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Edwards, Raymond J. – 1971
This guidebook on minimum content for a study of probability and its applications was designed for the student who has mastered second-year algebra. Covered in this booklet are sample spaces; tree diagrams, permutations, combinations, probability concepts and applications; and game theory. The course goals and performance objectives are specified,…
Descriptors: Behavioral Objectives, Curriculum, Game Theory, Instruction
Iversen, Robert W. – 1971
The Maxwell International Development Simulation (MIDSIM) was designed to provide continuity and a realistic laboratory for a series of month-long seminars conducted by Syracuse University for Midcareer officials from the Agency for International Development. The seminars were designed to provide learning in three broad areas: Policy and Issues,…
Descriptors: Game Theory, International Organizations, Interpersonal Competence, Management Games
Bushey, William Edward – 1970
In order to investigate the use of strategies in a game-playing computer program, "Gammon," a computer program that plays Backgammon, was developed. It focuses on the play of a given strategy, as well as the process of strategy selection, and examines the concept of strategy as an integrating and driving force in the play of a game. A…
Descriptors: Artificial Intelligence, Computer Programs, Computers, Decision Making
O'Reilly, Desmond Vincent – 1971
Chapter 1 of this thesis provides definitions of terms used. Chapter 2 discusses role-playing, strategy games, and models. Chapter 3 explores the significance of games in child development. Chapter 4 relates the historical development of gaming and simulation. Chapter 5 focuses on advantages of simulations and games in education in terms of such…
Descriptors: Child Development, Educational Games, Game Theory, Geography Instruction
Peer reviewed Peer reviewed
Allen, Layman E.; And Others – Simulation and Games, 1978
Studies the extent to which the effectiveness of instructional gaming in learning specific mathematical ideas can be increased by incorporating devices that channel learners' attention upon those ideas. In particular, the effect of channeling attention by changing the method of scoring is explored. (Author/CMV)
Descriptors: Achievement Gains, Educational Games, Educational Research, Game Theory
Peer reviewed Peer reviewed
VanSickle, Ronald L. – Simulation and Games, 1978
Presents ten propositions for increasing the likelihood that simulation game participants will learn to make more adequate decisions as a result of game play. (CMV)
Descriptors: Concept Formation, Decision Making, Educational Games, Educational Principles
Gardner, Martin – Scientific American, 1978
Discusses areas where minimal sculpture and geometrical play overlap. (GA)
Descriptors: Art, Art Materials, Art Products, Game Theory
Peer reviewed Peer reviewed
Lederman, Linda Costigan; Ruben, Brent D. – Simulation and Games, 1978
Discussion of issues focuses on a bahavioral paradigm; the design of games and simulations consonant with the framework of that paradigm; and the simulation, Interact II, designed especially to operationalize that perspective. (CMV)
Descriptors: Communications, Decision Making, Evaluation Criteria, Game Theory
Findler, Nicholas V. – Scientific American, 1978
This familiar card game has interested mathematicians, economists, and psychologists as a model of decision-making in the real world. It is now serving as a vehicle for investigations in computer science. (Author/MA)
Descriptors: Computer Programs, Computer Science, Computers, Decision Making
Thiagarajan, Sivasailam – Simulation/Gaming, 1977
Four techniques for "extending" a game designed for small groups of less than six players to larger groups of 25 to 30 players. (Author)
Descriptors: Game Theory, Games, Grouping (Instructional Purposes), Large Group Instruction
Jones, John Alfred – Speech Teacher, 1973
Descriptors: Classroom Techniques, Communication Skills, Educational Games, Game Theory
Lovell, John P. – Viewpoints, 1973
Descriptors: Dramatic Play, Educational Games, Game Theory, Games
Thiagarajan, Sivasailam – Simulation/Gaming/News, 1973
A discription of GAMEgame which teaches various aspects of designing, adapting and evaluating instructional games and simulations. (Author)
Descriptors: Educational Games, Educational Media, Game Theory, Laboratory Training
Teather, D. C. B. – Programmed Learning and Educational Technology, 1973
Descriptors: Audiovisual Aids, Audiovisual Instruction, Educational Media, Evaluation
Bloomer, Jacquetta – Programmed Learning and Educational Technology, 1973
The meanings and interrelationships of simulation, gaming, programed learning and educational technology are considered. Three criteria are put forward for ascribing meanings to such terms. Gaming and simulation are found to have distinct but compatible properties. Program learning and educational technology are viewed as a process, not a product.…
Descriptors: Educational Media, Educational Objectives, Educational Technology, Game Theory
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