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Wang, Minhong; Peng, Jun; Cheng, Bo; Zhou, Hance; Liu, Jie – Educational Technology & Society, 2011
The Web allows self-regulated learning through interaction with large amounts of learning resources. While enjoying the flexibility of learning, learners may suffer from cognitive overload and conceptual and navigational disorientation when faced with various information resources under disparate topics and complex knowledge structures. This study…
Descriptors: Independent Study, Visual Aids, Electronic Learning, Online Courses
Cvetanovic, M.; Radivojevic, Z.; Blagojevic, V.; Bojovic, M. – IEEE Transactions on Education, 2011
This paper presents a Web-based educational system, ADVICE, that helps students to bridge the gap between database management system (DBMS) theory and practice. The usage of ADVICE is presented through a set of laboratory exercises developed to teach students conceptual and logical modeling, SQL, formal query languages, and normalization. While…
Descriptors: Computer Science Education, Engineering, Database Management Systems, Theory Practice Relationship
Kim, Karen A.; Fann, Amy J.; Misa-Escalante, Kimberly O. – ACM Transactions on Computing Education, 2011
Building on research that identifies and addresses issues of women's underrepresentation in computing, this article describes promising practices in undergraduate research experiences that promote women's long-term interest in computer science and engineering. Specifically, this article explores whether and how REU programs include programmatic…
Descriptors: Females, Disproportionate Representation, Computer Science Education, Engineering Education
Baytak, Ahmet; Land, Susan M. – Educational Technology Research and Development, 2011
This study employed a case study design (Yin, "Case study research, design and methods," 2009) to investigate the processes used by 5th graders to design and develop computer games within the context of their environmental science unit, using the theoretical framework of "constructionism." Ten fifth graders designed computer games using "Scratch"…
Descriptors: Computer Software, Programming, Learning Processes, Grade 5
Kline, Douglas M.; Vetter, Ron; Barnhill, Karen – Information Systems Education Journal, 2013
This article describes the creation of the Master of Science of Computer Science and Information Systems at University of North Carolina Wilmington. The creation of this graduate degree was funded by the Sloan Foundation as a new type of program, the Professional Master's. The program was designed with significant industry input, and is truly…
Descriptors: Masters Programs, Program Development, Interdisciplinary Approach, Information Systems
Al-Khasawneh, Ahmad; Hammad, Bashar K. – Education for Information, 2013
Service learning methodologies provide information systems students with the opportunity to create and implement systems in real-world, public service-oriented social contexts. This paper presents a case study of integrating a service learning project into an undergraduate Computer Information Systems course titled "Information Systems"…
Descriptors: Foreign Countries, Service Learning, Civics, Citizen Participation
Meerbaum-Salant, Orni; Armoni, Michal; Ben-Ari, Mordechai – Computer Science Education, 2013
Scratch is a visual programming environment that is widely used by young people. We investigated if Scratch can be used to teach concepts of computer science (CS). We developed learning materials for middle-school students that were designed according to the constructionist philosophy of Scratch and evaluated them in a few schools during two…
Descriptors: Computer Science Education, Middle School Students, Programming Languages, Taxonomy
Magana, Alejandra J.; Falk, Michael L.; Reese, Michael J., Jr. – ACM Transactions on Computing Education, 2013
This article investigates the effectiveness of a course employing a discipline-based computing approach. The research questions driving this study were: (1) Can experiences with discipline-based computing promote students' acquisition and application of foundational computing concepts and procedures? (2) How do students perceive and experience the…
Descriptors: Engineering Education, Computer Science Education, Undergraduate Students, Instructional Effectiveness
Mingo, Wendye Dianne – ProQuest LLC, 2013
This study attempts to determine if authentic learning strategies can be used to acquire knowledge of and increase motivation for computational thinking. Over 600 students enrolled in a computer literacy course participated in this study which involved completing a pretest, posttest and motivation survey. The students were divided into an…
Descriptors: Learning Strategies, Computation, Thinking Skills, Computer Literacy
Koppelman, Herman – International Association for Development of the Information Society, 2013
This paper discusses three possible ways of applying podcasts in distance education: podcasts of recordings of virtual classes, podcasts produced for specific pedagogical aims, and podcasts produced by external organizations. Through a survey we gained insight in the (until now limited) experiences of our distant students with podcasts, and also…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
Dishaw, Mark T.; Eierman, Michael A.; Iversen, Jacob H.; Philip, George – Journal of Information Technology Education: Research, 2013
As collaboration among teams that are distributed in time and space is becoming increasingly important, there is a need to understand the efficacy of tools available to support that collaboration. This study employs a combination of the Technology Acceptance Model (TAM) and the Task-Technology Fit (TTF) model to compare four different technologies…
Descriptors: Cooperation, Collaborative Writing, Electronic Publishing, Word Processing
Corbett, Christianne; Hill, Catherine – American Association of University Women, 2015
During the 2014 White House Science Fair, President Barack Obama used a sports metaphor to explain why we must address the shortage of women in science, technology, engineering, and mathematics (STEM), particularly in the engineering and computing fields: "Half our team, we're not even putting on the field. We've got to change those…
Descriptors: Females, STEM Education, Success, Disproportionate Representation
Corbett, Christianne; Hill, Catherine – American Association of University Women, 2015
During the 2014 White House Science Fair, President Barack Obama used a sports metaphor to explain why we must address the shortage of women in science, technology, engineering, and mathematics (STEM), particularly in the engineering and computing fields: "Half our team, we're not even putting on the field. We've got to change those…
Descriptors: Females, STEM Education, Success, Disproportionate Representation
He, Wu; Yen, Cherng-Jyh – Journal of Information Systems Education, 2014
More and more information technology (IT) programs are offering distance learning courses to their students. However, to date, there are a very limited number of published articles in the IT education literature that compare how different methods of delivering distance course relate to undergraduate students' learning outcomes in IT software…
Descriptors: Programming, Computer Software, Computer Science Education, Participant Satisfaction
Andersen, Renate; Ponti, Marisa – Distance Education, 2014
This article presents an empirical study of an open educational course in an online peer-to-peer university (P2PU). P2PU is a nonprofit organization offering free educational opportunities. Focus is on how peers are part of creating course content in a Web 2.0 environment. Massive open online courses (MOOCs) have evolved into two different…
Descriptors: Open Education, Barriers, Educational Opportunities, Online Courses

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