NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations1
Showing 616 to 630 of 1,984 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Sara Willner-Giwerc; Chris Rogers; Kristen Wendell – International Journal of Designs for Learning, 2020
We describe a LEGO-compatible Internet of Things Technology (IoT) designed to enable elementary school students to learn about IoT by building their own smart, connected products. The Internet of Things is any network of physical devices that can share information over the internet. Using small, Wi-Fi enabled microprocessors, Grove sensors,…
Descriptors: Internet, Elementary School Students, Manipulative Materials, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Diego-Mantecón, Jose M.; Arcera, Óscar; Blanco, Teresa F.; Lavicza, Zsolt – International Journal for Technology in Mathematics Education, 2019
This paper shows an alternative to the traditional teaching approach, focusing on the application of a STE(A)M-based learning methodology. In particular, we present an engineering technology problem-solving approach to encourage and motivate the mathematics learning of high school students by promoting positive beliefs about this subject. We…
Descriptors: STEM Education, Problem Based Learning, Student Attitudes, Robotics
Peer reviewed Peer reviewed
Direct linkDirect link
Baroutsis, Aspa; White, Sonia L. J.; Ferdinands, Ella; Goldsmith, William; Lambert, Elizabeth – Australian Primary Mathematics Classroom, 2019
Computational thinking can be defined as "solving problems, designing systems, and understanding human behaviour, by drawing on the concepts fundamental to computer science" (Wing, 2006, p. 33). There are strong links between computational thinking associated with coding and mathematical thinking (Wing, 2006). The digital technologies…
Descriptors: Computation, Thinking Skills, Programming, Learner Engagement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tocu, Adrian; Beldiman, Iuliana; Cruceat, Alin; Butean, Alexandru – International Association for Development of the Information Society, 2019
This paper presents an ongoing development process for an experimental application that aims to train an inexperienced user to operate a mobile device and receive Augmented Reality (AR) guidelines for basic pick-and-place operations. The purpose of the presented work is to offer a learning environment for placing multiple physical tools in…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Educational Games
Editorial Projects in Education, 2024
Technology is transforming the way teachers teach and learn. This Spotlight explores innovative ways to leverage technology to enhance student engagement, personalize instruction, and prepare students for the future. From equitable access to technology and AI-powered tools to drone-based learning and adaptive learning platforms, these articles…
Descriptors: Educational Technology, Technology Uses in Education, Student Needs, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Xieling; Zou, Di; Xie, Haoran; Cheng, Gary; Liu, Caixia – Educational Technology & Society, 2022
With the increasing use of Artificial Intelligence (AI) technologies in education, the number of published studies in the field has increased. However, no large-scale reviews have been conducted to comprehensively investigate the various aspects of this field. Based on 4,519 publications from 2000 to 2019, we attempt to fill this gap and identify…
Descriptors: Artificial Intelligence, Educational Trends, Educational Technology, Bibliometrics
Peer reviewed Peer reviewed
Direct linkDirect link
Kidd, Jennifer; Kaipa, Krishnanand; Gutierrez, Kristie; Lee, Min Jung; Pazos, Pilar; Ringleb, Stacie I. – Journal of Pre-College Engineering Education Research, 2022
Ed+gineering, an NSF-funded program, adapted hands-on robotics instruction for online delivery in response to the COVID-19 pandemic. This qualitative multiple case study shares the experiences of participating education students in spring 2021 as they collaborated virtually with engineering students and fifth graders to engineer bioinspired robots…
Descriptors: COVID-19, Pandemics, Interpersonal Relationship, Education Majors
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Akgunduz, Devrim; Topalsan, Aysegul Kinik; Turk, Zeynep – Journal of Turkish Science Education, 2022
This study aimed to determine the perceptions of academics from different faculties and experts from non-governmental organizations, and Research & Development (R&D) centers of the concepts of STEM, innovation, entrepreneurship, industry 4.0, robotics, coding, maker, artificial intelligence, and their reflections on the daily life. In…
Descriptors: College Faculty, Teacher Attitudes, STEM Education, Entrepreneurship
Peer reviewed Peer reviewed
Direct linkDirect link
Zhan, Zehui; He, Guoqing; Li, Tingting; He, Luyao; Xiang, Siyu – Journal of Computer Assisted Learning, 2022
Background: Group size is one of the important factors that affect collaborative learning, however, there is no consensus in the literature on how many students should the groups be composed of during the problem-solving process. Objectives: This study investigated the effect of group size in a K-12 introductory Artificial Intelligence course by…
Descriptors: Cognitive Ability, High School Students, Cooperative Learning, Artificial Intelligence
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Aktas, Idris – Shanlax International Journal of Education, 2022
The purpose of this study is to identify research trends from 2011 to 2020 through bibliometric mapping and content analysis of articles on the use of technology in early childhood science education. Articles published between 2011 and 2020, identified through the Web of Science database, constituted the data for the research. For bibliometric…
Descriptors: Early Childhood Education, Science Instruction, Educational Research, Educational Trends
Karen Gay Hickenbottom – ProQuest LLC, 2022
As students' online learning opportunities continue to increase in higher education, students are choosing not to come back to campus in-person for a variety of personal, health, safety, and financial reasons. The growing use of video conferencing technology during the COVID-19 pandemic allowed classes to continue, but students reported a sense of…
Descriptors: Blended Learning, Learner Engagement, Telecommunications, Robotics
Peer reviewed Peer reviewed
Direct linkDirect link
Prinsloo, Paul; Slade, Sharon; Khalil, Mohammad – Journal of Research on Technology in Education, 2023
This article seeks to explore different combinations of human and Artificial Intelligence (AI) decision-making in the context of distributed learning. Distributed learning institutions face specific challenges such as high levels of student attrition and ensuring quality, cost-effective student support at scale using a range of technologies, such…
Descriptors: Decision Making, Algorithms, Artificial Intelligence, Cost Effectiveness
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Thomas Kennedy – Design and Technology Education, 2023
The purpose of this study was to explore the perceived sense of comfort and belonging of girl participants, aged 15-16, engaged within a school-based offering of the Marine Education Advanced Education (MATE) underwater remotely operated vehicle (ROV) program (MATE-ROV). MATE-ROV is a competition-based educational robotics (ER) program that can…
Descriptors: Females, Adolescents, Robotics, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Çinar, Murat; Tüzün, Hakan – Journal of Computer Assisted Learning, 2021
This study compares the effects of object-oriented and robot programming activities on programming achievement, abstraction, problem solving, and motivation. In the study, two consecutive experimental cases were conducted to examine the consistency of findings. The research sample comprises 81 tenth-grade students undergoing vocational secondary…
Descriptors: Vocational High Schools, High School Students, Grade 10, Robotics
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gallup, Jenn; Coffland, David; Schultz, Kyle – Educational Research: Theory and Practice, 2021
This paper presents a framework for implementing informal learning events through a multi-modal event. A specific example is provided using the Mars LEGO Robotics challenge during the global pandemic Novel-coronavirus-19 (COVID). Students in grades 4-6 typically develop Lego Mars Rovers and compete in a face-to-face large competition in three…
Descriptors: Learner Engagement, STEM Education, Multimedia Instruction, Informal Education
Pages: 1  |  ...  |  38  |  39  |  40  |  41  |  42  |  43  |  44  |  45  |  46  |  ...  |  133