing the acoustic variance of a phonetic dimension allows the learners to more effectively shift the perceptual weight towards…
Descriptors: Linguistic Input, Second Language Learning, Intonation, Mandarin Chinese
Johnson, L.; Adams Becker, S.; Cummins, M.; Estrada, V.; Freeman, A.; Ludgate, H. – New Media Consortium, 2013
The New Media Consortium (NMC) and the National Institute for Staff and Organizational Development (NISOD), with the generous support of Dell and Intel, have jointly released the "Technology Outlook for Community, Technical, and Junior Colleges 2013-2018: An NMC Horizon Project Sector Analysis." This report applies the process developed…
Descriptors: Community Colleges, Vocational Schools, Two Year Colleges, Educational Technology
Anderson, Greg – ProQuest LLC, 2010
In today's economy, productivity and efficiency require collaboration between employees. In order to improve collaboration the factors affecting teamwork must be examined to identify where changes can be made in order to increase performance. One factor contributing to teamwork is team cohesion and represents a process whereby members are joined…
Descriptors: Intervention, Video Games, Pretests Posttests, Team Training
Blum-Dimaya, Alyssa; Reeve, Sharon A.; Reeve, Kenneth F.; Hoch, Hannah – Education and Treatment of Children, 2010
Children with autism have severe and pervasive impairments in social interactions and communication that impact most areas of daily living and often limit independent engagement in leisure activities. We taught four children with autism to engage in an age-appropriate leisure skill, playing the video game Guitar Hero II[TM], through the use of (a)…
Descriptors: Play, Video Games, Autism, Scheduling
Sweeny, Robert W. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2010
Videogames represent one of the fastest growing and most influential forms of contemporary visual culture. In this article, the author looks to five aspects of current videogames: perspective, interactivity, interface, narrative, and time and movement. Each of these videogame modalities is analyzed as related to a wide range of popular media,…
Descriptors: Video Games, Art Education, Art Products, Spatial Ability
Helmer, Joel W.; Bloch, Nick – Geography Teacher, 2010
Over the last decade blog (a contraction of "web log") has crept into the national lexicon and culture, transforming the way people communicate. Although exact numbers are difficult to gather, the Web site "Technorati" is tracking more than 112.8 million blogs. Rarely far removed from technology; cell phones, iPods, Facebook…
Descriptors: Geography Instruction, Web Sites, Electronic Publishing, Video Games
Ramler, Ivan P.; Chapman, Jessica L. – Journal of Statistics Education, 2011
In this article we describe a semester-long project, based on the popular video game series Guitar Hero, designed to introduce upper-level undergraduate statistics students to statistical research. Some of the goals of this project are to help students develop statistical thinking that allows them to approach and answer open-ended research…
Descriptors: Video Games, Hypothesis Testing, Programming, Statistics
Florin, Todd A.; Shults, Justine; Stettler, Nicolas – Journal of School Health, 2011
Background: To improve understanding of the mechanisms affecting the relationship between adolescent obesity and poor academic performance, we examined the association of overweight or perceived weight status with academic achievement. Methods: We performed a cross-sectional study of 14-17-year-olds (N = 11,012) from the nationally representative…
Descriptors: Obesity, Body Composition, Physical Activities, Video Games
Kay, Robin H.; Lauricella, Sharon – Journal of Educational Computing Research, 2011
Over the past 18 years, a number of large scale reviews of the literature have documented that gender differences in computer attitudes, ability, and use tend to favor males. Since the use of laptops in higher education classrooms is increasing, it is important to examine whether this use is disproportionally advantageous to males and…
Descriptors: College Students, Gender Differences, Teaching Methods, Computer Uses in Education
Lohrmann, David K. – American Journal of Health Education, 2011
In his March 2011 AAHE Scholar presentation, the author suggested several possible innovations in school health education that, if initiated, may better meet the needs and interests of two youngest generations--Millenials and 2020s. In this article, the author assesses the status of health education in schools, enumerates the characteristics of…
Descriptors: Comprehensive School Health Education, Media Literacy, Cognitive Psychology, Human Resources
Walsh, Mark – Education Week, 2011
The author reports on how U.S. Supreme Court Justice Clarence Thomas' opinions in youths'-rights cases reflect his "originalist" thinking. Justice Thomas, 63, marks two decades on the court Oct. 23, and a hallmark of his tenure is his willingness to carve out a solitary stance on certain issues. Particularly in cases involving schools…
Descriptors: Constitutional Law, Corporations, Student Rights, Youth
Echeverria, Alejandro; Garcia-Campo, Cristian; Nussbaum, Miguel; Gil, Francisca; Villalta, Marco; Amestica, Matias; Echeverria, Sebastian – Computers & Education, 2011
The progress registered in the use of video games as educational tools has not yet been successfully transferred to the classroom. In an attempt to close this gap, a framework was developed that assists in the design and classroom integration of educational games. The framework addresses both the educational dimension and the ludic dimension. The…
Descriptors: Educational Games, Pretests Posttests, Cooperative Learning, Science Instruction
Hunter-Johnson, Yvonne, Ed.; Cherrstrom, Catherine, Ed.; McGinty, Jacqueline, Ed.; Rhodes, Christy, Ed. – American Association for Adult and Continuing Education, 2021
The American Association for Adult and Continuing Education (AAACE) was founded in 1982 as the result of a merger between the National Association for Public and Continuing Adult Education (NAPCAE) and the Adult Education Association (AEA). This prestigious association is dedicated to the belief that lifelong learning contributes to human…
Descriptors: Conferences (Gatherings), Adult Education, Continuing Education, Lifelong Learning
Monjelat, Natalia; Mendez-Zaballos, Laura; Lacasa, Pilar – Electronic Journal of Research in Educational Psychology, 2012
Introduction: Video games have proven to be a valuable resource to work different school subjects and topics. Beyond specific content, they could help to develop different abilities, like problem solving. However, not much has been studied on this topic, or many of the studies followed a perspective not entirely compatible with an educational…
Descriptors: Teaching Methods, Ethnography, Discourse Analysis, Problem Solving