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Showing 451 to 465 of 818 results Save | Export
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Umpleby, Stuart; Briggs, John – Futurist, 1970
experiments by University of Illinois researchers suggest that computers can give ordinary citizens an opportunity to play an active role in city planning and the formulation of government policy. (Author)
Descriptors: Citizen Participation, Citizen Role, Computers, Game Theory
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Ortmann, Andreas – Journal of Economic Education, 2003
Presents a brief classroom demonstration illustrating Bertrand price undercutting by outlining the experiment, discussing the game theory solution and experiences, and presenting related literatures. States that students remember the lesson because of the significant amounts of money each could have earned. (JEH)
Descriptors: Demonstrations (Educational), Economics, Economics Education, Game Theory
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Kelly, Anthony – Educational Research and Evaluation: An International Journal on Theory and Practice, 2002
Used the mathematics of cooperative multiperson game theory to analyze the relative strengths of various representative groupings on three models of school governing bodies loosely based on school types in Northern Ireland. Findings contribute to understanding of the distribution of power in committee-like structures. (SLD)
Descriptors: Boards of Education, Elementary Secondary Education, Foreign Countries, Game Theory
Jones, Ken – Simulation/Games for Learning, 1989
Discussion of the difference between an educational simulation and other interactive learning events highlights the effects terminology can have on both facilitators and participants. Five common mistakes made in running simulations are identified, and gaming terminology used in Britain and in the United States is discussed. (three references)…
Descriptors: Educational Games, Foreign Countries, Game Theory, Interaction
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Perham, Arnold E.; Perham, Bernadette H. – Mathematics Teacher, 1995
Describes the use of graph theory and game theory to deepen students' appreciation of Ferdinand Magellan's story and his magnificent contributions as an explorer. (MKR)
Descriptors: Game Theory, Graphs, History, Learning Activities
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Lightner, James E. – Mathematics Teacher, 1991
The historical development of probability theory is traced from its early origins in games of chance through its mathematical foundations in the work of Pascal and Fermat. The roots of statistics are also presented beginning with early actuarial developments through the work of Laplace, Gauss, and others. (MDH)
Descriptors: Curriculum Development, Game Theory, Mathematics Education, Mathematics History
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Sorenson, Timothy L. – Journal of Economic Education, 2004
Strategic pricing is an important and exciting topic in industrial organization and the economics of strategy. A wide range of texts use what has become a standard version of the Milgrom and Roberts (1982a) limit-pricing model to convey the essential ideas of strategic pricing under incomplete information. In addition to providing a formal, but…
Descriptors: Game Theory, Models, Economics, Strategic Planning
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Ravenscroft, Andrew; McAlister, Simon – E-Learning, 2006
Currently there is considerable enthusiasm for exploring how we can apply digital gaming paradigms to learning. But these approaches are often weak in linking the game-playing activity to transferable social or conceptual processes and skills that constitute, or are related to, learning. In contrast, this article describes a "dialogue…
Descriptors: Electronic Learning, Social Studies, Game Theory, Cognitive Processes
Bigelow, Bruce E. – 1978
This paper attempts to summarize briefly the history of the Denison University project for learning through simulation, detailing the range of research, development, education and training, and evaluational efforts which resulted in the establishment of the Denison Simulation Center. The paper includes an explanation of the services currently…
Descriptors: Educational Research, Evaluation Methods, Game Theory, Problem Solving
Tansey, P. J.; Unwin, Derick – Brit J Educ Stud, 1969
Descriptors: Annotated Bibliographies, Class Activities, Educational Games, Game Theory
JORDAN, N. – 1960
TWO BASIC NEEDS OF THE DECISIONMAKER ARE IDENTIFIED--THE NEED TO FUNCTION UNDER CONDITIONS OF PSYCHOLOGICAL CERTAINTY AND THE NEED TO BE VIGILANT AFTER THE INITIAL DECISION HAS BEEN MADE. PSYCHOLOGICAL CERTAINTY IS DETERMINED BY THE PERSON'S ASSESSMENT OF HIS ENVIRONMENT OR LIFE SPACE AND THE RESOURCES HE HAS AT HIS COMMAND, BOTH OF WHICH ARE…
Descriptors: Anxiety, Behavior Theories, Cognitive Processes, Decision Making
Goodman, F. L. – 1975
An example of the way gaming can be used to bring attention to, and improve skills in, making democracy function better is presented. The game is played by seven people seated around two triangular playing boards; it involves making choices among least, intermediate, and most preferred alternatives, keeping the preferences of the majority in…
Descriptors: Adoption (Ideas), Decision Making, Democracy, Democratic Values
Forsberg, Ed – 1969
Operational gaming is a kind of decision simulation where the players make decisions within the framework of a simulated operating system. For the game to have value in developing vocational awareness, the decision-making exercise should be structured around a model of real life vocational decisions. The gaming experience aims toward helping the…
Descriptors: Career Counseling, Career Guidance, Decision Making, Game Theory
Partridge, Arthur R. – 1974
In Colorado, a local teachers association, the administrative staff, and the board of education frustrated by a series of negotiation impasses, jointly developed a set of bargaining procedures which differ markedly from the games people usually play at the bargaining table. Two people from the teachers association met with two administrators in a…
Descriptors: Boards of Education, Collective Bargaining, Conflict Resolution, Game Theory
Horowitz, Abraham D.; Rapoport, Amnon – 1972
Employing a computer-controlled experimental paradigm for studying coalition formation and bargaining, the present study tests three models for n-person games in characteristic function form, namely, the bargaining set and two of its subsets, the competitive bargaining set and the kernel. Twelve groups of subjects participated in several four…
Descriptors: Analysis of Variance, Computers, Decision Making, Game Theory
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