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Minoo Alemi; Nayereh Bakhtiari Fard; Atefeh Rezanejad – MEXTESOL Journal, 2023
This paper examines the impact of employing an assistive humanoid robot in acquiring and retaining grammar among English as a Foreign Language (EFL) learners. To this end, forty-eight Iranian young male students (between 11 to 15 years old) were equally divided into three groups: RALL (Robot-Assisted Language Learning), GBLL (Game-based Language…
Descriptors: Robotics, Grammar, English (Second Language), Second Language Instruction
Yogi, Jonathan Kimei – ProQuest LLC, 2023
Jung and Won's (2018) review of elementary school ER found a lack of understanding of instructional practices for ER with young children. Other researchers have called for further studies into what effective classroom orchestration and interaction look like within ER classrooms (Ioannou & Makridou, 2018; Xia & Zhong, 2019). This study was…
Descriptors: Computer Science Education, Robotics, Group Dynamics, Gender Differences
Hu, Chih-Chien; Yeh, Hui-Chin; Chen, Nian-Shing – Interactive Learning Environments, 2023
In-service teachers' professional development regarding technology adoption in education is often focused on only one specific technology. To maximize the utilization of technologies, teachers need to be able to leverage different technologies seamlessly. Technological Pedagogical Content Knowledge (TPACK) is one of the most important frameworks…
Descriptors: Foreign Countries, Elementary School Teachers, Technological Literacy, Pedagogical Content Knowledge
Giuseppe Prete; Federica Chiappetta; Piefrancesco Riccardi; Rosanna Tucci; Antonio Bruzzese; Claudio Meringolo – International Society for Technology, Education, and Science, 2023
Recent research emphasizes the need for a more sustained interaction of schools with universities and research institutions. For example, informal after-school programs integrated into the school curriculum can provide opportunities for meaningful interaction with researchers in active learning settings. At the physics department of University of…
Descriptors: Foreign Countries, College School Cooperation, Active Learning, Physics
Tonya Madora Isabell – ProQuest LLC, 2023
Currently, only 22% of high school graduates meet the basic requirements for one or more college courses in mathematics, science, reading, or English signifying fewer students with the skills to enter careers in science, technology, engineering, and mathematics (STEM) (Smithsonian Science Education Center, 2015). In contrast, science and…
Descriptors: Assistive Technology, Robotics, Technology Uses in Education, STEM Education
Jung, Sung Eun; Lee, Kyunghwa – British Journal of Educational Technology, 2021
This qualitative case study explores a 6-year-old boy's dialogic appropriation of programmable robots. The study was conducted in two robotics education programs for children aged four to seven. Drawing on Bakhtin's (1981) notion of appropriation, we found that the focal child actively engaged with the programmable robots by (1) transforming the…
Descriptors: Case Studies, Robotics, Computer Science Education, Preschool Children
Zhong, Baichang; Wang, Yanxia – International Journal of Technology and Design Education, 2021
Pair learning (PL) in robotics education is derived from pair programming, and impacted by many factors. Two important factors were identified including roles assignment and learning styles in this study. The roles assignment involved Driver-Navigator Pair and Software-Hardware Pair. For the learning style, the dimension of active/reflective was…
Descriptors: Cooperative Learning, Role, Robotics, Cognitive Style
Carrasco-Polaino, Rafael; Martín-Cárdaba, Miguel-Ángel; Villar-Cirujano, Ernesto – Comunicar: Media Education Research Journal, 2021
Twitter has transformed into one of the main platforms for citizen engagement today. However, even though previous studies have focused on opinions about vaccines in general or about specific vaccines, opinions towards COVID-19 vaccines on Twitter have not been researched to date. The objective of this research is, by using social network analysis…
Descriptors: COVID-19, Pandemics, Social Media, Immunization Programs
van den Berghe, Rianne; de Haas, Mirjam; Oudgenoeg-Paz, Ora; Krahmer, Emiel; Verhagen, Josje; Vogt, Paul; Willemsen, Bram; de Wit, Jan; Leseman, Paul – Journal of Computer Assisted Learning, 2021
This study investigates the degree to which children anthropomorphize a robot tutor and whether this anthropomorphism relates to their vocabulary learning in a second-language (L2) tutoring intervention. With this aim, an anthropomorphism questionnaire was administered to 5-year-old children (N = 104) twice: prior to and following a seven-session…
Descriptors: Young Children, Robotics, Vocabulary Development, Teaching Methods
Wang, Weitian; Coutras, Constantine; Zhu, Michelle – Smart Learning Environments, 2021
With the increasing employment of robots in multiple areas such as smart manufacturing and intelligent transportation, both undergraduate and graduate students from computing related majors (e.g., computer science and information technology) demonstrated strong interests in learning robotics technology to broaden their career opportunities.…
Descriptors: Computer Science Education, College Students, Situated Learning, Robotics
Yildiz, Talha; Seferoglu, Süleyman Sadi – Journal of Learning and Teaching in Digital Age, 2021
The purpose of this study is to determine the effect of coding instruction performed with the Lego Mindstorms EV3 robotic set on students' attitudes towards coding and their perceptions of computational thinking skills self-efficacy. Single group experimental research design was used in the research. The study group of the research consisted of 30…
Descriptors: Robotics, Coding, Student Attitudes, Computation
Krajcsi, Attila; Csapodi, Csaba; Stettner, Eleonóra – Interactive Learning Environments, 2021
An educational computer game is presented, used for beginner students to introduce some basic concepts of code execution and code writing. In this mini-language microworld game, a code should be written with which a robot can escape from a procedurally generated labyrinth. The game uses a simple language and utilizes a virtual environment, where…
Descriptors: Educational Games, Computer Games, Programming, Computer Science Education
Mativo, John – Educational Media and Technology Yearbook, 2021
Robots and robot technology have been used widely across disciplines at the postsecondary level, but have not gained traction at the secondary (K-12) level. In higher education, for example, mechanical engineers design the kinematics of a robot, the electrical engineers determine electrical needs, and the industrial and systems engineers determine…
Descriptors: Robotics, Technology Integration, Technology Uses in Education, Secondary Education
Demir-Kaçan, Sibel; Kaçan, Ahmet – International Journal of Psychology and Educational Studies, 2022
Students can develop their creative thinking processes and problem scenarios with robotic applications. Therefore, the research objective is that robotic applications can solve students' problem scenarios. This study was conducted in Samsun/Turkey in the Ministry of Education for 10 weeks and involved 8 elementary school students.. For this study,…
Descriptors: Foreign Countries, Creative Thinking, Problem Solving, Robotics
Sun, Yulong; Chang, Chun-Hao; Chiang, Feng-Kuang – Educational Technology & Society, 2022
Previous studies on the topic of "Problem solving" indicate it's one of the skills of students in the 21st century that educational robots can effectively support. Additionally, there are gender differences in the problem-solving process. Understanding the problem-solving process and using knowledge to solve problems is key to improving…
Descriptors: Grade 5, Problem Solving, Robotics, Engineering