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Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Lee, Cheng-Yuan; Dickerson, Jeremy; Winslow, Joe – Online Journal of Distance Learning Administration, 2012
The structure of an online course, including the navigational interface, visual design of materials and information, as well as the communication tools to facilitate learning, can affect students, instructors, programs and educational organizations in various ways. This paper examines online course structural issues derived from previous research…
Descriptors: Organizational Culture, Online Courses, Design Requirements, Postsecondary Education
Bresciani, Marilee J. – Community College Journal of Research and Practice, 2012
To propose recommendations to implement outcomes-based assessment program review in a California Community College District, a grounded theory analysis was performed within the district. The findings generated were cross-referenced with findings from a multi-institutional case study analysis. A key finding from the cross-reference was the need for…
Descriptors: Grounded Theory, Outcome Based Education, Audiences, Program Effectiveness
Gissel, Richard L. – ProQuest LLC, 2010
Information system implementations require developers to first know what they must create and then determine how best to create it. The requirements determination phase of the system development life cycle typically determines what functions a system must perform and how well it must accomplish required functions. Implementation success depends on…
Descriptors: Information Systems, Design Requirements, Information Technology, Difficulty Level
Holdheide, Lynn – Center on Great Teachers and Leaders, 2013
This Special Issues Brief from the Center on Great Teachers and Leaders (GTL Center) offers recommendations for the design and implementation of educator evaluation systems that support the academic and social growth of students with disabilities. Teachers of students with disabilities work closely with specialized instructional support personnel…
Descriptors: Disabilities, Teacher Evaluation, Special Education Teachers, Inclusion
Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
Johnson, Michael D.; Diwakaran, Ram Prasad – Computers & Education, 2011
Computer-aided design (CAD) is a ubiquitous tool that today's students will be expected to use proficiently for numerous engineering purposes. Taking full advantage of the features available in modern CAD programs requires that models are created in a manner that allows others to easily understand how they are organized and alter them in an…
Descriptors: Computer Assisted Design, Correlation, Student Attitudes, Student Surveys
Moseley, Alex – International Journal of Game-Based Learning, 2012
Drawing on a participatory study of the Perplex City alternate reality game, this paper considers the data obtained through participation and a detailed survey of the most engaged players, in order to determine the most engaging features and suggest methods for their transfer to educational contexts. Originally presented at a conference in 2008,…
Descriptors: Computer Games, Educational Games, Game Theory, Learner Engagement
García-García, César; Fernández-Robles, José Luis; Larios-Rosillo, Victor; Luga, Hervé – International Journal of Game-Based Learning, 2012
This article presents the current development of a serious game for the simulation of massive evacuations. The purpose of this project is to promote self-protection through awareness of the procedures and different possible scenarios during the evacuation of a massive event. Sophisticated behaviors require massive computational power and it has…
Descriptors: Computer Games, Computer Simulation, Educational Games, Crisis Management
Osuji, U. S. A. – Turkish Online Journal of Distance Education, 2012
The rapid development of the information and communication technologies has brought about the modernization of teaching and learning across the globe. Today, teaching and learning are made easy through the use of computer technologies and/or the electronic and other multi-media elements. It is widely accepted that electronic learning naturally…
Descriptors: Foreign Countries, Electronic Learning, Electronic Equipment, Computer Assisted Testing
Lending, Diane; Vician, Chelley – Journal of Information Systems Education, 2012
"JISE" has a lengthy history of inviting the submission of Teaching Tips for publication consideration in the journal. Past submission guidance for Teaching Tips has consisted of asking contributors to document the teaching experience and indicate what has worked, and not worked, in its execution within a journal page constraint of one to five…
Descriptors: Guidelines, Teaching Guides, Teaching Methods, Teaching Skills
Lee, Jungwoo; Lee, Hyejung; Park, Yongki – Educational Technology, 2013
Information and communications technology (ICT) is affecting every part of our society. Education is no exception, but here the impact of ICT is fragmented at
best. The purpose of this article is to conceptualize and develop the idea of the smart classroom that integrates emerging information technologies with advanced pedagogies. System…
Descriptors: Technology Uses in Education, Technology Integration, Classroom Environment, Classroom Design
Martin, Sergio; Boticki, Ivica; Jacobs, George; Castro, Manuel; Peire, Juan – Online Submission, 2010
This work is intended to describe a framework aimed to address the challenges in the development of mobile Collaborative Learning applications. Firstly, the paper offers an overview of some of the main principles of Collaborative Learning that will be the basis of the framework, which is based on three main pillars: collaboration and communication…
Descriptors: Handheld Devices, Cooperative Learning, Educational Principles, Computer System Design
Welch, Kristen Dayle – English Journal, 2010
As a man of mystery, little is known about Titus Lucretius except that he was a 1st-century B.C.E. philosopher-poet who wrote an epic poem called "Of the Nature of Things" to explain the universe and people's place within it in strictly material terms. In the poem, Lucretius intertwines myths with scientific hypotheses to propose an Epicurean view…
Descriptors: Technical Writing, Creativity, Guides, Writing Instruction
Robertson, William C. – Science and Children, 2010
Building a structure that stands hundreds or thousands of feet in the air incorporates all aspects of the design process. There are clear goals, constraints, and trade-offs. Here the author does his best to describe these three with respect to skyscrapers and then talks about how engineers, in all their wisdom, have dealt with them. (Contains 5…
Descriptors: Partnerships in Education, Design Requirements, Structural Elements (Construction), Engineering

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