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Cigdem, Harun – Contemporary Educational Technology, 2015
This study focuses on learners' self-regulation which is one of the essential skills for student achievement in blended courses. Research on learners' self-regulation skills in blended learning environments has gained popularity in recent years however only a few studies investigating the correlation between self-regulation skills and student…
Descriptors: Metacognition, Computer Science Education, Measures (Individuals), Blended Learning
Junus, Inas Sofiyah; Santoso, Harry Budi; Isal, R. Yugo K.; Utomo, Andika Yudha – International Review of Research in Open and Distributed Learning, 2015
Student Centered e-Learning Environment (SCeLE) has substantial roles to support learning activities at Faculty of Computer Science, Universitas Indonesia (Fasilkom UI). Although it has been utilized for about 10 years, the usability aspect of SCeLE as an e-Learning system has not been evaluated. Therefore, the usability aspects of SCeLE Fasilkom…
Descriptors: Usability, Student Centered Learning, Electronic Learning, Computer Science Education
Friend, Michelle – Computer Science Education, 2015
Experience is necessary but not sufficient to cause girls to envision a future career in computing. This study investigated the experiences and attitudes of girls who had taken three years of mandatory computer science classes in an all-girls setting in middle school, measured at the end of eighth grade. The one third of participants who were open…
Descriptors: Middle School Students, Females, Computer Science Education, Student Attitudes
Kurhila, Jaakko; Vihavainen, Arto – ACM Transactions on Computing Education, 2015
The Finnish national school curriculum, effective from 2004, does not include any topics related to Computer Science (CS). To alleviate the problem that school students are not able to study CS-related topics, the Department of Computer Science at the University of Helsinki prepared a completely online course that is open to pupils and students in…
Descriptors: Foreign Countries, Online Courses, Computer Science, Computer Science Education
Cannoy, Sherrie Drye – Journal of Applied Research for Business Instruction, 2015
Integrating interdisciplinary social studies topics and social responsibility concepts into a business education class can be meaningful for student learning. The discipline of social studies includes multiple areas such as economics, history, sociology, and anthropology. Social responsibility in a business sense means that companies are concerned…
Descriptors: Social Responsibility, Social Studies, Business Administration Education, Computer Science Education
What Works Clearinghouse, 2015
In the 2014 study, "Interactive Online Learning on Campus: Testing MOOCs and Other Platforms in Hybrid Formats in the University System of Maryland," researchers examined the impact of using hybrid forms of interactive online learning in seven undergraduate courses across seven universities in Maryland. Hybrid forms of interactive online…
Descriptors: Electronic Learning, Online Courses, Blended Learning, Educational Research
Chen, Chung-Yang; Hong, Ya-Chun; Chen, Pei-Chi – IEEE Transactions on Education, 2014
Software development relies heavily on teamwork; determining how to streamline this collaborative development is an essential training subject in computer and software engineering education. A team process known as the meetings-flow (MF) approach has recently been introduced in software capstone projects in engineering programs at various…
Descriptors: Computer Software, Curriculum, Student Projects, Teamwork
Magana, Alejandra J.; Taleyarkhan, Manaz; Alvarado, Daniela Rivera; Kane, Michael; Springer, John; Clase, Kari – CBE - Life Sciences Education, 2014
Bioinformatics education can be broadly defined as the teaching and learning of the use of computer and information technology, along with mathematical and statistical analysis for gathering, storing, analyzing, interpreting, and integrating data to solve biological problems. The recent surge of genomics, proteomics, and structural biology in the…
Descriptors: Biology, Information Science, Literature Reviews, Science Education
Shehane, Ronald; Sherman, Steven – Journal of Instructional Pedagogies, 2014
This study examines detailed usage of online training videos that were designed to address specific course problems that were encountered in an online computer programming course. The study presents the specifics of a programming course where training videos were used to provide students with a quick start path to learning a new programming…
Descriptors: Teaching Models, Programming Languages, Computer Science Education, Visual Learning
Weintrop, David; Wilensky, Uri – Informatics in Education, 2014
Research on the effectiveness of introductory programming environments often relies on post-test measures and attitudinal surveys to support its claims; but such instruments lack the ability to identify any explanatory mechanisms that can account for the results. This paper reports on a study designed to address this issue. Using Noss and Hoyles'…
Descriptors: Programming, Programming Languages, Introductory Courses, Constructivism (Learning)
Ayub, Ahmad Fauzi Mohd; Hamid, Wan Hamzari Wan; Nawawi, Mokhtar Hj. – Turkish Online Journal of Educational Technology - TOJET, 2014
Students in institutions of higher learning should take advantage of information available on the Internet in their coursework. The Internet is also utilised for social and other non-academic functions. Hence, it is desirable, for students to strike a balance in the time spent online for academic and non-academic purposes. In this study, the…
Descriptors: Foreign Countries, College Students, Internet, Educational Technology
Tekerek, Mehmet; Altan, Tugba – Online Submission, 2014
In this study, the effect of Scratch environment in teaching algorithm in elementary school 6th grade Information and Communication Technologies course was examined. The research method was experimental method. Control group, pretest-posttest design of experimental research method and a convenience sample consisting of 60 6th grade students were…
Descriptors: Grade 6, Elementary School Students, Experimental Groups, Control Groups
Cetin, Ibrahim – Journal of Educational Computing Research, 2016
Computational thinking has been gaining new impetus in the academic community and in K-12 level education. Scratch is a visual programming environment that can be utilized to teach and learn introductory computing concepts. There are some studies investigating the effectiveness of Scratch for K-12 level education. However, studies that have been…
Descriptors: Preservice Teachers, Preservice Teacher Education, Computation, Programming
Korkmaz, Özgen – Malaysian Online Journal of Educational Sciences, 2016
The aim of this study was to investigate the effect of the Scratch and Lego Mindstorms Ev3 programming activities on academic achievement with respect to computer programming, and on the problem-solving and logical-mathematical thinking skills of students. This study was a semi-experimental, pretest-posttest study with two experimental groups and…
Descriptors: Foreign Countries, College Students, Programming, Computer Science Education
Sajid, Muhammad – Advances in Language and Literary Studies, 2016
Without proper linguistic competence in English language, academic writing is one of the most challenging tasks, especially, in various genre specific disciplines by L2 novice writers. This paper examines the role of diction and expression through error analysis in English language of L2 novice writers' academic writing in interdisciplinary texts…
Descriptors: Second Language Learning, Writing Skills, Academic Discourse, Linguistic Competence

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