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Shi, Fuqian; Wei, Jincai – International Education Studies, 2008
In the current teaching activities on curriculum, teachers taught all kinds of computer language at the most of the time. Students also focus on a variety of examinations, but the real time to train students' independent software developing skill is very limited. This has resulted in the students only to copy other people's systems design ideas,…
Descriptors: Programming, Creative Thinking, Creative Development, Science Activities
Kafai, Yasmin B., Ed.; Heeter, Carrie, Ed.; Denner, Jill, Ed.; Sun, Jennifer Y., Ed. – MIT Press (BK), 2008
Ten years after the groundbreaking "From Barbie to Mortal Kombat" highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in "World of…
Descriptors: Foreign Countries, Expertise, Play, Topography
Smart Girls, Hard-Working Girls but Not yet Self-Assured Girls: The Limits of Gender Equity Politics
Dentith, Audrey – Canadian Journal of Education, 2008
Higher levels of girls and women's participation in targeted areas are widely apparent, particularly in affluent and middle-class sites. Here, we report on research with young middle and upper middle-class high school girls successfully enrolled in non-traditional advanced placement (AP) courses in mathematics, science, and computer programming in…
Descriptors: Advanced Placement, Females, Focus Groups, Sex Fairness
King, Michael A. – Journal of Information Technology Education, 2009
Business intelligence derived from data warehousing and data mining has become one of the most strategic management tools today, providing organizations with long-term competitive advantages. Business school curriculums and popular database textbooks cover data warehousing, but the examples and problem sets typically are small and unrealistic. The…
Descriptors: Strategic Planning, Problem Sets, Corporations, Statistics
Tosun, Nilgun; Sucsuz, Nursen; Yigit, Birol – Online Submission, 2006
The purpose of this research was to investigate the effects of the computer-assisted and computer-based instructional methods on students achievement at computer classes and on their attitudes towards using computers. The study, which was completed in 6 weeks, were carried out with 94 sophomores studying in formal education program of Primary…
Descriptors: Computer Assisted Instruction, Computer Attitudes, Academic Achievement, Preservice Teachers
Wilson, Brenda Cantwell – Journal of Educational Computing Research, 2006
A study analyzing survey results of more than 850 students enrolled in college computer courses was conducted. The survey included, among other things, questions about students' preferences for a programming assignment. The three choices given were examples of common types of programming assignments found in CS1 textbooks: an application to…
Descriptors: Textbooks, Programming, Assignments, Gender Differences
Nikirk, Martin – Techniques: Connecting Education and Careers, 2006
This article discusses a computer game design and animation pilot at Washington County Technical High School as part of the advanced computer applications completer program. The focus of the instructional program is to teach students the 16 components of computer game design through a team-centered, problem-solving instructional format. Among…
Descriptors: Vocational High Schools, Computers, Video Games, Animation
Hendry, David G. – Journal on Educational Resources in Computing, 2007
This article presents a project-based case study that was developed for students with diverse backgrounds and varied inclinations for engaging technical topics. The project, called History Places, requires that student teams develop a vision for a kind of digital library, propose a conceptual model, and use the model to derive a logical model and…
Descriptors: History, Case Studies, Student Projects, Teamwork
Holvikivi, Jaana – European Journal of Engineering Education, 2007
This paper aims at explaining the outcomes of information technology education for international students using anthropological theories of cultural schemas. Even though computer science and engineering are usually assumed to be culture-independent, the practice in classrooms seems to indicate that learning patterns depend on culture. The…
Descriptors: Learning Theories, College Students, Anthropology, Information Technology
Holt, Richard C. – 1994
This paper proposes an approach to introducing object-oriented concepts to high school computer science students using the Object-Oriented Turing (OOT) language. Students can learn about basic object-oriented (OO) principles such as classes and inheritance by using and expanding a collection of classes that draw pictures like circles and happy…
Descriptors: Computer Science Education, Educational Objectives, Foreign Countries, High Schools
Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center. – 1994
This training material provides the reader with information on the installation of and instruction in the use of the on-line Novell Netware V2.15 training software, and consists of an Instructor's Guide and Student Handouts. The instructor's guide includes the following sections: system requirements; installation; starting the tutorial; completing…
Descriptors: Computer Science Education, Computer Software, Courseware, Instructional Materials
Board, Raymond Acton – 1990
This thesis addresses problems from two areas of theoretical computer science. The first area is that of computational learning theory, which is the study of the phenomenon of concept learning using formal mathematical models. The goal of computational learning theory is to investigate learning in a rigorous manner through the use of techniques…
Descriptors: Algorithms, Computer Science, Computer Science Education, Higher Education
New York City Board of Education, Brooklyn, NY. – 1983
This curriculum guide outlines a course on computer literacy for junior or senior high school students reflecting the technology of the early 1980s. A chart shows computer literacy scope and sequence for students in kindergarten, grades 1-2, grades 3-6, and grades 7-9. Forty lessons for the intermediate grades and high school are then presented,…
Descriptors: Computer Literacy, Computer Peripherals, Computer Science Education, Curriculum Guides
Eisenstadt, Marc; And Others – 1981
These papers describe efforts toward the systematic improvement of a software environment called SOLO (Eisenstadt, 1978), which has been used with cognitive psychology students at the Open University in Great Britain and is geared towards the manipulation of assertional databases. The first paper, by Eisenstadt, Laubsch, and Kahney, provides an…
Descriptors: Computer Programs, Computer Science Education, Databases, Design Requirements
Peer reviewedMarsh, Herbert W.; And Others – Journal of Educational Psychology, 1975
The average of student evaluations for each section of a computer programming course correlated positively with the average of student performance on a standardized final examination. A multisection method, with randomized assignment of instructors to conditions, was used and an unconfounded comparison between feedback and nonfeedback conditions…
Descriptors: Academic Achievement, College Students, Computer Science Education, Feedback

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