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Sara Ekström; Lena Pareto; Sara Ljungblad – Education and Information Technologies, 2025
There is a growing interest in whether social robots, which are embodied and exhibit human-like behaviour, can be used for teaching and learning. Still, very few studies focus on the teacher's role. This study focuses on how a teacher acted in a learning-by-teaching activity with 20 children. In this small-scale field experiment, the teacher's…
Descriptors: Mathematics Instruction, Cooperative Learning, Scaffolding (Teaching Technique), Video Games
Merve Kasim; Yasemin Deringöl – Education and Information Technologies, 2025
The aim of this study is to investigate the impact of technology-supported mathematical modeling method on the mathematical skills of a fourth-grade student with Mathematical Learning Disabilities. The study group consists of a fourth-grade student. It was discovered that the student lacked numerical and logical skills compared to other students.…
Descriptors: Educational Technology, Technology Uses in Education, Grade 4, Mathematics Instruction
Leonidas Gavrilas; Konstantinos T. Kotsis – International Journal of Research & Method in Education, 2025
Educational robotics activities have proven instrumental in creating a dynamic learning environment that provides students with hands-on experiences, aligning with the interdisciplinary principles advocated by STEM education. The integration of educational robotics into the educational process significantly impacts students of various age groups,…
Descriptors: Test Construction, Test Validity, Surveys, Measures (Individuals)
Valente, José Armando; Caceffo, Ricardo; Bonacin, Rodrigo; dos Reis, Julio Cesar; Gonçalves, Diego Addan; Baranauskas, Maria Cecília Calani – British Journal of Educational Technology, 2021
Constructionism has different meanings for what the learner is constructing, a concrete object or an idea, and whether this construction is done through the use of digital technology. In the embodied-based environment created in this study, children carry out or "construct" a series of actions, a performance, which allows them to solve…
Descriptors: Educational Environment, Kindergarten, Preschool Children, Constructivism (Learning)
Schina, Despoina; Valls-Bautista, Cristina; Borrull-Riera, Anna; Usart, Mireia; Esteve-González, Vanessa – International Journal of Educational Technology in Higher Education, 2021
Purpose: This study explores pre-service preschool teachers' acceptance and self-efficacy towards Educational Robotics (ER) during a university course, and also examines their perceptions of the course. Methodology: This is a one-group intervention study with an associational research design that includes both quantitative and qualitative research…
Descriptors: Preschool Teachers, Self Efficacy, Teacher Attitudes, Robotics
Shibata, Mizuho; Demura, Kosei; Hirai, Shinichi; Matsumoto, Akihiro – IEEE Transactions on Education, 2021
Contribution: The information described in this study provides a starting point for discussing an effective robotics curriculum offered by any engineering university or institute. Background: Robotics is a multidisciplinary field that includes mechanical engineering, electrical and electronic engineering, and computer science. Several universities…
Descriptors: Engineering Education, Robotics, Higher Education, Core Curriculum
Silva, Ricardo; Fonseca, Benjamim; Costa, Cecília; Martins, Fernando – Education Sciences, 2021
There is a growing presence of technology in the daily lives of elementary school students, with a recent exponential rise due to the constraints of remote teaching during the COVID-19 pandemic. It is important to understand how the education system can contribute to helping students develop the required skills for technological careers, without…
Descriptors: Computation, Thinking Skills, Skill Development, Didacticism
Onime, Clement; Uhomoibhi, James; Wang, Hui; Santachiara, Mattia – International Journal of Information and Learning Technology, 2021
Purpose: This paper presents a reclassification of markers for mixed reality environments that is also applicable to the use of markers in robot navigation systems and 3D modelling. In the case of Augmented Reality (AR) mixed reality environments, markers are used to integrate computer generated (virtual) objects into a predominantly real world,…
Descriptors: Simulated Environment, Computer Simulation, Classification, Robotics
Toppo, Greg; Tracy, Jim – MIT Press, 2021
What will high school education look like in twenty years? High school students are educated today to take their places in a knowledge economy. But the knowledge economy, based on the assumption that information is a scarce and precious commodity, is giving way to an economy in which information is ubiquitous, digital, and machine-generated. In…
Descriptors: Robotics, High Schools, Educational Change, Artificial Intelligence
Swaminathan, Sudha; Mazza, Jenna; Lisenbee, Peggy S. – AERA Online Paper Repository, 2021
Our goal was to study the impact of coding on preschoolers' math abilities and to analyze their coding behaviors. Participants were six preschoolers, four years of age, from a play-based accredited program. We measured their Math abilities using TEAM and observed their coding behaviors with a structured instrument. Children used a robotic toy to…
Descriptors: Coding, Preschool Children, Preschool Education, Mathematics Skills
Üçgül, Memet; Altiok, Serhat – International Journal of Technology and Design Education, 2022
Creativity, critical thinking, communication and collaboration are thought to be the core skills that will enable students to be successful in the future. Economic and social development of a nation is associated with the individuals' such new skills, which are commonly referred as the twenty-first-century skills. However, the educational methods…
Descriptors: STEM Education, Robotics, 21st Century Skills, Camps
Seckel, María José; Vásquez, Claudia; Samuel, Marjorie; Breda, Adriana – Education and Information Technologies, 2022
Computational thinking in the educational environment has awaken a rising interest, having been included as part of the curricula from the very beginnings of education. Programmable robots have become a valuable positive resource in order to succeed in the development of computational thinking, demanding proper training from kindergarten teachers…
Descriptors: Error Patterns, Programming, Ownership, Robotics
Pusey, Megan; Wong, Kok Wai; Rappa, Natasha Anne – Interactive Learning Environments, 2022
This scoping review summarises the literature on resilience interventions that use interactive technology. Resilience refers to a person's mental ability to adaptively deal with challenging situations and is a key skill for dealing with challenges in life. Types of interactive technology used in resilience interventions included serious video…
Descriptors: Resilience (Psychology), Intervention, Interaction, Technology Uses in Education
Calles-Arriaga, Carlos A.; López-Hernández, Juan; Hernández-Ordoñez, Martín; Nuño-Maganda, Marco A.; Ortiz-Moctezuma, Manuel B.; Rocha-Rangel, Enrique – Physics Education, 2022
Basic science courses, such as physics, are fundamental to precollege studies. For instance, in different engineering applications, electricity and magnetism require comprehending subjects such as electrical circuits and power electronics. However, abstract concepts such as electric or magnetic fields are often difficult to explain without visual…
Descriptors: Science Instruction, Physics, Secondary School Science, Magnets
Lakay, Denise; Iyamu, Tiko – Education and Information Technologies, 2022
Despite the numerous support systems, academic performances in many South African higher institutions continue to experience challenges while some are declining in throughputs. Some of the support mechanisms seem to be black boxed, notwithstanding the deteriorating situation. Thus, there is "prima facie" evidence that the factors that…
Descriptors: Academic Achievement, Robotics, Automation, Technology Uses in Education