NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 4,846 to 4,860 of 7,848 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Rursch, Julie A.; Luse, Andy; Jacobson, Doug – IEEE Transactions on Education, 2010
The IT-Adventures program is dedicated to increasing interest in and awareness of information technology among high school students using inquiry-based learning focused on three content areas: cyber defense, game design programming, and robotics. The program combines secondary, post-secondary, and industry partnerships in educational programming,…
Descriptors: Inquiry, Service Learning, Active Learning, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Merrick, K. E. – IEEE Transactions on Education, 2010
This correspondence describes an adaptation of puzzle-based learning to teaching an introductory computer programming course. Students from two offerings of the course--with and without the puzzle-based learning--were surveyed over a two-year period. Empirical results show that the synthesis of puzzle-based learning concepts with existing course…
Descriptors: Introductory Courses, Course Content, Computers, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Dickey, Michele D. – International Journal of Art & Design Education, 2010
With the rising popularity of digital games, a growing number of universities are developing programmes in various areas of digital design and interactive media to meet the needs for game-related courses. Faculty of this emerging field are grappling with the complexity of developing curricula which integrate art, design and technology and of…
Descriptors: Computer Science, Computer Science Education, Multimedia Materials, Computers
Peer reviewed Peer reviewed
Direct linkDirect link
Katai, Zoltan; Toth, Laszlo – Teaching and Teacher Education: An International Journal of Research and Studies, 2010
Over the last decades more and more research has analysed relatively new or rediscovered teaching-learning concepts like blended, hybrid, multi-sensory or technologically enhanced learning. This increased interest in these educational forms can be explained by new exciting discoveries in brain research and cognitive psychology, as well as by the…
Descriptors: Learning Strategies, Programming, Brain, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Monteserin, Ariel; Schiaffino, Silvia; Amandi, Analia – Computers & Education, 2010
In CSCL systems, students who are solving problems in group have to negotiate with each other by exchanging proposals and arguments in order to resolve the conflicts and generate a shared solution. In this context, argument construction assistance is necessary to facilitate reaching to a consensus. This assistance is usually provided with isolated…
Descriptors: Persuasive Discourse, Problem Solving, Cooperative Learning, Artificial Intelligence
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hoskey, Arthur; Maurino, Paula San Millan – Information Systems Education Journal, 2011
Numerous studies document high drop-out and failure rates for students in computer programming classes. Studies show that even when some students pass programming classes, they still do not know how to program. Many factors have been considered to explain this problem including gender, age, prior programming experience, major, math background,…
Descriptors: College Students, Computer Science Education, Programming, Programming Languages
Marshall, Krista Sekeres – Online Submission, 2011
The purpose of this study was to evaluate student understanding and application of computational thinking patterns to novel situations. Over 500 students, who had just designed and programmed a Frogger-style game using the AgentSheets platform, responded to a newly developed video-prompt survey instrument administered in the Fall 2010 semester.…
Descriptors: Video Technology, Grounded Theory, Thinking Skills, Games
Peer reviewed Peer reviewed
Direct linkDirect link
Hung, Yen-Chu – Journal of Educational Computing Research, 2011
This study investigates the different effects of web-based and face-to-face discussion on computer engineering majors' performance using the Karnaugh map in digital logic design. Pretest and posttest scores for two treatment groups (web-based discussion and face-to-face discussion) and a control group were compared and subjected to covariance…
Descriptors: Foreign Countries, Majors (Students), Visual Aids, Control Groups
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Ling-Hsiu – Computers & Education, 2011
Although conventional student assessments are extremely convenient for calculating student scores, they do not conceptualize how students organize their knowledge. Therefore, teachers and students rarely understand how to improve their future learning progress. The limitations of conventional testing methods indicate the importance of accurately…
Descriptors: Foreign Countries, Educational Technology, Cognitive Style, Self Efficacy
Peer reviewed Peer reviewed
Direct linkDirect link
Vaquero, L. M. – IEEE Transactions on Education, 2011
The cloud has become a widely used term in academia and the industry. Education has not remained unaware of this trend, and several educational solutions based on cloud technologies are already in place, especially for software as a service cloud. However, an evaluation of the educational potential of infrastructure and platform clouds has not…
Descriptors: Foreign Countries, Advanced Courses, Course Objectives, Computers
Peer reviewed Peer reviewed
Direct linkDirect link
Braught, Grant; Wahls, Tim; Eby, L. Marlin – ACM Transactions on Computing Education, 2011
Previous studies indicate that the use of pair programming has beneficial effects on student learning. In this article, we present a controlled study that directly measured students' acquisition of individual programming skills using laboratory practice (in which students programmed individually under exam conditions). Additionally, we analyzed…
Descriptors: Programming, Computer Science Education, Teaching Methods, Intermode Differences
Peer reviewed Peer reviewed
Direct linkDirect link
Djenic, S.; Krneta, R.; Mitic, J. – IEEE Transactions on Education, 2011
This paper presents an advanced variant of learning programming by the use of the Internet and multimedia. It describes the development of a blended learning environment, which, in addition to classroom (face-to-face) lessons, introduces lessons delivered over the Internet: the use of multimedia teaching material with completely dynamic…
Descriptors: Foreign Countries, Blended Learning, Instructional Design, Programming
Askar, Petek; Davenport, David – Online Submission, 2009
The purpose of this study was to examine the factors related to self-efficacy for Java programming among first year engineering students. An instrument assessing Java programming self-efficacy was developed from the computer programming self-efficacy scale of Ramalingam & Wiedenbeck. The instrument was administered at the beginning of the…
Descriptors: Self Efficacy, Correlation, Computer Literacy, Investigations
Simko, Marian; Bielikova, Maria – International Working Group on Educational Data Mining, 2009
To make learning process more effective, the educational systems deliver content adapted to specific user needs. Adequate personalization requires the domain of learning to be described explicitly in a particular detail, involving relationships between knowledge elements referred to as concepts. Manual creation of necessary annotations is in the…
Descriptors: Foreign Countries, Data Analysis, Individualized Instruction, Electronic Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Adiguzel, Oktay C.; Cardak, Cigdem S. – Journal of Industrial Teacher Education, 2009
The purpose of this study was to evaluate the "Computer Technology and Programming" curriculum offered at vocational colleges with a focus on the goals of the curriculum and student thoughts. Document analysis and semi-structured interviews were conducted to gather the data. Results revealed that there were mainly four problematic issues…
Descriptors: Interviews, Programming, Foreign Countries, Vocational Education
Pages: 1  |  ...  |  320  |  321  |  322  |  323  |  324  |  325  |  326  |  327  |  328  |  ...  |  524