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Bender, Elena; Hubwieser, Peter; Schaper, Niclas; Margaritis, Melanie; Berges, Marc; Ohrndorf, Laura; Magenheim, Johannes; Schubert, Sigrid – Peabody Journal of Education, 2015
To address the special challenges of teaching computer science, adequate development of teachers' competencies during their education is extremely important. In particular, pedagogical content knowledge and teachers' beliefs and motivational orientations play an important role in effective teaching. This research field has been sparsely…
Descriptors: Models, Computer Science Education, Competency Based Teacher Education, Teaching Models
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Kavitha, R. K.; Ahmed, M. S. – Education and Information Technologies, 2015
Agile software development is an iterative and incremental methodology, where solutions evolve from self-organizing, cross-functional teams. Pair programming is a type of agile software development technique where two programmers work together with one computer for developing software. This paper reports the results of the pair programming…
Descriptors: Knowledge Management, Educational Environment, Case Studies, Programming
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Sloan, Arthur; Bowe, Brian – Interchange: A Quarterly Review of Education, 2015
This paper presents a qualitative study of 12 computer science lecturers' experiences of curriculum design of several degree programmes during a time of transition from year-long to semesterised courses, due to institutional policy change. The background to the study is outlined, as are the reasons for choosing the research methodology. The main…
Descriptors: Curriculum Design, Computer Science Education, Computer Science, Phenomenology
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Liu, Kuo-Yu – International Journal of Distance Education Technologies, 2015
This study aimed at developing a Multiplayer Online Role Playing Game-based (MORPG) Learning system which enabled instructors to construct a game scenario and manage sharable and reusable learning content for multiple courses. It used the curriculum of "Introduction to Computer Science" as a study case to assess students' learning…
Descriptors: Case Studies, Computer Science Education, Computer Networks, Usability
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Akar, Sacide Guzin Mazman; Altun, Arif – Contemporary Educational Technology, 2017
The purpose of this study is to investigate and conceptualize the ranks of importance of social cognitive variables on university students' computer programming performances. Spatial ability, working memory, self-efficacy, gender, prior knowledge and the universities students attend were taken as variables to be analyzed. The study has been…
Descriptors: Individual Differences, Learning Processes, Programming, Self Efficacy
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Al-Azawei, Ahmed; Parslow, Patrick; Lundqvist, Karsten – International Review of Research in Open and Distributed Learning, 2017
Standardising learning content and teaching approaches is not considered to be the best practice in contemporary education. This approach does not differentiate learners based on their individual abilities and preferences. The present research integrates a pedagogical theory "Universal Design for Learning" ("UDL") with an…
Descriptors: Electronic Learning, Technology Integration, Information Systems, Web Sites
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Pellas, Nikolaos – Interactive Learning Environments, 2017
The combination of Open Sim and Scratch4OS can be a worthwhile innovation for introductory programming courses, using a Community of Inquiry (CoI) model as a theoretical instructional design framework. This empirical study had a threefold purpose to present: (a) an instructional design framework for the beneficial formalization of a virtual…
Descriptors: Educational Indicators, Communities of Practice, Computer Simulation, High School Students
Vanek, Jenifer B. – ProQuest LLC, 2017
This research explores the difficulties faced by many migrant, refugee, and immigrant adults confronted with technological ubiquity in economically developed countries. Preparing migrant adult learners for the digital world by building digital literacy skills can help to maintain home language proficiency, support English language learning, and…
Descriptors: Migrants, Adult Learning, Computer Literacy, Media Literacy
Margolis, Jane – MIT Press, 2017
The number of African Americans and Latino/as receiving undergraduate and advanced degrees in computer science is disproportionately low. And relatively few African American and Latino/a high school students receive the kind of institutional encouragement, educational opportunities, and preparation needed for them to choose computer science as a…
Descriptors: African American Students, Hispanic American Students, Computer Science Education, Disproportionate Representation
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Hoic-Bozic, Natasa; Dlab, Martina Holenko; Mornar, Vedran – IEEE Transactions on Education, 2016
Blended learning models that combine face-to-face and online learning are of great importance in modern higher education. However, their development should be in line with the recent changes in e-learning that emphasize a student-centered approach and use tools available on the Web to support the learning process. This paper presents research on…
Descriptors: Blended Learning, Models, Web 2.0 Technologies, Hypermedia
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Lang, Catherine; Craig, Annemieke; Egan, Mary Anne – International Journal of Information and Communication Technology Education, 2016
There is a need for outreach programs to attract a diverse range of students to the computing discipline. The lack of qualified computing graduates to fill the growing number of computing vacancies is of concern to government and industry and there are few female students entering the computing pipeline at high school level. This paper presents…
Descriptors: Outreach Programs, Information Technology, Information Science Education, Secondary School Students
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Bottoms, Gene; Sundell, Kirsten – State Education Standard, 2016
Children born since the early 1990s have never known a world in which computer and information technologies are not essential to every aspect of their lives. However, far too many young people, especially low-income and minority youth, lack opportunities to learn about the impact of computer and information technologies on their lives and become…
Descriptors: Elementary Secondary Education, Computer Science Education, State Action, At Risk Students
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Bender, Elena; Schaper, Niclas; Caspersen, Michael E.; Margaritis, Melanie; Hubwieser, Peter – Studies in Higher Education, 2016
How teachers are able to adapt to a changing environment is essentially dependent on their beliefs and motivational orientations. The development of these aspects in the context of professional competence takes place during teachers' educational phase and professional practice. The overall understanding of professional competence for teaching…
Descriptors: Adjustment (to Environment), Teacher Attitudes, Teacher Competencies, Computer Science Education
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Yang, Ya-Fei; Lee, Chien-I; Chang, Chih-Kai – Education for Information, 2016
Collaborative learning is an activity in which two or more students learn something together. Many studies have found that collaborative learning improve students' memory retention and motivation to learn. Peer Instruction (PI) is one of the most successful evidence-based collaborative learning methods. This article investigates issues of student…
Descriptors: Learning Motivation, Retention (Psychology), Computer Science Education, Programming
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Sanalan, Vehbi Aytekin – International Education Studies, 2016
This study proposes an instrument to determine and categorize computerphobia in college students, and reports findings from implementation of this instrument on education majors in a northeastern university in Turkey. 829 teacher education students were administered computerphobia scale (CPS) after they attended an introductory computer course.…
Descriptors: Foreign Countries, Preservice Teachers, Student Teacher Attitudes, Computer Attitudes
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