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Roselló, Jarod – Contemporary Issues in Early Childhood, 2017
My daughter has always been drawn to the frightening and the spooky, with a special interest in zombies. When she was four years old, she and I played a zombie video game together which instigated a series of zombie-related events. This article is a collection of metonymic moments rendered in comics and writing, that revisits these events as…
Descriptors: Video Games, Memory, Experience, Aesthetics
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Abdul Hamid, Mohd Fauzi; Ab. Halim, Zulazhan; Sahrir, Muhammad Sabri – Journal of Language and Linguistic Studies, 2020
Arabic grammar learning - which uses textbooks with lengthy details can be translated into creative and innovative forms through the application of technology advancement. Animated infographics is one of the many technological applications aimed to innovate learning information or content into simple, interesting, and easy to understand materials.…
Descriptors: Semitic Languages, Grammar, Student Attitudes, Second Language Learning
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González, Gloriana; Vargas, Gabriela E. – Mathematics Teacher Education and Development, 2020
The study reported in this article addresses the question of how professional development can increase teacher noticing of student thinking over time. The data come from five teachers' participation in a two-year professional development intervention that combined lesson study, video clubs, and animation discussions. The analysis focuses on…
Descriptors: Intervention, Thinking Skills, Mathematics Instruction, Video Technology
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Günbas, Nilgün – International Journal of Psychology and Educational Studies, 2020
In an attempt to improve Technological Pedagogical Content Knowledge (TPACK), prospective mathematics teachers (N=52) were trained in creating technology-based mathematics teaching materials. They learned visual programming, worked in pairs and created mathematics stories, which are intended to improve fourth grade students' mathematics word…
Descriptors: Preservice Teachers, Mathematics Education, Elementary Education, Grade 4
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Katz, Hilary; Winegardner, Zachary – Art Education, 2020
Gazing into the future, how can educators refocus art and museum curricula to reflect emerging digital technologies while maintaining the value of hands-on making and educator-facilitated practice? With the goal of supplying opportunities for learners to activate the space and reach a profound understanding of art, without relying on human…
Descriptors: Museums, Art Products, Teaching Methods, Educational Technology
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Wilson, Kristy J.; Long, Tammy M.; Momsen, Jennifer L.; Speth, Elena Bray – CBE - Life Sciences Education, 2020
As an instructional tool, models can transform the student experience from the static to the dynamic, the flat to the 3D, and the siloed to the integrated. Few practical resources exist to help instructors transition toward model-based classroom practices. The "Modeling in the Classroom" evidence-based teaching guide provides instructors…
Descriptors: Modeling (Psychology), Teaching Methods, Evidence Based Practice, Guides
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Silbir, Lokman; Cosar, Asiye Mevhibe; Kartal, Yasemin; Altun, Taner; Atasoy, Murat; Özçamkan-Ayaz, Gülsen – International Electronic Journal of Elementary Education, 2020
This study examined the development process of graphic symbol-based animations for enhancing literacy skills of deaf or hard of hearing students (D/HH). Participants of the study consisted of two teachers and seven students studying in the third and fourth grade in a primary school for hard of hearing. As a result of the studies conducted…
Descriptors: Deafness, Hearing Impairments, Animation, Visual Aids
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Vere?, Sanda; Magda?, Ioana – Romanian Review of Geographical Education, 2020
This research aims to analyse the process of grasping the Solar System by the students during their learning activities in which we used an animation film and other educational means (geographic globe, schematic drawings, 3D model, etc.), as well as the results obtained. In order to achieve this goal, we organized an action-research within…
Descriptors: Science Instruction, Teaching Methods, Animation, Films
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Goehle, Geoff – International Journal for Technology in Mathematics Education, 2018
This paper presents a "virtual reality" based lesson for a common Calculus topic, including a description of how the lecture was implemented in both a virtual reality and an augmented reality hardware system. This lesson was delivered to a number of calculus classes and we describe the student response to the lesson via a quiz and a…
Descriptors: Teaching Methods, Computer Simulation, Educational Technology, Technology Uses in Education
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Wilkerson, Michelle Hoda; Shareff, Rebecca; Laina, Vasiliki; Gravel, Brian – Instructional Science: An International Journal of the Learning Sciences, 2018
In computational modeling activities, learners are expected to discover the inner workings of scientific and mathematical systems: First elaborating their understandings of a given system through constructing a computer model, then "debugging" that knowledge by testing and refining the model. While such activities have been shown to…
Descriptors: Teaching Methods, Models, Grade 5, Elementary School Students
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McNeal, Peggy; Ellis, Todd; Petcovic, Heather – Journal of Geoscience Education, 2018
A survey with nine meteorological charts, maps, and images from a 2015 significant weather event was administered to meteorologists (N = 93) to identify which spatial thinking skills they report using with each chart, map, and image. Results reveal high reported use of mental animation (74.6%), disembedding (72.4%), and perspective taking (71.6%)…
Descriptors: Meteorology, Spatial Ability, Charts, Maps
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Taylor, Mark; Baskett, Mike; Allen, Mark; Francis, Hulya; Kifayat, Kashif – Innovations in Education and Teaching International, 2018
Animated learning materials have the potential to support the teaching and learning process. In this paper, we examine the comparative usefulness of animated and static learning materials for teaching cyber security concepts to a group of UK undergraduate computer science students. The animated cyber security learning materials appeared to be…
Descriptors: Foreign Countries, Information Security, Teaching Methods, Animation
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Yaman, Fatma; Ayas, Alipasa; Çalik, Muammer – Turkish Journal of Education, 2019
The purpose of this study was to enhance grade 11 students' conceptual understanding of fundamental acid-base models using Predict-Observe-Explain based animated movies (POE-AM). Twelve grade 11 students participated in the study. To collect data, the students' responses to the POE-AM tasks and interview protocols were used. The findings indicated…
Descriptors: High School Students, Grade 11, Adolescents, Concept Formation
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Anatürk Tombak, Ceren; Ateskan, Armagan – Journal of Turkish Science Education, 2019
This study aimed to explore the beliefs and attitudes of 36 science teachers (biology, physics and chemistry) in six high schools in Ankara towards the use of Interactive White Boards (IWB). Of these, three teachers from each school were chosen for interview and classroom observations according to their questionnaire results with purposeful…
Descriptors: Science Teachers, Teacher Attitudes, High School Teachers, Video Technology
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Saputra, Eri; Fahrizal, Effan – Malikussaleh Journal of Mathematics Learning, 2019
Geogebra is software designed to solve geometry, calculus and algebra material as well as applications for designing spaces and buildings. The purpose of this research is to produce teaching material products through Geogebra software in mathematics courses that can be utilized in learning. The stages in this research include: (1) the stage of…
Descriptors: Mathematics Materials, Material Development, Computer Software, Independent Study
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