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Tyson E. Lewis – Review of Education, Pedagogy & Cultural Studies, 2025
This article presents a historical and theoretical framework for understanding fascist visual culture as a form of public pedagogy. To do so, it provides an overview of the use of imagery found in American fascist print media dating from the 1950s-1990s. In particular, the article focuses on how fascist media centers on the construction of the…
Descriptors: Authoritarianism, Critical Theory, Critical Literacy, Media Literacy
Alexa R. Kulinski – Art Education, 2023
Within the past 2 decades, comics and graphic novels have garnered attention for their educative possibilities. However, scholars recognize that comics and graphic novels have yet to reach their fullest potential within educational settings, highlighting the need to explore further pedagogical strategies for integrating and critically engaging…
Descriptors: Novels, Books, High School Students, Cartoons
Alessia Rosa; Claudia Chellini – Journal of Media Literacy Education, 2025
Representations of diversity and otherness in cartoons offer metaphors for identity that can affect children's perceptions and attitudes towards the potential and challenges associated with various forms of disability. This contribution analyses a corpus of animations made up of feature films, series, and short films with a focus on how disability…
Descriptors: Cartoons, Films, Attitudes toward Disabilities, Physical Disabilities
Aditya Upadhyayula; Neil Cohn – Cognitive Science, 2025
Theories of visual narrative comprehension have advocated for a hierarchical grammar-based comprehension mechanism, but only limited work has investigated this hierarchy. Here, we provide a computational framework inspired by computational psycholinguistics to address hierarchy in visual narratives. The predictions generated by this framework were…
Descriptors: Visual Perception, Comprehension, Vertical Organization, Story Grammar
Eleni Loizou – European Early Childhood Education Research Journal, 2025
This paper examines the use of qualitative creative methodology in studying young children's humor drawing from the experience of the previous work of the author on humor with young children. The author describes, analyses and reflects on the use and value of each method and tool employed in exploring young children's humor development and the…
Descriptors: Research Methodology, Creativity, Young Children, Humor
Fangzheng Zhao; Richard E. Mayer; Nicoletta Adamo-Villani; Christos Mousas; Minsoo Choi; Luchcha Lam; Magzhan Mukanova; Klay Hauser – Journal of Educational Computing Research, 2024
This study examined how well people can recognize and relate to animated pedagogical agents of varying ethnicities/races and genders. For both Study 1 (realistic-style agents) and Study 2 (cartoon-style agents), participants viewed brief video clips of virtual agents of varying racial/ethnic categories and gender types and then identified their…
Descriptors: Race, Sex, Ethnicity, Animation
Fangzheng Zhao; Richard E. Mayer – Journal of Computer Assisted Learning, 2025
Introduction: While prior research has delved into the emotional aspects of instructional design, it has not extensively examined whether integrating affective features specifically relevant to the theme of the learning materials is essential for enhancing learning effectiveness compared to incorporating general affective features. This study aims…
Descriptors: Multimedia Instruction, Teaching Methods, Cartoons, Psychological Patterns
Bengtsson, Stefan; Lysgaard, Jonas Andreasen – Environmental Education Research, 2023
This paper seeks to reclaim irony as more than a way of humorously pointing out that the times we live in are out of joint or coming to an end, instead emphasizing its potential as a productive force and method in both educational thinking and teaching practice. By interrogating the educative potential of irony as method and humorous experience in…
Descriptors: Figurative Language, Humor, Environmental Education, Teaching Methods
Siripon Saenboonsong; Akarapon Poonsawad – Journal of Education and Learning, 2024
The aims of this study were to synthesize and evaluate the learning model in gamification environment together with cartoon animation media to promote students' creative problem-solving skills. This study was divided into three phases, (i) synthesized and evaluated the appropriateness of learning model (ii) developed cartoon animation and (iii)…
Descriptors: Problem Solving, Creative Thinking, Cartoons, Gamification
Erin I. Walsh; Will J. Grant; Ginny M. Sargent – International Journal of Science Education, Part B: Communication and Public Engagement, 2024
With their increasing popularity, there is a need for more research clarifying the potential strengths and weaknesses of the comic format for education. The panelled comic format may be particularly effective for educating adults on the scientific aspects of processes (sequences of events, occurring over time, in a series of discrete steps). We…
Descriptors: Foreign Countries, Adults, Cartoons, Learning Strategies
Ana Simões; Ana Matilde Sousa – Science & Education, 2025
This paper delves into the innovative integration of arts in science education, as exemplified by the book "Einstein, Eddington, and the Eclipse: Travel Impressions." The book uniquely combines a history of science essay and a graphic novel, collaboratively created by Ana Simões, a historian of science, and Ana Matilde Sousa, an artist.…
Descriptors: Science Education, Visual Arts, Story Telling, Cartoons
Fadhlan Muchlas Abrori; Zsolt Lavicza; Branko Andic – Educational Media International, 2025
Integrating socioscientific issues (SSI) into classrooms to address science-related social matters has gained attention. Educational comics show promise in introducing SSI content; however, previous studies focus on higher education, leaving gaps in elementary school implementation. We interviewed eight practitioners to explore design principles…
Descriptors: Science and Society, Social Problems, Cartoons, Design
Nursen Kulakaç; Fadime Ustuner Top – Child & Youth Care Forum, 2025
Background: Children presenting to hospitals during the preoperative period are often exposed to procedures that cause significant stress. Through preoperative interventions, nurses play an important role in relieving the anxiety of children and their parents. Objective: This study was conducted to determine the effect of audio-visual methods on…
Descriptors: Hospitalized Children, Anxiety, Stress Management, Nurses
Saltanat Nurgaliyeva; Anara Zhumasheva; Serik Yelikpaev; Bakhytgul Kapassova; Bibigul Nygmetova; Meruyert Kairova – Eurasian Journal of Applied Linguistics, 2024
Animated films adapted for Kazakh-speaking audiences have served as a crucial cultural medium, not only of entertainment but also to develop the cognitive and linguistic capabilities of children. This study delves into examining how Disney cartoons are translated into Kazakh, in both audio and visual scripts, and what obstacles are faced in…
Descriptors: Foreign Countries, Cartoons, Translation, Turkic Languages
Saba Khan Vlach – English Journal, 2024
The five young adult "Honor List" books of 2023 are all visual texts. These award-winning books offer tremendous stories in both pictures and words in the genres of realistic fiction, memoir, and historical nonfiction.
Descriptors: Adolescent Literature, Books, Awards, Illustrations

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