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Wendell, Kristen Bethke – ProQuest LLC, 2011
This research illustrates how varying enactments of an engineering-design-based science curriculum shaped the development of students' domain-specific scientific ideas and practices. In this comparative case study rooted in the analytical perspectives of activity theory and learning environments, student and teacher participants in three…
Descriptors: Video Technology, Grounded Theory, Design Requirements, Student Attitudes
Lewis, Roger K. – Chronicle of Higher Education, 2009
A well-publicized design competition is especially beneficial for universities. It allows them to enhance fund raising and stimulate design consciousness among students, the faculty, and even members of the surrounding community. Yet universities rarely conduct competitions, and instead select architects for major projects through a multistep,…
Descriptors: Architecture, Competition, Design Requirements, Competitive Selection
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Whiteside, Aimee L.; Jorn, Linda; Duin, Ann Hill; Fitzgerald, Steve – EDUCAUSE Quarterly, 2009
This article presents a study on using the PAIR-up model to evaluate active learning spaces. The PAIR-up model takes advantage of interdisciplinary partnerships, assessment, innovation, and reevaluation of current views to support learning space design. Using PAIR-up, the University of Minnesota designed, constructed, and assessed two pilot Active…
Descriptors: Active Learning, Models, Classroom Design, Design Requirements
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Freeman, Matthew K. – Tech Directions, 2009
This article presents a design brief for a pinball game. The design brief helps students get a better grasp on the operation and uses of simple machines. It also gives them an opportunity to develop their problem-solving skills and use design skills to complete an interesting, fun product. (Contains 2 tables and 3 photos.)
Descriptors: Educational Games, Design Preferences, Design Requirements, Games
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Naveh, Gali; Tubin, Dorit; Pliskin, Nava – Technology, Pedagogy and Education, 2012
Institutions of higher education have invested heavily in learning management systems (LMS) for creating course websites. Yet, how to assess LMS effectiveness is not fully agreed upon. Based on institutional theory, this article considers student satisfaction as indicative of LMS success and proposes a lens of critical success factors (CSF) as a…
Descriptors: Foreign Countries, Research Universities, Student Attitudes, Success
Douglas, Volney L. R. – ProQuest LLC, 2010
National communications systems (NCS) are critical elements of a government's infrastructure. Limited improvements to the non-functional requirements (NFR) of NCS have caused issues during national emergencies such as 9/11 and Hurricane Katrina. The literature indicates that these issues result from a deficiency in understanding the roles NFRs and…
Descriptors: Case Studies, Definitions, Models, Interviews
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Aversa, Elizabeth; MacCall, Steven – Journal of Education for Library and Information Science, 2013
This paper is a case study of a Master of Library and Information Studies degree program online option that has been unusually successful in retaining and graduating students. Design characteristics of this program that has maintained a retention rate of over 90 percent over five years are described and mapped to the literature on distance…
Descriptors: Profiles, Academic Persistence, Synchronous Communication, Online Courses
Chakraborty, Joyram – ProQuest LLC, 2009
With the internationalization of e-commerce, it is no longer viable to design one user interface for all environments. Web-based applications and services can be accessed from all over the globe. To account for this globalization process, software developers need to understand that simply accounting for language translation of their websites for…
Descriptors: Usability, Computer Interfaces, Cross Cultural Studies, Design Requirements
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Lotfi, Sedigheh; Koohsari, M. J. – Social Indicators Research, 2009
The subject of urban quality of life and the promotion of its concept in particular, has always been the central focus of urban designers. This term is a multi-conceptual and dimensions. However most of the scholars have agreed that the concept consisted from two main dimensions; objective and subjective which these two approaches are used for its…
Descriptors: Quality of Life, Urban Environment, Comparative Analysis, Social Indicators
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Albers, Michael J. – Journal of Technical Writing and Communication, 2009
With the rise of Web pages providing interactive support for problem-solving or providing large amounts of information on which a person is expected to act, designers and writers need to consider how a person interacts with increasingly complex information-rich environments and how they intend to use the information. This article examines some of…
Descriptors: Web Sites, Navigation (Information Systems), Design, Design Requirements
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Browne-Ferrigno, Tricia – Journal of School Leadership, 2011
University-district partnerships for preparing school leaders typically have well-defined organizational structures, established practices and procedures, and parity among partners--all of which can take considerable time and effort to achieve. Thus, is it realistic to expect that university-district partnerships will emerge simply through…
Descriptors: Instructional Leadership, Principals, Administrator Education, Program Design
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Park, Yeonjeong – International Review of Research in Open and Distance Learning, 2011
Instructional designers and educators recognize the potential of mobile technologies as a learning tool for students and have incorporated them into the distance learning environment. However, little research has been done to categorize the numerous examples of mobile learning in the context of distance education, and few instructional design…
Descriptors: Electronic Learning, Design Requirements, Learning Strategies, Social Environment
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Vitkute-Adžgauskiene, Davia; Vidžiunas, Antanas – Informatics in Education, 2012
The paper analyses the problems in selecting and integrating tools for delivering basic programming knowledge at the university level. Discussion and analysis of teaching the programming disciplines, the main principles of study programme design, requirements for teaching tools, methods and corresponding languages is presented, based on literature…
Descriptors: Programming, Teaching Methods, Educational Technology, Delivery Systems
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
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Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
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