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Wei Wei; BinBin Zhu; Ning Ding – Education and Information Technologies, 2025
The promotion and implementation of programming education in primary and secondary schools in the intelligent era are associated with high-quality information technology (IT) teachers who possess programming literacy. IT teachers' programming literacy requires a scientific and reasonable index system for quantitative evaluation. On the basis of…
Descriptors: Information Technology, Computer Science Education, Programming, Computer Literacy
Ting-Ting Wu; Hsin-Yu Lee; Pei-Hua Chen; Wei-Sheng Wang; Yueh-Min Huang – Journal of Computer Assisted Learning, 2025
Background: Conventional reflective learning methodologies in programming education often lack structured guidance and individualised feedback, limiting their pedagogical effectiveness. Whilst computational thinking (CT) offers a systematic problem-solving framework with decomposition, pattern recognition, abstraction, and algorithm design, its…
Descriptors: Computation, Thinking Skills, Educational Diagnosis, Diagnostic Tests
Jennifer Kidd; Kristie Gutierrez; Min Jung Lee; Danielle Rhemer; Pilar Pazos; Krishna Kaipa; Stacie Ringleb; Orlando Ayala – International Journal of Technology and Design Education, 2025
Due to mandates for the inclusion of engineering and computer science standards for K-6 schools nationwide, there is a need to understand how teacher educators can help develop preservice teachers' (PSTs') teaching self-efficacy in these areas. To provide experience teaching and learning engineering and coding, PSTs in an instructional technology…
Descriptors: Robotics, Coding, Computer Science Education, Engineering Education
Jihae Suh; Kyuhan Lee; Jaehwan Lee – Education and Information Technologies, 2025
Artificial Intelligence (AI) has rapidly emerged as a powerful tool with the potential to enhance learning environments. However, effective use of new technologies in education requires a good understanding of the technology and good design for its use. Generative AI such as ChatGPT requires particularly well-designed instructions due to its ease…
Descriptors: Programming, Computer Science Education, Artificial Intelligence, Technology Uses in Education
Carmen Flury; Michael Geiss – Paedagogica Historica: International Journal of the History of Education, 2025
This article examines the historical contribution of the German Informatics Society (GI) to the establishment of computer education in German schools. It highlights the role of societal interests, international developments, public and professional debates, and technological change in the GI's educational policy recommendations. The historical…
Descriptors: Computer Science Education, Educational History, Educational Policy, Foreign Countries
Seungmin Lee – Educational Technology Research and Development, 2025
This study investigated the effectiveness of localized learning content (LLC) in enhancing computational thinking (CT) skills and learning motivation among 6th-grade elementary school students in Busan, South Korea. In contrast to conventional methodological approaches, our research focuses on the transformative power of culturally and…
Descriptors: Computer Software, Computer Uses in Education, Computer Science Education, Computation
Peng Chen; Rong Wang; Xiaoyi Chen – Education and Information Technologies, 2025
Collaborative learning is a widely used teaching model in programming education. A deeper understanding of the roles and behavior patterns within collaborative learning could improve its performance. In this study, an emergent role configuration and behavioral pattern are analyzed using audio and video data from 10 groups in a 7th-grade…
Descriptors: Middle School Students, Cooperative Learning, Behavior Patterns, Programming
Senad Orhani; Kyvete Shatri – Educational Process: International Journal, 2025
Background/purpose: In the modernized society with advanced technology, as education becomes increasingly dependent on information technology, there is a need to prepare the next generation of students with a wide variety of skills and abilities necessary for future scientific careers. Modern educational challenges include the task of engaging…
Descriptors: Computer Games, Technology Uses in Education, Game Based Learning, Student Motivation
Andreas Marougkas; Christos Troussas; Akrivi Krouska; Cleo Sgouropoulou – Smart Learning Environments, 2025
Virtual Reality has proven to be highly promising within the field of learning. Most VR learning methods do not effectively implement pedagogical models or adapt to the individual's learning style. This research aims to bridge this gap by integrating Fuzzy Cognitive Maps (FCMs), Flow Theory and Gamification within an educational Virtual Reality…
Descriptors: Computer Simulation, Computer Games, Educational Games, Computer Science Education
Gusev, Dmitri A.; Swanson, Dewey A.; Casner, Melissa R. – Association Supporting Computer Users in Education, 2023
Recruiting tomorrow's information technology students is getting to be a challenging job even though there are a variety of many good-paying jobs in the field when they graduate. This is not just an issue for our department, Computer and Information Technology (CIT). According to experts, with declining birthrates, students determining there are…
Descriptors: Information Technology, Student Recruitment, College Students, Learning Activities
Zhang, Xinhong; Zhang, Boyan; Zhang, Fan – International Journal of Educational Technology in Higher Education, 2023
This study explores a student-centered teaching method in postgraduate courses. Teacher-centered classroom teaching cannot fully stimulate learning initiative and enthusiasm of students. Student-centered means that students actively learn and construct knowledge by participating in teaching activities. This study presents a student-centered…
Descriptors: Student Centered Learning, Case Method (Teaching Technique), Discussion, Graduate Students
Malmi, Lauri; Sheard, Judy; Kinnunen, Päivi; Simon; Sinclair, Jane – ACM Transactions on Computing Education, 2023
Use of theory within a field of research provides the foundation for designing effective research programs and establishing a deeper understanding of the results obtained. This, together with the emergence of domain-specific theory, is often taken as an indicator of the maturity of any research area. This article explores the development and…
Descriptors: Learning Theories, Computer Science Education, Learning Processes, Models
Metin, Sermin; Basaran, Mehmet; Kalyenci, Damla – Pedagogical Research, 2023
The purpose of this research is to examine the coding skills of five-year-old children in terms of some variables. The research sample comprises 160 children aged five years studying in kindergarten affiliated with the Ministry of National Education in Gaziantep city center in the 2021-2022 academic year. As a data collection tool in the research,…
Descriptors: Programming, Kindergarten, Preschool Children, Foreign Countries
Whalley, Jacqueline; Settle, Amber; Luxton-Reilly, Andrew – ACM Transactions on Computing Education, 2023
Debugging is a core skill required by programmers, yet we know little about how to effectively teach the process of debugging. The challenges of learning debugging are compounded for novices who lack experience and are still learning the tools they need to program effectively. In this work, we report a case study in which we used a think-aloud…
Descriptors: Protocol Analysis, Novices, Troubleshooting, Programming
Magana, Alejandra J.; Amuah, Theodora; Aggrawal, Sakhi; Patel, Devang A. – International Journal of STEM Education, 2023
Background: Effectively facilitating teamwork experiences, particularly in the context of large-size courses, is difficult to implement. This study seeks to address the challenges of implementing effective teamwork experiences in large courses. This study integrated teamwork pedagogy to facilitate a semester-long project in the context of a…
Descriptors: Teamwork, Group Dynamics, Cooperative Learning, Large Group Instruction

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