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Müller, Claude; Mildenberger, Thoralf; Steingruber, Daniel – International Journal of Educational Technology in Higher Education, 2023
Flexible learning addresses students' needs for more flexibility and autonomy in shaping their learning process, and is often realised through online technologies in a blended learning design. While higher education institutions are increasingly considering replacing classroom time and offering more blended learning, current research is limited…
Descriptors: Blended Learning, Instructional Effectiveness, Instructional Design, Higher Education
Panorkou, Nicole; York, Toni; Germia, Erell – Digital Experiences in Mathematics Education, 2023
Instructional designs that include two or more artifacts (digital manipulatives, tables, graphs) have shown to support students' development of reasoning about covarying quantities. However, research often neglects how this development occurs from the student point of view during the interactions with these artifacts. An analysis from this lens…
Descriptors: Instructional Design, Multimedia Instruction, Grade 6, Instructional Materials
Dudas, Cecilia; Rundgren, Carl-Johan; Lundegård, Iann – Science & Education, 2023
Research has shown the importance of dealing with real-life issues and of enabling student encounters with complexity in chemistry education in order to increase student participation. Therefore, this study aims to analyse how complexity evolves in students' discussions and how this complexity relates to aspects of tentativeness in chemistry. In…
Descriptors: Chemistry, Science Instruction, Secondary School Students, Discussion (Teaching Technique)
Wu, Changcheng; Jing, Bin; Gong, Xue; Ma, Xunzhou – Journal of Computer Assisted Learning, 2023
Background: Zoomorphism, an obverse of conventional anthropomorphism, has been shown in many cases to be a powerful tool with respect to the metaphorical use of animals. Objectives: This study introduced zoomorphism into the instructional video design of pedagogical agents (PAs). Method: We first developed three image sets, each of which…
Descriptors: Instructional Films, Imagery, Animals, Instructional Design
Wade, Carol H.; Wilkens, Christian; Sonnert, Gerhard; Sadler, Philip M. – Journal of Mathematics Education at Teachers College, 2023
Although the secondary-tertiary transition has been investigated in mathematics education research with different focuses and theoretical approaches, it remains a major issue for students in the transition. With success in a science, technology, engineering, or mathematics (STEM) major at stake, we investigated a novel approach to support the…
Descriptors: Secondary School Mathematics, College Mathematics, Calculus, Instructional Design
Murphy, Michelle Pauley; Hung, Woei – TechTrends: Linking Research and Practice to Improve Learning, 2023
One hundred years ago, Paul Weiss and Ludwig von Bertalanffy independently proposed that living organisms interact with their environment through systems. In the century that has followed, systems thinking and modeling have grown in tandem with discovery of the vast complexity of the universe at microscopic through astronomic levels. As our…
Descriptors: Systems Approach, Cognitive Processes, Artificial Intelligence, Learning Processes
Arrington, T. Logan; Steele, Kaila C.; Moore, Alison L.; Withrow, Nikol – TechTrends: Linking Research and Practice to Improve Learning, 2023
This case study using collaborative autoethnographic methods explores the experiences of two K12 practitioners as they implemented, and continue to implement, human performance improvement (HPI) in their professional practice. The connection between HPI and instructional design and technology is well documented, but there is not much empirical…
Descriptors: Elementary School Teachers, Secondary School Teachers, Teaching Experience, Performance Technology
Dietiker, Leslie; Singh, Rashmi; Riling, Meghan; Nieves, Hector I.; Barno, Erin – Educational Studies in Mathematics, 2023
Why do some mathematics lessons captivate high school students and others not? This study explores this question by comparing how the content unfolds in the lessons that students rated highest with respect to their aesthetic affordances (e.g., using terms like "intriguing," "surprising") with those the same students rated…
Descriptors: Mathematics Instruction, High School Students, Learner Engagement, Student Attitudes
Bradley, Janice; Groth, Cori; Rorrer, Andrea; Evans, Leslie – Learning Professional, 2023
Part of the reason many districts fail to achieve the promise of high-quality professional learning is that they operate with what the authors call a "PD mindset." This mindset manifests in sporadic, one-time events, inservice sessions, guest speakers, webinars, and workshops that are not part of a larger plan or vision. The authors…
Descriptors: Professional Education, Professional Development, Differences, Instructional Design
Sun, Lihui; Guo, Zhen; Hu, Linlin – Interactive Learning Environments, 2023
The cultivation of computational thinking (CT) skills is a key issue in talent cultivation today. This study reported a meta-analysis of 22 empirical studies to determine the effectiveness of using educational games to improve students' CT skills and the influence of various factors in instructional design on acquiring CT skills. The results…
Descriptors: Educational Games, Computation, Thinking Skills, Literature Reviews
Petrovic-Dzerdz, Maristela; Marini, Anthony – Collected Essays on Learning and Teaching, 2023
Designing effective learning experiences that prioritize student-centered outcomes requires a solid foundation in course design fundamentals rooted in pedagogical principles. In this workshop, participants collaborate to create a learning activity that incorporates recognition of prerequisite skills and learning outcomes aligned with both…
Descriptors: Program Development, Program Implementation, In Person Learning, Electronic Learning
Costello, Eamon; Welsh, Steve; Girme, Prajakta; Concannon, Fiona; Farrelly, Tom; Thompson, Clare – Learning, Media and Technology, 2023
This article undertakes a critical appraisal of learning design and its relation to ethical ideas of care. We give an account of three personae of near future learning designers, developed using speculative methods, seeded with real-world data comprising job advertisements and validated with learning designers. The personae illustrate conflicts…
Descriptors: Instructional Design, Ethics, Caring, Occupational Information
Shum, Lok Cheung; Rosunally, Yasmine; Scarle, Simon; Munir, Kamran – Education and Information Technologies, 2023
When the traditional "one size fits all" approach is used in designing educational games, the game context is usually arranged in a fixed sequence. However, the designated content may not effectively support the diversity of players. The player's ability and characteristics should be considered and supported with an appropriate learning…
Descriptors: Individualized Instruction, Educational Games, Student Centered Learning, Instructional Design
Sapliyan, Suputtra; Chatwattana, Pinanta; Nilsook, Prachyanun – Journal of Education and Learning, 2023
Constructionism imagineering learning model via metaverse is an instrument for promoting self-learning through hands-on. To create new knowledge for young innovators by combining the concepts of technology and new learning platforms to create new ideas. Designing teaching and learning that can be used to learn in the new normal focuses on…
Descriptors: Innovation, Creative Activities, Specialists, Constructivism (Learning)
Stroud, Mark – Journal of Education for Business, 2023
The purpose of this article is to provide guidance for instructors who wish to develop a course associated with student participation in the College Fed Challenge (CFC), an academic competition designed to test students' knowledge of current economic events and monetary policy. We eschew a lecture-only methodology and use small-group and…
Descriptors: Current Events, Economics, Monetary Systems, Cooperative Learning