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Sinem Demirci; Alan Reid; Gaye Teksöz; Elvan Sahin – Environmental Education Research, 2025
Through Target 4.7 of SDG4 on 'quality education', Agenda 2030 invites governments to take ownership of progress towards ensuring 'Education for Sustainable Development' (ESD) becomes embedded into all levels of education. However, conceptual analysis suggests an ongoing blindspot related to the significance of systems literacy in fostering the…
Descriptors: Elementary Secondary Education, Sustainable Development, Curriculum Development, Systems Development
Jing Tian; Joyce Hwee Ling Koh; Chang Ren; Yiheng Wang – Journal of Geography in Higher Education, 2025
The development of geocapabilities has been a concern in geographical education, and the application of geospatial technologies such as geographical information systems (GIS) has been popularized in both geography and non-geography courses. However, there are still gaps in how GIS courses could be designed to promote students' geocapabilities. In…
Descriptors: Geographic Information Systems, Geographic Location, Geographic Concepts, Student Experience
Benjamin N. Lathrop – Journal of Adolescent & Adult Literacy, 2025
The 2016 presidential election marked the beginning of a so-called "post-truth era" in which mis- and disinformation have contributed to political polarization and violence, the acceleration of global warming, and thousands of preventable deaths. In this paper, I draw on the results of a 2-week, practitioner inquiry-informed case study…
Descriptors: Misinformation, Media Literacy, Critical Literacy, Climate
Alsultan, Jawaher; Rice, Madison; Feldman, Allan; Nkrumah, Tara; Ergas, Sarina; Ghebremichael, Kebreab – Science Teacher, 2021
The use of unsafe water as a source for drinking, cooking, and bathing can lead to serious health complications. Point of Use (POU) water treatment technologies can play an important role in making safe and clean drinking water available to communities. One low-cost, low-technology POU system is the biosand filter (BSF). BSFs offer an effective…
Descriptors: Water Quality, Authentic Learning, Hands on Science, STEM Education
Dishon, Gideon – Learning, Media and Technology, 2021
The past 40 years have been characterized by an ongoing shift in the rationale underlying the use of educational technologies -- an earlier emphasis on efficiency and engagement has been overshadowed by a vision centered on educational technologies' capacity to facilitate authentic learning in the inauthentic school context. However, despite its…
Descriptors: Educational Technology, Authentic Learning, Progressive Education, Constructivism (Learning)
Gravel, Brian E.; Svihla, Vanessa – Journal of the Learning Sciences, 2021
Background: Design problems have long attracted researchers' attention for their potential to provide authentic learning opportunities. While we have methods for supporting students to learn through relatively simple engineering and design tasks, supporting students to address complex problems that they find and frame remains poorly understood.…
Descriptors: Engineering Education, Design, Authentic Learning, Educational Environment
Simone E. Pfenninger; Mason A. Wirtz – Language Teaching Research Quarterly, 2024
The main goal of this paper is to suggest a combination of data analyses -- notably generalized additive models, time-series clustering methodology, visual methods for significance testing and qualitative analyses -- that relate to Complex Dynamic Systems Theory (CDST). To this end, we report on findings from a larger project conducted in a…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
Edwin Gonzalo Vargas; Andrés Chiappe; Julio Durand – Journal of Social Studies Education Research, 2024
This review explores how artificial intelligence (AI henceforth) can reshape education through insights from situated learning literature. The objective was to critically examine opportunities and challenges of situated learning, and how AI could augment strengths while overcoming obstacles. A systematic review using the PRISMA method analyzed 60…
Descriptors: Artificial Intelligence, Situated Learning, Computer Software, Technology Uses in Education
Kristin Zorn; Kym Fry; Kevin Larkin; Peter Grootenboer – Mathematics Education Research Group of Australasia, 2024
Problems presented in mathematics classrooms often focus on routine tasks with students practicing mathematical techniques demonstrated by the teacher. However, this does not reflect the problem-solving process in the real world, and students often find it difficult to connect school mathematics with authentic contexts. This paper discusses…
Descriptors: Problem Solving, Mathematics Instruction, Video Technology, Teaching Methods
Mark E. Pickering; Ryan Jopp; Melissa A. Wheeler; Cheree Topple – Australasian Journal of Educational Technology, 2024
Advances in technology have significantly enhanced the quality of mixed-reality simulations, incorporating both real and virtual aspects. Mixed-reality simulations have been used to develop individual knowledge, skills and abilities in higher education; however, the use of such simulations to introduce authentic learning activities into higher…
Descriptors: Foreign Countries, Undergraduate Students, Business Administration Education, Computer Simulation
Jeanna de Haan-Topolscak; Merle Ebskamp; Pauline Vos-de Tombe – Design and Technology Education, 2024
This pilot study investigates the way that young students and teachers of a Dutch Science Technology Engineering and Mathematics (STEM) secondary school subject Research and Design (R&D) reason about the concept of 'model'. The core of the Dutch Technasium secondary school course Research and Design curriculum (R&D is in Dutch called…
Descriptors: Foreign Countries, Secondary School Students, Secondary School Teachers, STEM Education
Kirsi Syynimaa; Kirsi Lainema; Timo Lainema – International Journal of Technology in Education, 2024
The application of digital game-based learning (GBL) methods has lately received more attention in higher education (HE). An extensive body of previous investigations has recognised the potential of instructional games to advance the learning of appropriate work life skills. However, there seems to be a lack of understanding in the current…
Descriptors: Foreign Countries, Undergraduate Students, Game Based Learning, Educational Games
Alfanisa Dwi Pramudia Wardani; Wirawan Fadly; Juan David Martinez Zayas – Journal of Science Learning, 2024
One of the points of science learning is to extend students' competence, counting problem-solving and analytical thinking. Conditions within the field appear that most students encounter trouble in fathoming relevant issues including the application of science concepts in real-world circumstances. This condition appears the require for compelling…
Descriptors: Foreign Countries, Secondary School Science, Secondary School Students, Science Instruction
Yanmin Zhao; James Ko – Journal of Workplace Learning, 2024
Purpose: This study aims to explore vocational teachers' perceptions regarding workplace learning that align with students' training models and collaborative teaching involving specialised professionals within the context of industry-university collaboration. Design/methodology/approach: Using a qualitative approach, the study conducted nine…
Descriptors: Vocational Education, Vocational Education Teachers, Teacher Attitudes, Workplace Learning
Brian J. Bowe; Robin Blom; Lena Lazoff – Journalism and Mass Communication Educator, 2024
The use of professional internships has long been a defining feature of journalism and mass communication programs, but the practice is also increasingly controversial for the financial burdens it places on marginalized students. This study examined accreditation reports for 120 institutions to gain a better understanding of current practices.…
Descriptors: Accreditation (Institutions), Journalism Education, Mass Media, Educational Assessment

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