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Duke, Richard D. – Simulation and Games, 1980
Presents nine steps for game design, and discusses why particular formats were used in the design of five games: CONRAIL Railroad Deregulation, Montauk Exercise, Geothermal Energy, Simulated Nutrition System, and Human Settlement. (CMV)
Descriptors: Design, Educational Games, Game Theory, Guidelines
Gredler, Margaret Bell – Simulation/Games for Learning, 1990
Discussion of the design of games and simulations focuses on the fundamental defining features called deep structure. The two main levels of interaction in games and simulations are described; generalized reinforcers are discussed; types of defective contingencies are explained, including escape or avoidance behaviors; and the concept of negative…
Descriptors: Contingency Management, Game Theory, Interaction, Reinforcement
Lee, Y.-F.; Ching, W.-K. – International Journal of Mathematical Education in Science & Technology, 2006
This note introduces an interesting random walk on a straight path with cards of random numbers. The method of recurrent relations is used to obtain the convergent probability of the random walk with different initial positions.
Descriptors: Game Theory, Probability, Mathematical Concepts, Statistics
Ellerbrock, Mike; Bayer, Jessica; Bradshaw, Rose – Bulletin of Science, Technology & Society, 2008
In the management of common property resources, privatization is often advocated as the surest path to sustainability because of its reliance on human self-interest in natural resources decision making. This article demonstrates that the motive of self-interest, though powerful, does not necessarily lead to environmental outcomes that promote the…
Descriptors: Privatization, Environmental Education, Ownership, Natural Resources
Christensen, Borge – People's Computers, 1978
This article is a tutorial on writing a simulator--the example used is a casino. The nontechnical, step by step approach is designed to enable even non-programmers to understand the design of such a simulation. (Author)
Descriptors: Algorithms, Computer Programs, Design, Game Theory

Thorson, Esther – Liberal Education, 1977
Several approaches to problem solving are reviewed, followed by a brief overview of simulation, including its definition and some of the strong and weak points of the literature. It is argued that simulation is itself a problem-solving endeavor and that justifying the heuristic use of simulation requires evidence that it fosters general…
Descriptors: Game Theory, Information Processing, Mathematical Logic, Skill Development
Gohring, Ralph J. – Audiovisual Instruction, 1978
An annotated list of resources is provided for persons beginning to explore seriously the potential of simulation/gaming for enhancing instruction. (Author/STS)
Descriptors: Annotated Bibliographies, Educational Games, Game Theory, Games
Thiagarajan, Sivasailam – Viewpoints, 1973
In contrast to their instructional use, games may also be used for operational purposes. TAG deals with the process of task anslysis which is an important preliminary activity in instructional development. The game is designed for use by teams of instructional developers. (Author/JA)
Descriptors: Educational Games, Game Theory, Instructional Design, Task Analysis

Steinfatt, Thomas M. – Simulation and Games, 1973
Describes two experiments which a) investigated the effect of communication on cooperative choice during play of a Prisoner's Dilemma game under conditions of real reward and b) examined the effect of communication on a situation that simulated the type of environment that may result in a collusive crime. (JA)
Descriptors: Communication (Thought Transfer), Game Theory, Games, Rewards
Thiagarajan, Sivasilam – Phi Delta Kappan, 1974
Provides a fast motivating method for providing people with practice in making discriminations among simulation games, nonsimulation games, nongame simulations, instructional games, noninstructional games, instructional simulation games, etc. (Author)
Descriptors: Administrator Guides, Game Theory, Instruction, Management Games
Flood, Patricia – Media and Methods, 1972
Survey of conflict-based games available for classroom use. (SP)
Descriptors: Class Activities, Educational Games, Game Theory, Simulation

Edwards, Keith J; And Others – Simulation and Games, 1972
This article investigated the effects on student achievement of the combined use of nonsimulation games and student teams in mathematics. (Author)
Descriptors: Achievement, Educational Media, Game Theory, Mathematics

Hebert, Budd – Simulation and Games, 1972
Descriptors: Game Theory, Municipalities, Program Evaluation, Regional Planning
McCormick, Jim – Programmed Learning and Educational Technology, 1972
Descriptors: Definitions, Game Theory, Material Development, Simulation

Barton, Richard F. – Simulation and Games, 1972
Descriptors: Design, Game Theory, Laboratory Techniques, Learning Laboratories