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Jacobs, Eva; Garbrecht, Oliver; Kneer, Reinhold; Rohlfs, Wilko – European Journal of Engineering Education, 2023
There is a lack of research on how game-based learning apps should be designed for engineering education. This paper addresses two research questions: What do engineering students expect from a learning app? Which educational approach and learning app design can meet these requirements? A survey revealed the particular demands of engineering…
Descriptors: Game Based Learning, Educational Games, Computer Oriented Programs, Engineering Education
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May, Dominik; Morkos, Beshoy; Jackson, Andrew; Hunsu, Nathaniel J.; Ingalls, Amy; Beyette, Fred – European Journal of Engineering Education, 2023
The COVID-19 pandemic forced universities to suspend face-to-face instruction, prompting a rapid transition to online education. As many lab courses transitioned online, this provided a rare window of opportunity to learn about the challenges and affordances that the online lab experiences created for students and instructors. We present results…
Descriptors: Engineering Education, Laboratory Experiments, Teaching Methods, Comparative Analysis
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Coleman, Philip; Hosein, Anesa – European Journal of Engineering Education, 2023
Laboratory tasks often focus on mechanical procedures leaving limited time and opportunities for students to build conceptual knowledge. We investigate to what extent introducing simulation tasks to preparation work can enable students to build their conceptual knowledge. We surveyed two cohorts of students taking an electronics module. Laboratory…
Descriptors: Learner Engagement, Engineering Education, Laboratory Experiments, Computer Simulation
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Han, Jung; Kelley, Todd; Knowles, J. Geoff – International Journal of Technology and Design Education, 2023
This study investigated the sustainability of an integrated STEM education program. Two US high school science teachers and an engineering technology teacher sustained implementation of an integrated STEM curriculum after the conclusion of the funded program, TRAILS. Class observations were conducted to examine how the teachers implemented the…
Descriptors: Sustainability, STEM Education, High School Teachers, Science Teachers
Jeff Bender – ProQuest LLC, 2023
At an unrivaled and enduring pace, computing has transformed the world, resulting in demand for a universal fourth foundation beyond reading, writing, and arithmetic: computational thinking (CT). Despite increasingly widespread acceptance of CT as a crucial competency for all, transforming education systems accordingly has proven complex. The…
Descriptors: Addictive Behavior, Game Based Learning, Evaluation Methods, Computation
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Breen, Kimberly C.; Dotson, Mary Elizabeth; Madonna, Megan C.; Asturias, Gabriela; Pena, Daniela Mariucci; Springate, Hope; Alvarez, Valentina; Ramanujam, Nimmi – Advances in Engineering Education, 2023
Background: Through the human-centered design process (HCD), students, referred to as learners, can use a personal lens to contextualize engineering concepts and solve real-world problems (Goldman and Kabayadondo 2016). The Ignite program, created by the Center for Global Women's Health Technologies (GWHT) at Duke University, integrates the HCD…
Descriptors: Design, Thinking Skills, STEM Education, Intervention
Laura Melissa Cruz Castro – ProQuest LLC, 2023
First-Year Engineering (FYE) programs are a critical part of engineering education, yet they are quite complex settings. Given the importance and complexity of FYE programs, research to better understand student learning and inform design and assessment in FYE programs is imperative. Therefore, this dissertation showcases various uses of data…
Descriptors: Learning Analytics, Decision Making, Engineering Education, College Freshmen
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I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes
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Sara María Yepes Zuluaga; Willer Ferney Montes Granada – Cogent Education, 2023
Due to the multiple barriers that prevent women from pursuing Science, Technology, Engineering, and Mathematics (STEM) careers, there is a persistent gender gap in these fields in many countries around the globe. Considering this, the purpose of this study was to compare the self-perceived employability among men and women, as well as to…
Descriptors: Engineering, Professional Personnel, Self Efficacy, Employment Qualifications
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Brit Shields – Biomedical Engineering Education, 2023
Curriculum initiatives that provide the societal context of engineering practice can contribute to justice, equity, diversity, and inclusion (JEDI) within the profession, as well as within the communities served by engineers. JEDI curriculum can foster diversity and inclusion by acknowledging and addressing social justice issues, providing a safe…
Descriptors: Justice, Equal Education, Diversity, Inclusion
Christopher A. Carr – ProQuest LLC, 2023
This doctoral dissertation explores the perceptions of diversity leadership by department chairs in engineering and computing in higher education and their role in creating social change. Using a qualitative research design, this study explores the lived experiences of department chairs who are tasked with leading diversity and inclusion efforts…
Descriptors: Diversity, Social Change, Engineering Education, Computer Science Education
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Tina Vo; Rebekah Hammack; Paul Gannon; Nicholas Lux; Blake Wiehe; Miracle Moonga; Brock LaMeres – Journal of Science Teacher Education, 2024
As we prepare teachers to provide students with opportunities within STEM education, authentic experiences should guide the instruction. Unfortunately, due to the novel integration of engineering into national reform documents, there is a dearth of documentation on elementary preservice teachers' engineering ideas as they align with student goals…
Descriptors: Majors (Students), Engineering Education, Authentic Learning, Educational Change
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Khalaf Alharbi – Interactive Learning Environments, 2024
This study focuses on developing specific vocabulary learning strategies to assist the receptive knowledge of English for Specific Purposes (ESP). It aims to provide a practical framework for teaching technical vocabulary. The study introduced the Multimedia Strategic Vocabulary Learning (MSVL) model and investigated its effects on teaching…
Descriptors: Vocabulary Development, English for Special Purposes, COVID-19, Pandemics
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Alice S. N. Kim; Danielle Robinson; Celia Popovic; Alecia Carolli; Brad Jennings; Franz Newland – Canadian Journal for the Scholarship of Teaching and Learning, 2024
In this study we explored the experiences of students who completed a project-based, interdisciplinary capstone course that was offered at a large university in Southern Ontario, Canada. To do so, we interviewed students after they completed the course, adopting a constructivist perspective and a phenomenological approach. Interview transcripts…
Descriptors: Capstone Experiences, Active Learning, Student Projects, Interdisciplinary Approach
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Nazi Homayounnasab; Peter Adam Hoeher; Sandra Hansen – Journal of STEM Education: Innovations and Research, 2024
This paper deals with an integration of STEM education and project-based learning (PBL) by introducing a hybrid hardware/software-based learning platform covering eight learning units. PBL not only bridges the gap between theory and practice, but also focuses on improving students' soft skills, which is important as they prepare for further…
Descriptors: STEM Education, Active Learning, Student Projects, Technology Integration
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