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Lea Nemeth; Frank Lipowsky – European Journal of Psychology of Education, 2024
Interleaved practice combined with comparison prompts can better foster students' adaptive use of subtraction strategies compared to blocked practice. It has not been previously investigated whether all students benefit equally from these teaching approaches. While interleaving subtraction tasks prompts students' attention to the different task…
Descriptors: Prior Learning, Subtraction, Cognitive Processes, Difficulty Level
Ahmed Hosny Saleh Metwally; Ronghuai Huang; Paula Toledo Palomino; Ahmed Mohamed Fahmy Yousef – Education and Information Technologies, 2024
Gamifying online homework activities and learning assignments is an effective approach to facilitate students' engagement and enjoyment. While incorporating game elements to gamify homework and learning assignments promoted positive psychological and learning outcomes, the mere use of these elements brings several flaws associated with the gameful…
Descriptors: Gamification, Homework, Instructional Effectiveness, Motivation
K. C. Culver; Nathaniel Bray; John Braxton – Research in Higher Education, 2024
The assumption that honors programs are more academically challenging is rarely interrogated. Using multi-institutional, longitudinal quantitative data from a larger study, we use quasi-experimental methods to examine students' experiences of course rigor, including workload and cognitive challenge, for honors participants compared to…
Descriptors: Honors Curriculum, Students, Student Attitudes, Cognitive Processes
Esther Putman – ProQuest LLC, 2024
Human space exploration is entering a new era through the design of missions that venture further from earth for longer durations, such as missions to the Moon and Mars. Mission success during long duration exploration missions (LDEM) requires astronauts to flawlessly execute exceptionally complex skills across a multitude of tasks, presenting new…
Descriptors: Computer Simulation, Training, Space Exploration, Skill Development
Jason Webb – ProQuest LLC, 2024
The goal of this qualitative study was to answer the question: How do educators make sense of learning in virtual reality? This study utilized multimedia learning theory and cognitive load theory to explore how educators understand virtual reality in education. Pre- and post-interviews as well as a VR experience were conducted with 13 educators…
Descriptors: Electronic Learning, Computer Simulation, Technology Uses in Education, Multimedia Instruction
Crystal Ann Belmont Stott – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how rural K-12 leaders in Utah describe their leadership practices. The theoretical framework was based on Robert Greenleaf's Servant Leadership Theory. This study explored three research questions pertaining to: How Rural K-12 leadership practices were described, challenges that…
Descriptors: Elementary Secondary Education, Rural Schools, Leadership Styles, Difficulty Level
Gonzalo Martinez-Munoz; Miguel Angel Alvarez-Rodriguez; Estrella Pulido-Canabate – IEEE Transactions on Education, 2024
In this article, student video visualization profiles are analyzed with two objectives: 1) to identify difficult sections in videos and 2) to predict student performance based on their video visualization profiles. For identifying critical sections in videos two novel indicators are proposed. The first one is designed to measure the complexity of…
Descriptors: Video Technology, Visualization, Electronic Learning, Profiles
Heru Pratomo; Nur Fitriyana; Antuni Wiyarsi; Marfuatun – Journal of Education and Learning (EduLearn), 2025
Students' lack of interest in chemistry becomes a significant issue in chemistry learning. This may be caused by the negative perception of students about their difficulties in learning chemistry. This study aims to explore views and causes of difficulties in learning chemistry from the perspective of secondary school students. This research was…
Descriptors: Secondary School Students, Grade 10, Grade 11, Grade 12
Kerstin Helker; Miguel Bruns; Isabelle M. M. J. Reymen; Jan D. Vermunt – Active Learning in Higher Education, 2025
Responding to calls for more future-oriented teaching and learning, an increasing number of institutions of higher education have recently implemented challenge-based learning (CBL). Through work on open-ended and real-life challenges, CBL aims to stimulate students to take the lead in their own learning, acquire and apply knowledge relevant for…
Descriptors: Problem Based Learning, Learning Processes, Difficulty Level, Higher Education
Xiaodong Wei; Lei Wang; Lap-Kei Lee; Ruixue Liu – Journal of Educational Computing Research, 2025
Notwithstanding the growing advantages of incorporating Augmented Reality (AR) in science education, the pedagogical use of AR combined with Pedagogical Agents (PAs) remains underexplored. Additionally, few studies have examined the integration of Generative Artificial Intelligence (GAI) into science education to create GAI-enhanced PAs (GPAs)…
Descriptors: Artificial Intelligence, Technology Uses in Education, Models, Science Education
Ghanis Putra Widhanarto; Zamzami Zainuddin; Titi Prihatin; Sunawan Sunawan; Amirul Mukminin; Seftia Kusumawardani; Mulawarman Mulawarman – Information and Learning Sciences, 2025
Purpose: This study aims to examine the effectiveness of Web-based interactive (WBI) presentations in reducing students' cognitive load and increasing their situational interest in learning. Traditionally, many learning practices fail to optimize students' cognitive resources by presenting irrelevant content and activities. However, practical…
Descriptors: Internet, Web Based Instruction, Gamification, Cognitive Processes
Alexander Eitel; Marie-Christin Krebs; Claudia Schöne – Educational Psychology Review, 2025
Given the many opportunities for technology use in education nowadays (e.g., Large language models, explainer videos, digital quizzing), teachers should know and rely on evidence-based answers to questions about when, how, and why technology-augmented instruction helps or hinders learning. To date, finding these answers requires integrating…
Descriptors: Predictor Variables, Technology Uses in Education, Educational Technology, Computer Assisted Instruction
Chih-Hung Wu; Vu Tran Ho – Education and Information Technologies, 2025
The present study investigated the potential of ChatGPT in enhancing the learning outcomes and engagement. Data were gathered from a survey of 687 university personnel and higher education students who utilized ChatGPT for educational purposes. The conceptual framework of the study was validated and analyzed using partial least squares structural…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Benefits, Learner Engagement
Dean Cairns – Large-scale Assessments in Education, 2025
A considerable body of research on student-led learning focuses on approaches such as inquiry learning in science education. However, the effectiveness of such approaches for developing conceptual understanding is less than certain. One concern is that student-led practices can overload students' working memory and impede their ability to learn…
Descriptors: Cognitive Processes, Difficulty Level, Student Centered Learning, Science Education
Dannie Wammes; Liesbeth Kester; Bert Slof – International Journal of Technology and Design Education, 2025
Hands-on activities promote interest in engineering, but their use in primary education is under pressure due to doubts about their effect on learning. Based on the Challenge Point Framework, we hypothesized that an adaptive approach in which a pupil starts with tasks at its level of prior knowledge would raise the learning results of hands-on…
Descriptors: Difficulty Level, Prior Learning, Elementary School Students, Individualized Instruction

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