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Balon, Tyler; Baggili, Ibrahim – Education and Information Technologies, 2023
Over the last decade, industry and academia have worked towards raising students' interests in cybersecurity through game-like competitions to fill a shortfall of cybersecurity professionals. Rising interest in video games in combination with gamification techniques make learning fun, easy, and addictive. It is crucial that cybersecurity curricula…
Descriptors: Competition, Computer Security, Information Security, Computer Science Education
Rahm, Lina – Learning, Media and Technology, 2023
The relationship between technical development and education is a reciprocal one, where education always stands in relation to those skills, competencies, and techniques that are anticipated as necessary in a technological future. At the same time, skills and competencies are also necessary to drive innovation and technical development for the…
Descriptors: Automation, Artificial Intelligence, Educational History, Genealogy
Ma, Ning; Qian, Jinglong; Gong, Kaixin; Lu, Yao – Education and Information Technologies, 2023
Computational thinking is an important competence for learners in the twenty-first century. As an effective approach for cultivating competence in computational thinking, programming education has been extended from college to elementary school teaching. However, it is challenging to engage beginners in programming in elementary school education.…
Descriptors: Elementary School Students, Programming, Computer Science Education, Novices
Qin, Chao; Liu, Yanjia; Zhang, Hemei – Journal of Computer Assisted Learning, 2023
Background: Being easy to learn and fun, block-based programming tools are widely used to teach students introductory programming. Scratch and LEGO robots are two popular block-based programming tools. However, the objects they manipulate are completely different. Scratch manipulates graphical virtual sprites, whereas LEGO robots manipulate…
Descriptors: Foreign Countries, Undergraduate Students, Learner Engagement, Robotics
Saglam, Rahime Belen; Miller, Vincent; Franqueira, Virginia N. L. – IEEE Transactions on Education, 2023
Contribution: This article presents a systematic literature review of research concerning cyber security education for children (under 18s) on a global scale. Background: While the Internet brings great convenience to children, it can potentially cause harms due to lack of knowledge about online risks. Research Questions: 1. What cyber security…
Descriptors: Computer Science Education, Computer Security, Children, Internet
Arif Ainur Rafiq; Mochamad Bruri Triyono; Istanto Wahyu Djatmiko; Ratna Wardani; Thomas Köhler – Informatics in Education, 2023
In today's world, the ability to think computationally is essential. The skillset expected of a computer scientist is no longer solely based on the old stereotype but also a crucial skill for adapting to the future. This perspective presents a new educational challenge for society. Everyone must have a positive attitude toward understanding and…
Descriptors: Computation, Thinking Skills, Bibliometrics, Computer Science
Raj Kumar Dhungana; Lina Gurung; Hem Poudyal – Journal of Cybersecurity Education, Research and Practice, 2023
Increased exposure to technologies has lately emerged as one of the everyday realities of digital natives, especially K-12 students, and teachers, the digital immigrants. Protection from cybersecurity risks in digital learning spaces is a human right, but students are increasingly exposed to high-risk cyberspace without time to cope with…
Descriptors: Computer Security, Age Groups, Foreign Countries, Knowledge Level
Pohl, Margit; Potzmann, Benjamin; Stoiber, Christina; Aigner, Wolfgang – International Association for Development of the Information Society, 2023
Visualizations have become more complex in recent years so that users need to learn how to use these systems. Onboarding systems can help users to learn how to interact with a visualization efficiently. Simple tutorials are often not sufficient. There are still open questions on how to design such onboarding systems. So far, a few usability…
Descriptors: Visualization, Visual Aids, Teaching Methods, Active Learning
Scaturro Heil, Margaret R. – International Association for Development of the Information Society, 2023
A required undergraduate computer science 15-week project course at North Carolina State University, Department of Computer Science, USA, has grown rapidly in 29 years from serving 3 student teams to up to 39 teams. To maintain the integrity of the award-winning program and to facilitate the collaboration of hundreds of students in an academic…
Descriptors: Undergraduate Students, Computer Science Education, Student Projects, Cooperative Learning
Scott H. Moss – ProQuest LLC, 2023
This case study focuses on the implementation and analysis of critical algorithmic literacy (CAL) lessons in two grade 3/4 combination classes. The study involves one elementary school teacher and 36 students from a K-6 school in Southern California. By analyzing various data sources, I identified trends that could be helpful for future…
Descriptors: Algorithms, Elementary School Students, Computer Science Education, Critical Literacy
Kurtoglu Erden, Meltem; Seferoglu, Süleyman Sadi – Turkish Online Journal of Educational Technology - TOJET, 2023
The purpose of the current study was to evaluate the undergraduate program of the Computer Education and Instructional Technology (CEIT) Department. CEIT department is an undergraduate program that trains information technology teachers. The study group of the study, which was designed according to the descriptive research model, was consisted of…
Descriptors: Foreign Countries, Undergraduate Study, Computer Science Education, Information Technology
Yusuf, Abdullahi; Noor, Norah Md – Journal of Computer Assisted Learning, 2023
Background: Several attitude scales have been developed to measure students' attitudes toward computer programming, including the prominent one developed by Cetin and Ozden. The development of these scales stemmed from the elusive nature of attitude and the lack of specific constructs to measure attitude. These instruments measure students'…
Descriptors: Programming, Computer Science Education, Attitude Measures, Student Attitudes
Ustun, Ahmet Berk; Zhang, Ke; Karaoglan-Yilmaz, Fatma Gizem; Yilmaz, Ramazan – Journal of Research on Technology in Education, 2023
This mixed-method pretest/post-test experimental study examined the effect of learning analytics (LA)-based interventions on students' academic achievement and self-regulatory skills, and explored students' perceptions of such interventions in flipped classrooms (FC). Sixty-two college students from an introductory computer course were randomly…
Descriptors: Learning Analytics, Feedback (Response), Flipped Classroom, Intervention
Ezequiel Scott; Marcelo Campo – Interactive Learning Environments, 2023
Scrum is one of the most used frameworks for agile software development because of its potential improvements in productivity, quality, and client satisfaction. Academia has also focussed on teaching Scrum practices to prepare students to face common software engineering challenges and facilitate their insertion in professional contexts.…
Descriptors: Computer Simulation, Training, Computer Software, Computer Science Education
Tarling, Georgie; Melro, Ana; Kleine Staarman, Judith; Fujita, Taro – Pedagogies: An International Journal, 2023
Coding bootcamps targeting diverse learners are increasingly popular. However, little research has focused on the student experience of these courses: what pedagogic practices make learning coding meaningful for them and why. In a previous paper, we proposed a conceptual framework outlining three dimensions of learning opportunities in relation to…
Descriptors: Student Attitudes, Coding, Programming, Computer Science Education