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Seibold, David R.; Steinfatt, Thomas M. – 1973
To extend information on communication to game theory, a study was conducted (1) to determine whether there was a relationship between dogmatism of players in a creative alternative game and their game behavior, and (2) to compare the behavior of federal prison inmates playing a game under conditions of real rewards and full communication…
Descriptors: Behavioral Science Research, Communication (Thought Transfer), Conflict, Dogmatism
Hoggatt, Austin Curwood, Ed. – 1973
A record of the current state of the art of simulation and the major part it now plays in policy formation in large organizations is provided by these conference proceedings. The 40 papers presented reveal an emphasis on the applications of simulation. In addition, the abstracts of 28 papers submitted to a more informal "paper fair" are…
Descriptors: Administration, Computer Programs, Computers, Conference Reports
Duggan, Maryann – 1971
This project was an experimental effort to study, analyze, and understand interlibrary networks. The immediate purpose of the project was to develop methodologies for evaluating or analyzing networks; the ultimate purpose was to provide planning assistance to network funders, designers or operators. The project was conducted in four simultaneous…
Descriptors: Design, Evaluation, Game Theory, Guidelines

Van Sickle, Ronald – Journal of Experimental Education, 1977
Examines the effects of selected educational simulation game design and process variables on participants' comprehension of decision-making criteria, interest in real-life analogue of the decision-making procedure, sense of group integration, and satisfaction with participation. (Editor/RK)
Descriptors: Decision Making, Educational Games, Educational Research, Game Theory
Hendry, L. B.; Thornton D. J. E. – British Journal of Social and Clinical Psychology, 1976
Sutton-Smith's games typologies were applied to television viewing preferences in order to construct a television classification based on Sutton-Smith's three types, and ascertain whether or not 204 adolescents designated as potents, strategists, and fortunists could be distinguished in terms of their games involvement, attitudes to sport, and…
Descriptors: Adolescents, Attitudes, Classification, Game Theory
Plummer, Charles M. – Viewpoints, 1973
The social influence School Game'' seeks to engage teachers or prospective teachers in the process of advocating procedures in their real or anticipated schools. The primary technique employed is counterattitudinal roleplaying.'' (Author/JA)
Descriptors: Attitude Change, Educational Games, Game Theory, Games
Day, Katherine – Programmed Learning and Educational Technology, 1973
This paper focuses on the simulation games developed at the Johns Hopkins University, Baltimore, U.S.A., which deal with a variety of social processes or situations. The paper, given before game play, identifies some of their characteristic features and discusses the educational implementational implications of the ways in which they are seen to…
Descriptors: Educational Strategies, Educational Theories, Game Theory, Models

Allen, Layman E. – Simulation and Games, 1972
Descriptors: Educational Games, Game Theory, Learning, Logical Thinking

Baranowski, Thomas A.; Summers, David A. – Journal of Personality and Social Psychology, 1972
Descriptors: Behavior Patterns, Behavioral Science Research, College Students, Decision Making

Coplin, William D. – Simulation and Games, 1970
Descriptors: Computer Programs, Data Analysis, Experimental Programs, Game Theory
Pate, James L.; Broughton, Elizabeth – Psychol Rep, 1970
Descriptors: Behavior Change, Behavior Patterns, Behavioral Science Research, Cognitive Processes
Oskamp, Stuart; Kleinke, Chris – J Personality Soc Psychol, 1970
Descriptors: Behavioral Science Research, Game Theory, High School Students, Motivation
Baldwin, John D. – Amer Behav Sci, 1969
Discussion of how a simulation developer or administrator can prepare players to cope with a simulation without biasing the players. (Author)
Descriptors: Adjustment (to Environment), Behavior Change, Bias, Game Theory
Burgess, Philip M.; and others – Soc Educ, 1969
Descriptors: Administrative Organization, Conferences, Facilities, Game Theory

Blechman, Elaine A.; Rabin, Claire – American Journal of Family Therapy, 1982
Describes the Marriage Contract Game, designed to help couples negotiate relationship and task problems in an explicit, rational manner. Discusses the game's conceptual ties to modes of behavioral family intervention and to the social psychology of bargaining. Concludes with an example of the game's application to a distressed couple. (Author/JAC)
Descriptors: Behavior Change, Case Studies, Conflict Resolution, Contracts