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Spicer-Sutton, Jama; Lampley, James; Good, Donald W. – Journal of Learning in Higher Education, 2014
The purpose of this study was to determine a student's computer knowledge upon course entry and if there was a difference in college students' improvement scores as measured by the difference in pretest and post-test scores of new or novice users, moderate users, and expert users at the end of a college level introductory computing class. This…
Descriptors: Self Evaluation (Individuals), Introductory Courses, Computer Science Education, Pretests Posttests
Isaias, Pedro; Issa, Tomayess; Pena, Nuno – Journal of Information Systems Education, 2014
When developing and working with various types of devices from a supercomputer to an iPod Mini, it is essential to consider the issues of Human Computer Interaction (HCI) and Usability. Developers and designers must incorporate HCI, Usability and user satisfaction in their design plans to ensure that systems are easy to learn, effective,…
Descriptors: Thinking Skills, Information Systems, Skill Development, Units of Study
Chang, Chih-Kai – Journal of Educational Computing Research, 2014
Scratch, a visual programming language, was used in many studies in computer science education. Most of them reported positive results by integrating Scratch into K-12 computer courses. However, the object-oriented concept, one of the important computational thinking skills, is not represented well in Scratch. Alice, another visual programming…
Descriptors: Foreign Countries, College Freshmen, Information Technology, Computer Science Education
DiSalvo, Betsy; Guzdial, Mark; Bruckman, Amy; McKlin, Tom – Journal of the Learning Sciences, 2014
Why would individuals who are capable of learning opt not to? Learning is important for stability and success. It would seem rational that students in groups that are frequently underrepresented or marginalized would be motivated to learn. However, negotiation of multiple identities and self-beliefs can impact motivations to learn. For example,…
Descriptors: Video Games, Computer Science Education, African Americans, Males
Bellettini, Carlo; Lonati, Violetta; Malchiodi, Dario; Monga, Mattia; Morpurgo, Anna; Torelli, Mauro; Zecca, Luisa – ACM Transactions on Computing Education, 2014
This article describes the state of informatics education in the Italian secondary schools, highlighting how the learning objectives set up by the Ministry of Education are difficult to meet, due to the fact that the subject is often taught by teachers not holding an informatics degree, the lack of suitable teaching material and the expectations…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Computer Assisted Instruction
Khenner, Evgeniy; Semakin, Igor – ACM Transactions on Computing Education, 2014
This article deals with some aspects of studying Informatics in Russian schools. Those aspects are part of the "third dimension" of the Darmstadt model (they are also projected on the other two dimensions of this model) and include evolution of the subject, regulatory norms conforming to the Federal Educational Standards, the learning…
Descriptors: Foreign Countries, Information Technology, Computer Science Education, Secondary Education
Arslanyilmaz, Abdurrahman; Sullins, John – Quarterly Review of Distance Education, 2013
This study compares the discussion participation and performance of 7 undergraduate students enrolled in an e-commerce programming course during the spring semester of 2010 to that of 13 students enrolled in the same course during fall of that year. In the former course, the instructor participated in the required discussion only at the very end…
Descriptors: Teacher Participation, Undergraduate Students, Online Courses, Educational Technology
Velazquez-Iturbide, J. A.; Debdi, O.; Esteban-Sanchez, N.; Pizarro, C. – IEEE Transactions on Learning Technologies, 2013
Several years ago we presented an experimental, discovery-learning approach to the active learning of greedy algorithms. This paper presents GreedEx, a visualization tool developed to support this didactic method. The paper states the design goals of GreedEx, makes explicit the major design decisions adopted, and describes its main characteristics…
Descriptors: Computer Science Education, Visual Aids, Mathematics, Experiments
Sylvester, Allan; Tate, Mary; Johnstone, David – Behaviour & Information Technology, 2013
This article examines the nature, role and function of the literature review in academic discourse. Researchers in information systems (IS) are often advised to espouse a neutral viewpoint and adapt the goal of synthesising previous literature when conducting a literature review. However, since research literature in many areas of IS is diverse…
Descriptors: Synthesis, Literature Reviews, Educational Research, Academic Discourse
Venables, Anne; Tan, Grace; Miliszewska, Iwona – Journal of Information Technology Education: Innovations in Practice, 2013
To succeed within the increasingly global context of their work environment, today's IT professional needs to be equipped with both cutting-edge technical skills and a strong repertoire of "soft" skills. An important and often unrecognized soft skill is an appreciation of how various IT issues impact upon different peoples and what…
Descriptors: Foreign Countries, Cultural Awareness, Information Technology, Computer Science Education
Dennis, Sonya Maria – ProQuest LLC, 2013
There has been a steady decline of majors in the disciplines of science, technology, engineering, and mathematics ("STEM majors"). In an effort to improve recruitment and retention in "STEM" majors, an active-learning methodology--"peer-led team learning" ("PLTL")--was implemented by the participating…
Descriptors: Computer Science Education, STEM Education, Peer Teaching, Teamwork
Lyon, Louise Ann – ProQuest LLC, 2013
Computer science not only displays the pattern of underrepresentation of many other science, technology, engineering, and math (STEM) fields, but has actually experienced a "decline" in the number of women choosing the field over the past two decades. Broken out by gender and race, the picture becomes more nuanced, with the ratio of…
Descriptors: Undergraduate Students, Females, Computer Science Education, Majors (Students)
Powell, Valerie J. H.; Sirinterlikci, Arif; Zomp, Christopher; Johnson, Randall S.; Miller, Phillip; Powell, James C. – International Association for Development of the Information Society, 2013
This paper updates the efforts to educate blind students in higher education in the digital age and describes how to support the development of mental models in learning through tactile learning and 3D-printing technology. It cites research documenting a drop in Braille literacy along with the growth in use of digital technologies by blind…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
Sheridan, Kimberly M.; Clark, Kevin; Williams, Asia – Urban Education, 2013
Collaboration (GDMC), an informal education program in 3D computer modeling and 2D interactive game design serving primarily African American youth aged 7 to 19 years in the Washington, D.C. metro area, transformed from a program designed and taught by adults to one designed and taught by youth. In Year 1, 8% of youth participants held a…
Descriptors: Urban Education, Informal Education, Youth Programs, African American Students
Kazimoglu, Cagin; Kiernan, Mary; Bacon, Liz; MacKinnon, Lachlan – International Journal of Game-Based Learning, 2011
This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-play and learning traditional introductory programming. The paper proposes a possible model for,…
Descriptors: Educational Games, Computation, Thinking Skills, Programming

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