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Kingkarn Buranasinvattanakul – Journal of Education and Learning, 2024
The purposes of this research were to: 1) develop and determine the efficiency of instruction media in board games to enhance the capability in the Development of Thai Textbook and the happiness in learning for undergraduate students, 2) compare the undergraduate students' learning capability in the Development of Thai Textbook before and after…
Descriptors: Teaching Methods, Media Literacy, Foreign Countries, Textbooks
Junjie Gavin Wu; Danyang Zhang; Sangmin-Michelle Lee; Junhua Xian – International Journal of Computer-Assisted Language Learning and Teaching, 2025
Digital games have become an important educational tool for learning and teaching. The development of such games has advanced from 2D, desktop-based technologies to 3D, augmented reality (AR) / virtual reality (VR)-based technologies. Yet digital game-based language learning (DGBLL) with AR/VR has only recently started to be investigated, owing to…
Descriptors: Video Games, Computer Simulation, Second Language Learning, Game Based Learning
Inayet Dal Calisici; Nil Yildiz Duban – International Technology and Education Journal, 2025
The aim of this study is to investigate the effect of mind and intelligence games on critical thinking tendencies and decision-making skills of third grade primary school students. In this study, pretest-posttest control group model, one of the quasi-experimental designs within the scope of quantitative research methods, was used. The research was…
Descriptors: Educational Games, Intelligence, Critical Thinking, Decision Making Skills
Covadonga Huidobro; Antonio Torralba-Burrial; Jose M. Montejo-Bernardo – Journal of Chemical Education, 2025
The study of basic chemical reactions can be challenging for teachers in training when addressed in a lecture-based and out of context manner, lacking real-world examples, practical applications, or connections to daily life. Primary Reactions Race is a board game designed to help students learn basic chemical reactions such as oxidation,…
Descriptors: Science Instruction, Chemistry, Scientific Concepts, Concept Formation
Wannatida Yonwilad; Prapaporn Nongharnpituk; Paweena Khansila; Kajornatthapol Pongwiritthon – Educational Process: International Journal, 2025
Background/purpose. This study aims to examine the effects of integrated board game development and cooperative learning on pre-service mathematics teachers' mathematical reasoning, conceptual understanding, creativity, and teamwork skills in Thailand. Materials/methods. Using a mixed-methods approach within the PAOR…
Descriptors: Educational Games, Cooperative Learning, Teamwork, Mathematical Concepts
Bin Hu; Kairong Li; Yingyi Zhang – SAGE Open, 2025
With the rapid development of information technology, telecommunication network fraud poses a serious threat to college students. Urgent action is needed to enhance their awareness of fraud prevention through effective educational methods. This study constructed a behavioral willingness model to use an anti-fraud educational game among university…
Descriptors: Deception, Telecommunications, College Students, Gamification
Sheng-Yi Wu; Yu-Sheng Su – Asia Pacific Education Review, 2025
Education on computational thinking skills has been a focus in many countries. Previous studies have investigated educational board games based on computational thinking skills. However, there is a lack of research on the cognitive behaviors and cognitive styles promoted by these educational board games. Therefore, in this study, educational board…
Descriptors: Outcomes of Education, Computation, Thinking Skills, Educational Games
Fátima Monteiro; Armando Sousa – Journal of Environmental Education, 2024
Faced with the current unsustainability and recognizing the importance of engineering (and technology) in the Capitalocene, it is important to develop educational approaches that facilitate the awareness and training of engineering students to the sustainable future's construction. The main objective of the study is the evaluation of the…
Descriptors: Educational Games, Engineering Education, Ethics, Sustainability
Tal Yachin; Miri Barak – Research in Science Education, 2024
The growing trend of "escape games" in science education instigates debate over their pedagogical value, with researchers calling for more emphasis on theory-based design processes. Thus, the current study's goal was to identify situated learning components that can be associated with educational escape games and to generate a…
Descriptors: Science Education, Educational Games, Game Based Learning, Situated Learning
Derks, Suzanne D. M.; Willemen, Agnes M.; Wouda, Mirjam; Sterkenburg, Paula S. – Journal of Applied Research in Intellectual Disabilities, 2024
Background: Mentalising and stress regulation pose challenges for adults with mild to borderline intellectual disabilities (MBID), emphasising the importance of an intervention program. The study examined the effectiveness and social validity of the serious game 'You & I' in enhancing mentalising and stress regulation among adults with MBID.…
Descriptors: Educational Games, Adults, Intellectual Disability, Metacognition
Declan Andrew McClintock – ProQuest LLC, 2024
Serious games research shows that games can increase engagement and improve learning outcomes over traditional instruction, but the impact of specific elements of serious games has yet to be fully explored across many contexts. Additionally, many existing intervention studies omit the details of the game design and development theory that informed…
Descriptors: Outcomes of Education, Game Based Learning, Intervention, Design
Mouna Denden; Ahmed Tlili; Soheil Salha; Mourad Abed – Technology, Knowledge and Learning, 2024
Several studies highlight the effects of gamification on behavioral changes in education. Furthermore, the students' personality traits were shown to be an important factor on the different levels of perception of educational gamification systems. However, despite the importance of considering personality in educational gamification, little is…
Descriptors: Gamification, Personality Traits, Student Behavior, Learner Engagement
Yada Atanan; Amornrat Saithongdee – Journal of Education and Learning, 2024
This computer game was designed and developed to enhance the skills of high school students in balancing chemical equations. The game simulates a trip to the beach and consists of three missions, ranging from easy to difficult levels, enabling players to engage in a contextual learning experience. The objectives of this computer game development…
Descriptors: Foreign Countries, High School Students, Educational Games, Game Based Learning
Andrew MacNamara – ProQuest LLC, 2024
This study investigated how emotion could enhance the effectiveness of a digital training game in improving the cognitive skill of shifting. Participants were randomly assigned to either an emotionally-positive visual design of the game, featuring warm colors, round shapes, and high-intensity character expressions, or an emotionally-neutral…
Descriptors: Visual Aids, Psychological Patterns, Cognitive Processes, Educational Games
Fiona van Schaik – Environmental Education Research, 2023
Uncertainty complicates the issue of climate change. Climate change education should therefore help students to address uncertainty. The question, then, is how to educate students about that which is 'in the dark'. Here, we might find a role for games as a resource for climate change education. This study explores which climate change-related…
Descriptors: Ambiguity (Context), Climate, Environmental Education, Games

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