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Wendt, Staci; Rice, John; Nakamoto, Jonathan – WestEd, 2019
Spatial-Temporal Math (ST Math) is game-based, instructional software for K-12 students created by the MIND Research Institute (MIND). ST Math is integrated into classroom instruction, but can also be used in a computer lab or at home. The ST Math software games begin without language and symbol abstractions by posing math programs as purely…
Descriptors: Educational Games, Mathematics Education, Mathematics Instruction, Computer Software
Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny – Grantee Submission, 2019
Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players,…
Descriptors: Physics, Science Instruction, Educational Games, Educational Technology
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Nordin, Norazlilah Md.; Osman, Kamisah – Journal of Education in Science, Environment and Health, 2018
Inculcating collaborative problem solving (hereinafter CPS) skills to help develop students' knowledge, especially for problem solving (PS) involved in the subject of physics is of utmost importance in the 21st century. It was on such grounds that in the present study, physics PS learning was innovated by engaging students' generated animation…
Descriptors: Cooperative Learning, Problem Solving, Physics, Science Instruction
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Yuen, May-Chan; Koo, Ah-Choo; Woods, Peter C. – Turkish Online Journal of Educational Technology - TOJET, 2018
Video is a preferred medium of instruction over other media for learning about digital animation. However, there is lack of understanding of how and why students use video instructions for learning digital animation. The purpose of this study is to explore how learners use online videos for learning from the perspectives of Uses and Gratification…
Descriptors: Foreign Countries, Video Technology, Independent Study, Animation
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Chen, Zhi-Hong; Wang, Sheng-Chun – Educational Technology & Society, 2018
Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the development of emerging technologies (e.g., tangible technology), few studies have yet investigated how tangible technology can be used to combine with…
Descriptors: Animals, Man Machine Systems, Learning Processes, Attention
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Odrowaz-Coates, Anna – Education as Change, 2016
The author engages critical media education and norm-critical pedagogy to map out possible methods of critical engagement of students during interpretation of the pedagogical facets of "The Boxtrolls" (film--2014). The paper discusses rich analytical material that may be explored by employing "The Boxtrolls" story. The paper…
Descriptors: Films, Animation, Social Justice, Critical Theory
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Armour, William S.; Iida, Sumiko – Asia Pacific Journal of Education, 2016
Recent research into Japanese as a foreign language education has strongly emphasized the link between Japanese popular culture and learning Japanese. However, these studies have only targeted Japanese language learners in formal education contexts and have largely ignored those who are not studying Japanese or studying Japanese informally. This…
Descriptors: Foreign Countries, Japanese, Second Language Learning, Learning Motivation
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Wishart, J. M.; Wakley, G. – International Journal of Research & Method in Education, 2017
This paper reports an interdisciplinary research (IDR) initiative conducted by two lecturers from different university faculties who found they shared an interest in using animations to support teaching and learning. The research comprised an exploratory pilot to test the feasibility, and to explore the impact on learning, of having undergraduates…
Descriptors: Interdisciplinary Approach, Educational Research, Animation, Undergraduate Students
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Végh, Ladislav; Stoffová, Veronika – Informatics in Education, 2017
Algorithms are hard to understand for novice computer science students because they dynamically modify values of elements of abstract data structures. Animations can help to understand algorithms, since they connect abstract concepts to real life objects and situations. In the past 30-35 years, there have been conducted many experiments in the…
Descriptors: Teaching Methods, Animation, College Freshmen, Pretests Posttests
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Bulunuz, Nermin; Bulunuz, Mizrap – Online Submission, 2017
The intent of this research is to evaluate the use of a formative assessment probe about balance and torque. The lesson was conducted with 52, 11th grade students studying in two physics classes at a state high school. A formative assessment probe was used at both the beginning and end of the study. After the students' prior knowledge about…
Descriptors: Formative Evaluation, Grade 11, High School Students, Physics
Samosa, Resty C.; Vicente, Pia Lorraine E.; Rapada, Regine M.; Javier, Rachelle U.; Lansangan, Inicris Lorraine M. – Online Submission, 2021
This study aimed to investigate the development of the learners' story writing skills under the implementation of animated video story as innovation. This study provided various evidence on how the said innovation can help develop the learners' story writing skills. the grade three learners as well as the subject teachers and master teacher in the…
Descriptors: Story Telling, Video Technology, Writing Instruction, Writing Skills
Lin, Grace Hui Chin – Online Submission, 2021
This presentation suggests the international readers to apply YouTube (Albahlal, 2019; Jackman, 2019; Maziriri, 2020) as the auxiliary material for students. In the research of this study, university students cooperate to prove this point. The methodology of this project is by quantitative study and narratively qualitative study. In middle part of…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Teaching Methods
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Sun, He; Loh, Jieying; Charles Roberts, Adam – AERA Open, 2019
This study examined the role of the "animated eBook advantage" in child bilingual's Mandarin learning, which has tended to be examined in the acquisition of Germanic languages. With this aim, 102 4- to 5-year-old preschoolers in Singapore were assigned to one of four conditions: (a) animated eBooks (+sound+motion), (b) static eBooks with…
Descriptors: Animation, Books, Preschool Children, Motion
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Chen, Ming-Hsiu Mia – SAGE Open, 2019
This research focuses on elementary pupils' attitudes toward gender roles and the learning results from using two types of teaching materials, multimedia animation and a role-play transcript, based on the biographies of women in science, technology, and medicine. We selected two fifth-grade classes for the experiment, which was conducted during…
Descriptors: Biographies, Females, Grade 5, Elementary School Students
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Brosnan, Mark; Johnson, Hilary; Grawmeyer, Beate; Chapman, Emma; Benton, Laura – Journal of Autism and Developmental Disorders, 2015
There is equivocal evidence as to whether there is a deficit in recognising emotional expressions in Autism spectrum disorder (ASD). This study compared emotion recognition in ASD in three types of emotion expression media (still image, dynamic image, auditory) across human stimuli (e.g. photo of a human face) and animated stimuli (e.g. cartoon…
Descriptors: Autism, Pervasive Developmental Disorders, Psychological Patterns, Recognition (Psychology)
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