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Clark, Paul – Higher Education Management and Policy, 2007
This article focuses on the relationship between university research (in this case science research) and national economic productivity, particularly in the context of the emerging knowledge economy. It addresses the question of whether university research output should be treated as a public good or a private good, in economic terms, and analyses…
Descriptors: Game Theory, Economics, Educational Principles, Research Universities
Bowes, David; Johnson, Jay – College Teaching Methods & Styles Journal, 2008
This paper describes classroom experiments in cooperative behavior as examples of experiential learning in economics classes. Several games are briefly discussed and a new game in cartel behavior is presented. In this game, Students make production decisions as a cartel and earn revenues based on their own output decision and the output decision…
Descriptors: Educational Experiments, Classroom Environment, Student Behavior, Experiential Learning
Duckworth, Frank – Teaching Statistics: An International Journal for Teachers, 2006
This article concludes the serialization of the Royal Statistical Society's Schools Lecture for 2004, on "Lies and statistics".
Descriptors: Statistics, Deception, Probability, Number Concepts
Pollack, Michael A. – Viewpoints, 1973
This article seeks to define simulation'' and games'' and finds that in the area of teacher education, instructional activities would be conducted in games while behavioral problems in the classroom deserve simulations. Five of the most common justifications for using situation gaming in teacher education are identified. (JA)
Descriptors: Game Theory, Games, Simulation, Teacher Education

Greenblat, Cathy S. – Simulation and Games, 1972
This bibliography contains books, articles and papers, bibliographies and directories, periodicals, newsletters and related readings on simulation and games at the college and university levels. (BB)
Descriptors: Bibliographies, Game Theory, Simulation, Social Sciences
Varenhorst, Barbara B. – Educational Technology, 1973
Descriptors: Counseling, Game Theory, Group Counseling, Simulation

Twelker, Paul A. – Simulation and Games, 1972
Descriptors: Educational Media, Evaluation, Game Theory, Simulation

Boocock, Sarane S. – Simulation and Games, 1972
Descriptors: Attitudes, Game Theory, Generation Gap, Validity
Wilson, John T. – Visual Education, 1971
Descriptors: Game Theory, Liberal Arts, Student Projects

Scanlan, Eugene A. – Simulation and Games, 1970
Descriptors: Environmental Standards, Game Theory, Questionnaires, Simulation
Watson, Donald – Mathematical Gazette, 1970
Descriptors: Game Theory, Mathematical Applications, Mathematics, Probability
Yates, Mark – Mathematics Teacher, 2005
This article finds the minimum number of moves to order a deck of cards by placing them in suits, but not necessarily in order.
Descriptors: Educational Games, Game Theory, Probability, Mathematics
Lange, Carsten; Baylor, Amy L. – Journal of Economic Education, 2007
The authors present a constructivist approach for teaching game theory, on the basis, in part, of Axelrod's research approach. Using the Axelrod tournament multi-user system (ATMUS) software, students create strategies for a repeated prisoner's dilemma (RPD). Later, these strategies are matched with those of their classmates' in a classroom…
Descriptors: Game Theory, Constructivism (Learning), Computer Assisted Instruction, Computer Software
Vaninsky, A. – International Journal of Mathematical Education in Science & Technology, 2007
The paper's aim is to demonstrate the utility of the well-known Nim game when it is used as a tool in teaching the binary system. A way to increase student comprehension, it also forms a basis for student projects and extracurricular activities on the topic. The paper offers descriptions of two versions of the game and the underlying mathematical…
Descriptors: Mathematical Concepts, Extracurricular Activities, Educational Games, Class Activities
Annetta, Leonard; Murray, Marshall; Gull Laird, Shelby; Bohr, Stephanie; Park, John – Journal of Technology and Teacher Education, 2008
This article describes a graduate distance education course at North Carolina State University, which combined science content and pedagogy with video game design. The course was conducted entirely in a synchronous, online, Virtual Learning Environment (VLE) through the ActiveWorlds[TM] platform. Inservice teachers enrolled as graduate students in…
Descriptors: Graduate Students, Student Attitudes, Video Games, Distance Education