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Showing 616 to 630 of 818 results Save | Export
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Alschuler, Alfred; And Others – Simulation and Games, 1977
This article examines techniques for measuring developmental stages of self-knowledge, and internal problem-solving orientations for dealing with the external environment, concluding with implications for game and simulation courses designed for self-development. (MB)
Descriptors: Developmental Psychology, Discovery Processes, Educational Objectives, Educational Psychology
Martin, Allan – Simulation/Games for Learning, 1988
Outlines two traditions in the field of computer simulation, one focusing upon the character of the software within the computer, the other focusing upon the exercise outside the computer which the software is supporting. Topics discussed include mathematical modeling, gaming, information retrieval, decision monitoring, and applications in…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Decision Making
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Butler, Richard J.; And Others – Simulation and Games, 1988
Designed to determine whether research in simulation and gaming follows research design methodology and the degree to which research is directed toward learning outcomes measured by Bloom's taxonomy of educational objectives, this article examines studies reported in proceedings from the Association for Business Simulation and Experiential…
Descriptors: Educational Objectives, Game Theory, Learning Theories, Literature Reviews
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Cole, Steven G. – Journal of Personality and Social Psychology, 1972
Descriptors: Affective Behavior, Behavioral Science Research, College Students, Communication (Thought Transfer)
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Caldwell, Michel – Journal of Personality and Social Psychology, 1971
Descriptors: Behavior Patterns, Behavioral Science Research, Cognitive Processes, College Students
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Harvey, Jerry B.; Boettger, C. Russell – Journal of Applied Behavioral Science, 1971
This paper describes an experiment involving the use of laboratory education (Bradford, Gibb, & Benne, 1964; Bennis & Schein, 1965) and was designed on the assumption that improvement of communication in managerial workgroups enhances task effectiveness. (Author)
Descriptors: Business, Communication (Thought Transfer), Data Analysis, Game Theory
Jolley, Don M. – Parks and Recreation, 1976
The aim of recreation should be to provide an individual with relaxation and fun, not to engage in competition with the only goal that of winning a game. (JD)
Descriptors: Attitude Change, Citizen Participation, Community Benefits, Game Theory
Kamp, B. Dan – Journal of Counseling Services, 1976
Development and testing of the Park and Recreation Development Simulator (PARDS) are described with predictive implications of the game results. PARDS can be used as a continuing education tool for training professionals, thereby increasing knowledge of the field and acting as a simulation experience in occupations. (Author/HLM)
Descriptors: Career Choice, Career Counseling, Career Exploration, Educational Games
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Barua, Anitesh; And Others – Journal of Information Science, 1997
A game-theory approach to illustrating elements of organizational culture can help to achieve desirable information exchange by aligning individual and organizational goals. The game approach should involve the values of permanence, trust, teamwork, and credibility and should be combined with appropriate reward systems and parity in…
Descriptors: Credibility, Game Theory, Human Resources, Information Technology
Laveault, Dany; Corbeil, Pierre – Simulation/Games for Learning, 1990
Discussion of the impact of simulation games on learning focuses on a study of a college history course that compared game results with historical facts. A content analysis of the comparisons is presented, models of learning acquisition are discussed, and the learning stages that occur in a simulation game are described. (three references) (LRW)
Descriptors: Comparative Analysis, Content Analysis, Educational Games, Game Theory
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Boyd, William Lowe; And Others – Journal of Education Policy, 1994
Rational choice theory and its three branches (game theory, collective choice theory, and organizational economics) has altered the face of political science, sociology, and organizational theory. This chapter reviews rational choice theory, examines a small body of work that relies on the rational choice paradigm to study educational politics,…
Descriptors: Democracy, Economic Factors, Educational Policy, Elementary Secondary Education
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Scribner, Jay D.; And Others – Journal of Education Policy, 1994
Examines content themes in this special issue while simultaneously considering trends that may foreshadow new educational politics research directions. Questions the effects of playing-field conditions on reform persistence, explains how educational politics and policy games are played, and acknowledges the disillusionment prevalent in educational…
Descriptors: Bureaucracy, Educational Policy, Educational Trends, Elementary Secondary Education
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Sinclair, Christina – Teaching Elementary Physical Education, 2004
When played in their standard form, striking/fielding games are often a favorite among elementary students; yet they allow for only limited participation, which is contradictory to quality physical education. This article presents a sequence of lessons leading to Batter's Choice, a modified striking/fielding game, designed to maximize the…
Descriptors: Teaching Models, Physical Education, Skill Development, Psychomotor Skills
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Turner, Adrian P. – Teaching Elementary Physical Education, 2004
This article presents activities for developing striking/fielding concepts in modified cricket games. Though not as familiar to American children, cricket is emerging as the second (to soccer) most popular game in the world. The novelty of the skills provides an appropriate learning challenge for all students while reinforcing concepts and…
Descriptors: Physical Education, Elementary School Students, Team Sports, Psychomotor Skills
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Jones, Michael A. – PRIMUS, 2003
In 1945, Bronislaw Knaster proposed a procedure to divide any number of indivisible goods between a finite number of players requiring the players to place monetary values or bids on all of the goods. Often discussed in math for liberal arts courses that concentrate on contemporary applications of mathematics for non-major students, Knaster's…
Descriptors: Advanced Students, Game Theory, Calculus, Liberal Arts
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