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Jinbo Tan; Kinshuk; Lei Wu – Educational Technology Research and Development, 2024
The role of creativity has been well recognized in wholesome development of children's personality and attitude. Among various approaches to foster creativity in children, design thinking (DT) has emerged as a significant approach. The study presented in this paper explores the implementation of DT into maker education to help K-12 students…
Descriptors: Design, Thinking Skills, Elementary Secondary Education, Creativity
Lerzan Aras – International Journal of Art & Design Education, 2024
The first year architectural education is based on understanding the nature of creativity in design thinking, which serves to build a solid base for a real design process; and in studios several methods are used to develop it. This study aims to discuss how using fairy tales can serve as a tool for encouraging creativity in first year design…
Descriptors: Architectural Education, Fairy Tales, Creativity, Teaching Methods
Carolina Cuesta-Hincapie; Zui Cheng; Marisa Exter – Instructional Science: An International Journal of the Learning Sciences, 2024
Creativity is a valuable skill for instructional designers. However, few studies have researched creativity in instructional design (ID) graduate courses. Future professionals' creative thinking is necessary to address societal, technological, and economic challenges. Developing creative thinking in novice instructional designers could allow them…
Descriptors: Instructional Design, Creativity, Graduate Study, Electronic Learning
Renata Kuba; Allan Jeong – Journal of Visual Literacy, 2024
This study examined the visual design processes and strategies used by design experts and non-design college students when composing an infographic. All participants created an infographic on a personal computer and were asked to think aloud as they performed the task. The goal was to identify differences in the strategies utilised to produce…
Descriptors: College Students, Visual Aids, Computer Graphics, Design
Dennis A. Rivera; Mariane Frenay; Valérie Swaen – Technology, Knowledge and Learning, 2024
Social constructivism emphasises the role of meaningful interactions as a vehicle for learning. Meaningful interactions engage learners cognitively and socially with others to construct knowledge. Such interactions, however, require an environment specially designed to facilitate and guide learners' cognitive and social processes towards the…
Descriptors: MOOCs, Instructional Design, Discussion Groups, Social Influences
Juan Zhang; Xi Gao; Xi Hong; Hamish Coates – Studies in Graduate and Postdoctoral Education, 2024
Purpose: Although doctoral education has experienced substantial development in recent decades, it remains an elite, hence fragile, dimension of university policy and practice. This study aims to articulate perspectives to guide the next phase of strengthening and growth. Design/methodology/approach: Working from theoretical and empirical research…
Descriptors: Foreign Countries, Rhetoric, Educational Change, Doctoral Programs
Christopher J. Wagner – Literacy Research: Theory, Method, and Practice, 2024
A critical revisiting of research methods with multilingual learners raises issues of validity that are often unaddressed in current discussions of research quality. Though validity is conceptualized and assessed differently across research traditions, validity broadly describes the production of findings that are credible and trustworthy. The…
Descriptors: Research Methodology, Multilingualism, Educational Research, Bilingual Students
Ya Xiao; Khe Foon Hew – Interactive Learning Environments, 2024
In recent years, many studies have highlighted the need to go beyond the "one-size-fits-all" gamification approach to tailored or personalised gamification to optimise students' engagement based on their user attributes. However, little is known about its effectiveness on student engagement. To advance the understanding of personalized…
Descriptors: Individualized Instruction, Gamification, Student Participation, Learner Engagement
Meridith Greythorne; Kai Staats – Connected Science Learning, 2024
The Scalable, Interactive Model of an Off-World Community (SIMOC) is a computer simulation of a human habitat on Mars. Built upon decades of NASA research and authentic science processes, SIMOC is both a research-grade simulation and an engaging web-based tool for science education. Users access an intuitive web interface to select mission…
Descriptors: Computer Simulation, Space Exploration, Science Education, Web Sites
Taotao Long; Zhixia Zheng; Yu Shi; MingWen Tong; Zhi Liu – Educational Technology Research and Development, 2024
Inquiry-based instruction has played an important role in science education, and been recognized as a critical approach to improve students' scientific learning effectiveness. However, current research revealed that it is a challenge for teacher education programs to improve pre-service science teachers' inquiry-based instructional activity design…
Descriptors: Preservice Teachers, Instructional Design, Teaching Methods, Inquiry
Lieke Heumen; Courtney Krueger; Iulia Mihaila – Journal of Applied Research in Intellectual Disabilities, 2024
Background: To build capacity among people with intellectual and developmental disabilities to become co-researchers they need the opportunity to learn about research. Method: An inclusive research team developed an online training to support people with intellectual and developmental disabilities to serve as co-researchers. Seven participants…
Descriptors: Cooperation, Research Training, Intellectual Disability, Developmental Disabilities
Pamela D. Williams – ProQuest LLC, 2024
Although not officially named in the shared governance of an institution, instructional designers play an important role as they collaborate with administrators and faculty to create high quality, regulatory-compliant courses for enrolled students. Instructional designers working in centralized, academic reporting units may be well-positioned to…
Descriptors: Instructional Design, Barriers, Opportunities, Governance
Zac Chase – Learning Professional, 2024
The nature of the digital divide in schools is changing. Once understood to be about gaps in access to computer and internet technology across demographic and geographic groups, the gap is now more complex. Schools still experience inequity in technology, but it is as much about educators' capacity and opportunity to apply technology in meaningful…
Descriptors: Instructional Design, Educational Technology, Faculty Development, Technological Literacy
Holly M. Golecki; Jason Robinson; Caroline Cvetkovic; Conor Walsh – Biomedical Engineering Education, 2024
Experiential learning in biomedical engineering curricula is a critical component to developing graduates who are equipped to contribute to technical design tasks in their careers. This paper presents the development and implementation of an undergraduate and graduate-level soft material robotics design course focused on applications in medical…
Descriptors: Equipment, Design, Robotics, Experiential Learning
Tiffany Pryor – ProQuest LLC, 2024
Training and development are used extensively in the United States to impact employee learning and performance. The considerable investment and expenditures across public and private sectors and the vast number of employees who receive support from training and development professionals warrants exploration into how instructional designers are…
Descriptors: Culturally Relevant Education, Instructional Design, Adult Learning, Training