Publication Date
| In 2026 | 0 |
| Since 2025 | 704 |
| Since 2022 (last 5 years) | 3554 |
| Since 2017 (last 10 years) | 7420 |
| Since 2007 (last 20 years) | 15004 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 2852 |
| Teachers | 2010 |
| Researchers | 608 |
| Administrators | 473 |
| Media Staff | 268 |
| Students | 245 |
| Policymakers | 201 |
| Parents | 78 |
| Counselors | 33 |
| Support Staff | 22 |
| Community | 21 |
| More ▼ | |
Location
| Australia | 499 |
| United Kingdom | 474 |
| Turkey | 472 |
| Canada | 364 |
| China | 307 |
| Taiwan | 248 |
| United States | 228 |
| Indonesia | 222 |
| Spain | 221 |
| California | 195 |
| Germany | 163 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 11 |
| Meets WWC Standards with or without Reservations | 16 |
| Does not meet standards | 17 |
Ersin Dincelli; Alper Yayla – Journal of Information Systems Education, 2024
The availability of powerful head-mounted displays (HMDs) has made virtual reality (VR) a mainstream technology and spearheaded the idea of immersive virtual experiences within the Metaverse -- a shared and persistent virtual world. Companies are eagerly investing in various VR products and services, aiming to be early adopters and create new…
Descriptors: Information Security, Computer Security, Computer Science Education, Computer Simulation
Yalçin Dilekli; Serkan Boyraz – International Journal of Modern Education Studies, 2024
This research was conducted to see if using ChatGPT prompts students to think more deeply through reflection reports. The case study method and qualitative research methodology were used to carry out this study. Five graduate students in the Curriculum and Instruction department at Aksaray University's Social Sciences Institute who were teachers…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Technology Uses in Education
Imdadullah Hidayat-ur-Rehman – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: Digital technology's integration into education has transformed learning frameworks, necessitating the exploration of factors influencing students' engagement in digital informal settings. This study, grounded in self-determination theory (SDT), proposes a model comprising artificial intelligence (AI) competence, chatbot usage, perceived…
Descriptors: Artificial Intelligence, Personal Autonomy, Learner Engagement, Informal Education
Rita N. To – Marketing Education Review, 2024
The Packaging Mockup Project directs students to (1) learn the basic tools in the Adobe Photoshop application, (2) research and create a new brand concept for different product categories, and (3) design an original packaging mockup of their own brand concept. This project is designed to allow students to apply what they learn about branding as…
Descriptors: Design, Computer Software, Visual Aids, Editing
Enzai, Nur Idawati Md; Ahmad, Norhayati; Ghani, Mohd Amir Hamzah Ab.; Rais, Siti Sara; Mohamed, Syazilawati – Asian Journal of University Education, 2020
Engineering education in particular involves laboratory equipment and apparatus which requires safety procedures and substantial financial cost. Recent pandemic has also affected engineering education teaching and learning processes as all the classes and laboratory sessions need to be conducted via online distance learning (ODL) method.…
Descriptors: Computer Simulation, Instructional Innovation, Engineering Education, Distance Education
Pili, Unofre B.; Violanda, Renante R. – Physics Education, 2020
The oscillating atmospheric CO[subscript 2] concentrations at Mauna Loa, on the island of Hawaii, Hawaii, United States of America, are Fourier transformed in order to extract the period of oscillations. Also well-known as the Keeling curve, CO[subscript 2] concentrations (in time series) at Mauna Loa oscillate in direct association with seasonal…
Descriptors: Computer Software, Physics, Science Instruction, Astronomy
Koster, Jeremy; Leckie, George; Aven, Brandy – Field Methods, 2020
The multilevel social relations model (SRM) is a commonly used statistical method for the analysis of social networks. In this article and accompanying supplemental materials, we demonstrate the estimation and interpretation of the SRM using Stat-JR software. Multiple software templates permit the analysis of different response types, including…
Descriptors: Statistical Analysis, Computer Software, Hierarchical Linear Modeling, Social Networks
Sun, Geng; Lin, Jiayin; Shen, Jun; Cui, Tingru; Xu, Dongming; Kayastha, Mahesh – British Journal of Educational Technology, 2020
Improving both the quantity and quality of existing data are placed at the center of research for adaptive micro open learning. To cover this research gap, our work targets on the current scarcity of both data and rules that represent open learning activities. An evolutionary rule generator is constructed, which consists of an outer loop and an…
Descriptors: Learning Activities, Data Analysis, Open Education, Computer Software
Cook, John; Mor, Yishay; Santos, Patricia – British Journal of Educational Technology, 2020
The paper contributes to design discourse by drawing on Educational Design Research (EDR) that has been conducted into what we call a Zone of Possibility (ZoP) over the past seven years. We define a ZoP as a place where individuals can overcome the constraints of expectations and power structures to effect desired change. Specifically, this paper…
Descriptors: Instructional Design, Power Structure, Computer Software, Social Environment
Bunch, Michael B. – Educational Measurement: Issues and Practice, 2020
In this digital ITEMS module, Dr. Michael Bunch provides an in-depth, step-by-step look at how standard setting is done. It does not focus on any specific procedure or methodology (e.g., modified Angoff, bookmark, and body of work) but on the practical tasks that must be completed for any standard setting activity. Dr. Bunch carries the…
Descriptors: Standard Setting, Cutting Scores, Scores, Reports
Wang, Ya-Ling; Hou, Huei-Tse; Tsai, Chin-Chung – Educational Gerontology, 2020
There is a growing body of research which explores the benefits to the elderly of playing digital games for knowledge acquisition, various skills enhancement and well-being. However, few systematic literature reviews have highlighted and updated the trends and findings regarding digital games designed for older users and learners. Also, a forced…
Descriptors: Computer Games, Older Adults, Skill Development, Classification
Atkin, Keith – Physics Education, 2020
This paper demonstrates how the transcendental number "e" may be arrived at by observing the discharge of a capacitor through a fixed resistor and then modelling the system using a simple step-wise procedure. The experimental phase makes use of the Arduino microcontroller, while simple modelling of the system is carried out by means of…
Descriptors: Physics, Science Instruction, Computer Software, Mathematical Models
Pang, Bo; Nijkamp, Erik; Wu, Ying Nian – Journal of Educational and Behavioral Statistics, 2020
This review covers the core concepts and design decisions of TensorFlow. TensorFlow, originally created by researchers at Google, is the most popular one among the plethora of deep learning libraries. In the field of deep learning, neural networks have achieved tremendous success and gained wide popularity in various areas. This family of models…
Descriptors: Artificial Intelligence, Regression (Statistics), Models, Classification
Hancock, Gregory R.; An, Ji – Measurement: Interdisciplinary Research and Perspectives, 2020
As an alternative to Cronbach's [alpha] for estimating scale reliability, McDonald's [omega] has attracted increased attention within the methodological community for its less stringent measurement assumptions. Notwithstanding, [omega] is still seldom used by practitioners, likely due to its unavailability in popular software packages (e.g., SPSS)…
Descriptors: Evaluation, Alternative Assessment, Reliability, Test Reliability
Werner, Linda; Denner, Jill; Campe, Shannon; Torres, David M. – ACM Transactions on Computing Education, 2020
This article builds on prior work that aims to measure computational learning (CL) during middle school. Since game computational sophistication (GCS) has been used as a proxy for a student's engagement in CL we build on their model to more completely describe the relationship between different types of building blocks of computer games and GCS.…
Descriptors: Computation, Middle School Students, Knowledge Level, Learner Engagement

Peer reviewed
Direct link
