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Becker, Henk A. – Simulation and Games, 1980
Describes the historical and international development of simulation and gaming in terms of simulation as analytical models, and games as communicative models; and forecasts possible futures of simulation and gaming. (CMV)
Descriptors: Communication (Thought Transfer), Futures (of Society), Game Theory, History
Gardner, Martin – Scientific American, 1980
Presents a mathematical game called the dinner-guest problem that deals with Steiner triple systems. (HM)
Descriptors: Educational Games, Game Theory, Games, Mathematical Applications

Cromley, Robert G. – Journal of Geography, 1980
Describes a simulation, "The Isolated Estate," which introduces geography students to the Von Thonen model and game theory. The objective of the game is to make textbook concepts more realistic. Concepts illustrated through the game include agricultural land use, economic rent, competetive bidding, inequities associated with differential incomes,…
Descriptors: Agriculture, Educational Games, Game Theory, Geography

Langton, N. H.; And Others – European Journal of Education, 1980
The potential role of games and simulation in science teaching is explained, and some exercises are described. The possible future role of the microcomputer and its use with simulation in distance learning are explored. (MSE)
Descriptors: Game Theory, Higher Education, Microcomputers, Science Curriculum
Rockler, Michael J. – Simulation/Games for Learning, 1979
Describes and defines the education for improving human potential movement, and examines the contributions of Dewey, Lewin, Maslow, and Thelen. Also discussed are the need for this movement and the role of simulation/gaming in relation to human potential development. Brief descriptions of five games for achieving growth are appended. (Author/CMV)
Descriptors: Educational Games, Educational Theories, Game Theory, Human Development

Malone, Wayne C. – NASSP Bulletin, 1979
An accessory to a principal's repertoire of techniques used in managing administrative task areas is the role of the principal as an administrative gamesman. (Author/MLF)
Descriptors: Administrator Guides, Administrator Role, Game Theory, Management Games

Dickinson, David L. – Journal of Economic Education, 2002
Employs a classroom version of the research game, the Ultimatum Game, to teach undergraduate students how fairness affects behavior. Focuses on three concepts related to fairness. Finds that classroom results motivate discussion about a downward sloping demand curve for fairness. Provides an appendix that includes instructional materials. (JEH)
Descriptors: Behavior, Economics Education, Game Theory, Higher Education

Firestone, William A. – Educational Researcher, 1989
Uses an ecology-of-games metaphor to highlight the messiness and discontinuities in the policy process, the variety of games played by different people for different reasons, and the linkages between those separate games. Suggests that educational research can also be conceived as a game that is related to various policy games. (FMW)
Descriptors: Decision Making, Ecological Factors, Educational Policy, Educational Research

Brokaw, Alan J.; Merz, Thomas E. – Journal of Economic Education, 2004
The authors describe a game that students can play on the first day of a game theory class. The game introduces the 4 essential elements of any game and is designed so that its sequel, also played on the first day of class, has students playing the well-known Monty Hall game, which raises the question: Should you switch doors? By implementing a…
Descriptors: Probability, Interaction, Play, Active Learning
Caswell, Jim – New Directions for Student Services, 2006
This chapter explores students' perspectives regarding campus gambling by listening to their gambling-related experiences and stories. Similarly, the chapter presents the perspective of a senior student affairs officer regarding campus gambling.
Descriptors: Student Personnel Workers, Student Experience, Personal Narratives, Student Attitudes
Stull, William J. – Economics of Education Review, 2006
This paper analyzes a simple game-theoretic model of curriculum integration decision-making in a high school with academic and vocational tracks. The model is based on a formal theory of how curriculum integration affects learning. Teachers choose to include a curriculum integration unit in their classes only when it increases learning relative to…
Descriptors: Integrated Curriculum, Instructional Leadership, High Schools, Teaching Methods
Steinkuehler, Constance A. – Mind, Culture, and Activity, 2006
This article has two primary goals: (a) to illustrate how a closer analysis of language can lead to fruitful insights into the activities that it helps constitute, and (b) to demonstrate the complexity of the practices that make up Massively Multiplayer Online Gaming (MMOGaming) through just such an analysis. The first goal is in response to the…
Descriptors: Video Games, Discourse Analysis, Aptitude Treatment Interaction, Cognitive Style
Coe, Paul R.; Alonzi, Loreto Peter; Condon, Daniel; Butterworth, William T. – PRIMUS, 2007
Prisoner's Dilemma is a common game theory scenario in which two players must choose between acting cooperatively or out of pure self-interest. What a player decides affects not only his own outcome but also that of the other player. "Friend or Foe," a TV game show that has appeared on the cable Game Show Network (GSN), places pairs of contestants…
Descriptors: Game Theory, Trusts (Financial), Television, Teamwork
Derell, Gene R. – Sch Counselor, 1969
Descriptors: Counselor Role, Decision Making Skills, Educational Games, Game Theory
Hayes-Roth, Frederick; And Others – 1978
A research plan for identifying and acting upon constraints that impede the development of knowledge-based intelligent systems is described. The two primary problems identified are knowledge programming, the task of which is to create an intelligent system that does what an expert says it should, and learning, the problem requiring the criticizing…
Descriptors: Artificial Intelligence, Automation, Computer Oriented Programs, Cybernetics