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Green, Thomas F. – J Res Develop Educ, 1969
Proceedings of the Conference on "The Public Interest vis a vis Educational R & D, held at Airlie House, Warrenton, Virginia on July 16-17, 1969 with the cooperation of the U.S. Office of Education.
Descriptors: Educational Policy, Educational Research, Evaluation Methods, Game Theory
Braun, Ludwig; Friedland, James – 1973
Described is the population growth computer model "POP." This program is designed to allow a student with little mathematical background to explore various simple mathematical models of population growth. Student exercises revolve around the growth of a gypsy-moth population. Three variations of population modeling are included in POP:…
Descriptors: Computer Assisted Instruction, Ecology, Entomology, Environment
Wolff, Peter – 1966
An assessment of educational game playing in the classroom is presented. The assessment is based mainly on observations and reports of the game Empire (Educational Services Incorporated). In separate sections of the report, the author considers arrangements for game playing, the motivational appeal of educational games, and how and what children…
Descriptors: Educational Assessment, Educational Games, Elementary Secondary Education, Game Theory
Parks, Arlie Muller – 1975
The game design procedure outlined in this article assures the designer of an educational game which will help students to learn the material stated in the game's objectives and will provide the teacher with a means of testing the student's ability to meet those objectives. Steps involved in the design are: determining the behavioral objective or…
Descriptors: Behavioral Objectives, Communication (Thought Transfer), Educational Games, Educational Strategies
Steinwachs, Barbara – 1976
This revised list includes games/simulations for all age levels, though often most applicable at the secondary through adult levels. In her reviews of available products, the author limited her listings to those games/simulations which are useful for educational purposes and which focus directly on social concerns relative to urban and…
Descriptors: Bibliographies, Conservation Education, Environmental Education, Game Theory
Moskowitz, Herbert – 1973
This paper discusses MacCrimmon's general theoretical framework for collective decisions, reveals the modeling for collective decisions, and presents selected descriptive research in the general area of collective decisionmaking. The intent is to stimulate research or provide insight that could have practical implications for management…
Descriptors: Bayesian Statistics, Behavior Theories, Game Theory, Management Information Systems
Giammatteo, Michael C. – 1969
In 1967, the Northwest Regional Educational Laboratory sponsored a one-week workshop for 32 teachers from a semi-rural county, and a one-day workshop for 500 teachers from the same county, for the purpose of instructing the teachers in the use of simulation techniques for more effective classroom teaching. Several of those in attendance went on to…
Descriptors: Conflict Resolution, Decision Making, Game Theory, Learning Laboratories
Giammatteo, Michael C. – 1967
This paper, one of a series derived from techniques used in training student teachers, explores the process of manipulating the variables in a problem or conflict or challenge situation. Specifically, it explores interpersonal feelings, intrapersonal feelings and conflicts that occur when these two are not in harmony. The technique calls upon the…
Descriptors: Conflict Resolution, Decision Making, Game Theory, Games
Cruickshank, Donald R.; Broadbent, Frank W. – 1970
The purpose of this state-of-the-art paper is to provide an overview of simulation ("a representation of several variables in the same arrangement as they occur in a particular natural or artificial system"), particularly as it relates to the professional preparation of school personnel. After distinguishing between "simulation" and "simulation…
Descriptors: Design Requirements, Educational Research, Educational Technology, Game Theory
Lewis, Darrell R.; And Others – 1974
This publication was prepared to: (1) update and expand elementary, secondary, and college teacher's knowledge of materials on noncomputer-based games and simulations relating to the teaching of economics and corresponding social studies topics; (2) assist economic educators in developing criteria for evaluating the educational usefulness of…
Descriptors: Annotated Bibliographies, Economics, Economics Education, Educational Games
Turney, Michael L. – 1973
This dissertation explores the teaching/learning application which simulation-gaming has to offer journalism/mass communication educators. It proposes eight uses to which journalism/mass communication educators can put simulation-games and develops a series of generating principles, based on a broad concept of mass communication, which are…
Descriptors: Class Activities, Communication (Thought Transfer), Doctoral Dissertations, Game Theory
Chapman, S. C.; And Others – 1973
A computer-Based management game was designed as both an orientation and a training device for new department heads and others who might profit from a better understanding of some of the significant decision elements in the administration of an academic department. Each game participant serves in the same capacity and is required to make two…
Descriptors: Administrators, Decision Making, Decision Making Skills, Department Heads
Armstrong, R. H. R., Ed.; Taylor, John L.
The two major purposes of this book are to be an introduction to the development of instructional simulation systems in higher education and to provide a useful compendium of experimental simulation experience for those wishing to consider and utilize these and related techniques at the university level. Each paper attempts either to present a…
Descriptors: Decision Making, Educational Games, Game Theory, Games
Easterly, Jean L. – 1977
Simulation gaming is an instructional technique, uniquely suited to enhance the repertoire of the social studies teacher. As its name suggests, simulation is anything that recreates reality. A game, on the other hand, is an activity in which (1) participants agree to abide by a set of expectations in order to create an experience and (2)…
Descriptors: Decision Making, Educational Games, Game Theory, Individualized Instruction

Brewer, Garry D. – Simulation and Games, 1978
Discusses basic weaknesses and limitations of models, simulations, gaming, and other analytical and behavioral approaches to simplifying reality for understanding. The development and use of scenarios and the model builder's basic conceptions of the aspects of reality being analyzed are described for a one-person, computer-interactive, quasi-rigid…
Descriptors: Concept Formation, Game Theory, Group Behavior, Models