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Chaker, Rawad – International Journal of Educational Technology, 2018
Our experimental protocol aims to study short moving images (GIF format) played in looping mode and their possible effects on learning in a school context, as compared to the conventional method. Pre-service teachers created GIF-format moving images with their learners (N = 158), then integrated those images into the teaching process during…
Descriptors: Animation, Observational Learning, Instructional Effectiveness, Physical Education
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Xue Han; Julian McDougall; Charlie Mott; Sue Sudbury – International Journal for Students as Partners, 2018
In this article, co-authored by two undergraduate students (one international) and two academics in a media faculty of a post-92 university (e.g., Polytechnic), in England, we share the findings and offer a reflexive lens on the process of a media practice education collaboration in the community, through the co-production of the animated film…
Descriptors: Films, Animation, Foreign Countries, College Students
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Farrokhnia, Mohammadreza; Meulenbroeks, Ralph F. G.; van Joolingen, Wouter R. – Journal of Science Education and Technology, 2020
In recent years, student-generated stop-motion animations (SMAs) have been employed to support sharing, constructing, and representing knowledge in different science domains and across age groups from pre-school to university students. The purpose of this review is to give an overview of research in this field and to synthesize the findings. For…
Descriptors: Science Instruction, Teaching Methods, Animation, Comparative Analysis
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Özüdogru, Gül; Çakir, Hasan – Acta Didactica Napocensia, 2020
The purpose of this study is to examine the effects of digital storytelling activities on the student engagement and writing self-efficacy levels of pre-service teachers. The participants of the study are 64 pre-service teachers who are sophomores in the department of Literacy Education in the school of education during the 2015-2016 academic…
Descriptors: Instructional Effectiveness, Story Telling, Learner Engagement, Writing Skills
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Pan, Zilong; López, Mary Frances; Li, Chenglu; Liu, Min – Research in Learning Technology, 2021
Augmented reality (AR) as an emerging technology has gradually been incorporated into educational contexts; however, the cases that incorporate AR into early childhood contexts are underrepresented and especially scant in the literacy domain. Aiming to measure the impact of AR on early childhood learning and motivation in the literacy domain, this…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Preschool Education
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Robertson, Laura; Lamie, Catherine; Moran, Renee; Tai, Chih-Che – Science and Children, 2021
This article describes a project that integrates English Language Arts (ELA) and coding into environmental science. For this project, students researched science content about human impact on the environment, communicated their findings through a traditionally formatted narrative story, and then used a coding program called Scratch to create an…
Descriptors: Environmental Education, Science Instruction, Language Arts, Coding
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Vanichvasin, Patchara – Higher Education Studies, 2021
Memory is important in a learning process. The more students can memorize or retain information from a learning process, the greater possibility students can perform better in their learning. Therefore, this research aimed to explore visual communication in terms of its effectiveness and effects on memory enhancement with 19 Thai undergraduate…
Descriptors: Undergraduate Students, Student Attitudes, Recall (Psychology), Retention (Psychology)
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Cole, Martin H.; Rosenthal, Deborah P.; Sanger, Michael J. – Chemistry Education Research and Practice, 2019
This paper describes two studies comparing students' explanations of an oxidation-reduction reaction after viewing the chemical demonstration and one of two different particulate-level computer animations. In the first study, the two animations differed primarily in the complexity of the visual images. Students viewing the more simplified…
Descriptors: Molecular Structure, Scientific Concepts, Chemistry, Science Instruction
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Mutlu-Bayraktar, Duygu; Bayram, Servet – World Journal on Educational Technology: Current Issues, 2019
In this study, it was aimed to investigate the change blindness that may occur in multimedia learning environments used cueing and signaling effects. For this purpose, a multimedia animation which had some changes about computer parts was designed. Twenty-one undergraduate students participated in the experiment voluntarily. Eye and mouse…
Descriptors: Cues, Multimedia Instruction, Educational Technology, Technology Uses in Education
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Hoyer, Christoph; Girwidz, Raimund – Physical Review Physics Education Research, 2020
Simulations and virtual or remote laboratories are increasingly used in schools. The extent to which individual experimental skills can be acquired when experimenting in digital applications is, however, questionable. This paper focuses on finding multimedia features for digital experiments to support the transfer of measured values from the…
Descriptors: Animation, Interaction, Physics, Science Experiments
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Yani, Muhammad; Rosma, Fatemah – Malikussaleh Journal of Mathematics Learning, 2020
Every student must have and develop spatial abilities to be successful in learning geometry. The rapid development of technology also allows teachers to use Macromedia Flash as an alternative in developing and improving students' spatial abilities. This study aimed to determine and describe the improvement of the students' spatial ability after…
Descriptors: Spatial Ability, Geometry, Technology Integration, Student Improvement
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Günbas, Nilgün – Malaysian Online Journal of Educational Technology, 2020
This study aimed to explore if there are any differences in word problem solving skills of fourth grade students using animated-cartoon story vs. text-only story vs. non-story. For this purpose, word problems-embedded animated cartoon stories were created on computers and the same stories were written in text format on paper. The word problems…
Descriptors: Mathematics Instruction, Word Problems (Mathematics), Problem Solving, Animation
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Lui, Debora; Kafai, Yasmin; Litts, Breanne; Walker, Justice; Widman, Sari – Computer Science Education, 2020
Background and Context: Physical computing involves complex negotiations of multiple, on and off-screen tasks, which calls for research on how to best structure collaborative work to ensure equitable learning. Objective: We focus on how pairs self-organized their multi-domain tasks in physical computing, and how their social interactions supported…
Descriptors: Cooperative Learning, High School Students, Computer Science Education, Programming
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Firmansah, Muhammad Lukman Haris – International Journal of Curriculum and Instruction, 2022
Learning in the COVID-19 pandemic era tends to apply online learning both Synchronous and Asynchronous. Method of asynchronous learning such as using Edmodo, students meet with educators in online classes, where they discuss and do assignments and meet educators indirectly. Learning according to the IQF curriculum in tertiary institutions is…
Descriptors: Curriculum Development, Design, Electronic Learning, Animation
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Güler, Tülay Dargut; Erdem, Mukaddes – Journal of Special Education Technology, 2022
The purpose of the study was to compare the effectiveness and efficiency of animated and non-animated mobile social story maps using the mobile learning environment that the authors developed. An application using the story map method based on social stories was developed. Mobile social story map was presented with animated and non-animated…
Descriptors: Autism Spectrum Disorders, Young Children, Program Effectiveness, Animation
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