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Harrison, J. Derek – Journal of General Education, 1980
Compares the passive experience of going to Disneyworld, which stultifies the imagination, sanitizes reality, and packages fantasy, with the more stimulating experience of reading the sections in Thomas Wolfe's "Look Homeward, Angel" that describes Altamont (i.e., Asheville, North Carolina) and serve to link imagination and life. (CAM)
Descriptors: Creative Thinking, Fantasy, Imagination
Berry, Barnett – Center for Teaching Quality, 2009
In this paper the author summarizes some of the most relevant issues, evidence, and divergent thinking relative to the strategic management of human capital in education. This paper has been built upon the most recent research, interviews with 20 of the leading experts around the nation, and structured conversations with leading-edge educators in…
Descriptors: Strategic Planning, Human Capital, Creative Thinking, Private Financial Support
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Hamlen, Karla R. – Journal of Educational Computing Research, 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Descriptors: Elementary School Students, Creativity, Play, Video Games
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Roskos-Ewoldsen, Beverly; Black, Sheila R.; Mccown, Steven M. – Journal of Creative Behavior, 2008
Age-related differences in cognitive processes were used to understand age-related declines in creativity. According to the Geneplore model (Finke, Ward, & Smith, 1992), there are two phases of creativity--generating an idea and exploring the implications of the idea--each with different underlying cognitive processes. These two phases are…
Descriptors: Creativity, Short Term Memory, Creative Thinking, Age Differences
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Treffinger, Donald J.; Selby, Edwin C.; Isaksen, Scott G. – Learning and Individual Differences, 2008
More than five decades of research and development have focused on making the Creative Problem Solving process and tools accessible across a wide range of ages and contexts. Recent evidence indicates that when individuals, in both school and corporate settings, understand their own style of problem solving, they are able to learn and apply process…
Descriptors: Problem Solving, Group Dynamics, Creativity, Educational Environment
Franske, Benjamin James – Online Submission, 2009
The purpose of this study was to explore the engineering problem finding ability of high school students at three high schools in Minnesota. Students at each of the three schools had differing backgrounds including pre-engineering coursework, traditional technology education coursework and advanced science coursework. Students were asked to find…
Descriptors: Creativity, High Schools, Engineering Education, Technology Education
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Doppelt, Yaron – International Journal of Technology and Design Education, 2009
Infusing creative thinking competence through the design process of authentic projects requires not only changing the teaching methods and learning environment, but also adopting new assessment methods, such as portfolio assessment. The participants in this study were 128 high school pupils who have studied MECHATRONICS from 10th to 12th grades…
Descriptors: Portfolios (Background Materials), Engineering Education, Student Projects, Class Activities
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Dulama, Maria Eliza; Alexandru, Diana; Vanea, Cornelia – Acta Didactica Napocensia, 2010
Our purpose is to offer children tasks so they can make drawings as diverse and different from each other whilst trying to avoid imitation. Achieving this goal involves the increase of children's creativity. The paper is theoretically based on the consideration of creativity as the ability to create "something new, original, and in accordance…
Descriptors: Preschool Children, Creativity, Childrens Art, Freehand Drawing
Godwin, Larry – Parks and Recreation, 1974
Descriptors: Community Services, Creative Thinking, Creativity
Dacey, J.; and others – Brit J. Educ Psychol, 1969
Descriptors: Adolescents, Creative Thinking, Intelligence Tests
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Broudy, H. S. – Educational Theory, 1971
Descriptors: Beliefs, Creative Thinking, Philosophy, Religion
Moorehead, Caroline – Times (London) Educational Supplement, 1971
A unique school that offers adults who are dissatisfied with their lives a chance to find some meaningful objective is described. (CK)
Descriptors: Colleges, Creative Thinking, Higher Education
McHale, John F. – Educational Technology, 1970
Descriptors: Cognitive Processes, Creative Thinking, Definitions
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Novosel-Beittel, Joan – Art Education, 1979
The receptive and the meditative moments of creation precede and follow the assertive and the calculating. Yet since the three moments are all part of the dialectic of creation, the clash brought in through assertiveness is essential to the becoming of newness in the world. (Author/SJL)
Descriptors: Art Expression, Creative Thinking, Ethics
Wolkomir, Richard – Smithsonian, 1993
Describes the life and writings of Henry Petroski, a civil and environmental engineer, who writes about practical inventions such as zippers, aluminum cans, and the pencil. (MDH)
Descriptors: Biographies, Creative Thinking, Inventions, Technology
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