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Jonas Bergman Ärlebäck; Lluís Albarracín – Teaching Mathematics and Its Applications, 2024
In this paper, we draw on recent research on so-called Fermi problems and situate the fundamental principles underlying this type of tasks and their use from a task design perspective. We use the models and modelling perspective on teaching and learning to elaborate on aspects related to the design of single-use, as well as sequences of, Fermi…
Descriptors: Problem Solving, Mathematics Education, STEM Education, Mathematical Models
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Ying Zhee Lim; Anna Che Azmi; Tuan Hock Ng – Journal of International Education in Business, 2024
Purpose: This study aims to extend the current literature on International Financial Reporting Standard (IFRS) teaching by examining the argument by Hodgdon et al. (2013) that arranging accounting prescriptions into the level of concept, principle and rules is helpful to students in comprehending the complex set of accounting standards. Besides,…
Descriptors: Teaching Methods, Business Administration Education, Accounting, Concept Teaching
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Heping Xie; Zongkui Zhou – Journal of Computer Assisted Learning, 2024
Background: Drawing is generally regarded as a promising learning strategy and has been explored in the touchscreen setting with different drawing modes. Although both a finger and a digital pencil can help individuals complete drawing activities effortlessly on touchscreen devices, there is no guarantee that they show the same effect on learning,…
Descriptors: Computer System Design, Visual Aids, Eye Movements, Freehand Drawing
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Marcela Pessoa; Marcia Lima; Fernanda Pires; Gabriel Haydar; Rafaela Melo; Luiz Rodrigues; David Oliveira; Elaine Oliveira; Leandro Galvao; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; Tayana Conte – IEEE Transactions on Learning Technologies, 2024
Game designers and researchers have sought to create gameful environments that consider user preferences to increase engagement and motivation. In this sense, it is essential to identify the most suitable game elements for users' profiles. Designers and researchers must choose strategies to classify users into predefined profiles and select the…
Descriptors: Educational Environment, Game Based Learning, Classification, Learner Engagement
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Aishwarya Ramachandran; Meg Schwellnus; Derek Gladwin; Ryan Derby-Talbot; Naoko Ellis – Discover Education, 2024
Empowering students and scholars to effectively address complex societal challenges frequently entails embracing unconventional pathways to foster transdisciplinary (TD) education. This empowerment is further facilitated by collaborative efforts supported by the TD experience. This paper examines one such initiative: a student-centered,…
Descriptors: Student Centered Learning, Doctoral Programs, Foreign Countries, Cooperative Learning
Jennifer Fielder – ProQuest LLC, 2024
Apprenticeship programs in North Carolina act as a crucial talent pipeline and economic development solution. These registered apprenticeships have also been proven to address many workforce challenges directly by matching well-trained, highly skilled, invested jobseekers to organizations choosing apprenticeship as an economic solution. Despite…
Descriptors: Apprenticeships, Program Effectiveness, Program Design, Best Practices
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Mohammadali Ashrafganjouei; Hamid Nadimi – International Journal of Technology and Design Education, 2024
Design teams often rely on precedents, but the impact of using the direct experience of a precedent on design behavior requires further investigation. To explore this impact, fifteen teams of master students of architecture participated in two design sessions: one without and the other with a previous experience of visiting an example. The…
Descriptors: Architectural Education, Masters Programs, Graduate Students, Building Design
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Joshua A. Price – Decision Sciences Journal of Innovative Education, 2024
As universities seek to innovate to meet the needs of students, compressed courses are becoming more prevalent. This study compares a compressed-format course to a traditional format course in economics that were each taught in the summer. Results indicate that student performance in a compressed course differs in meaningful ways. Effort-based…
Descriptors: Course Evaluation, Online Courses, Undergraduate Students, Minicourses
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Michele Jacobsen; Susan McKenney – Educational Technology Research and Development, 2024
Educational Design Research (EDR) employs a diverse range of methods to study learning, teaching, design, and technology--and new ones are shared in this special issue. We contend that a focus on methods inherently requires examination of the questions they are used to answer and the ways in which the resulting findings advance scientific…
Descriptors: Educational Research, Research Design, Research Methodology, Intervention
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Donald R. Bacon – Journal of Management Education, 2024
Hamdani et al. recently provided guidance for prospective authors on a wide range of issues encountered in quantitative research papers submitted for review at the "Journal of Management Education." Building on their insights, this essay focuses on experimental designs and provides more specific guidance and recommendations for…
Descriptors: Business Administration Education, Research Design, Educational Research, Journal Articles
Declan Andrew McClintock – ProQuest LLC, 2024
Serious games research shows that games can increase engagement and improve learning outcomes over traditional instruction, but the impact of specific elements of serious games has yet to be fully explored across many contexts. Additionally, many existing intervention studies omit the details of the game design and development theory that informed…
Descriptors: Outcomes of Education, Game Based Learning, Intervention, Design
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Christoph Beuthner; Bernd Weiß; Henning Silber; Florian Keusch; Jette Schröder – International Journal of Social Research Methodology, 2024
As our modern world has become increasingly digitalized, various types of data from different data domains are available that can enrich survey data. To link survey data to other sources, consent from the survey respondents is required. This article compares consent to data linkage requests for seven data domains: administrative data, smartphone…
Descriptors: Foreign Countries, Online Surveys, Data Collection, Informed Consent
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Xiaoman Wang; Matthew Schmidt; Albert Ritzhaupt; Jie Lu; Rui Tammy Huang; Minyoung Lee – Educational Technology Research and Development, 2024
The purpose of this study was to explore the competencies of those professionals working in the nascent area of Learning Experience Design (LXD). Following systematic procedures and inspiration from our conceptual framework of LXD that emphasizes knowledge, skill, and ability statements (KSA), we collected and coded N = 388 unique LXD job…
Descriptors: Learning Experience, Occupational Information, Job Analysis, Factor Analysis
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Yunjo An – Educational Technology Research and Development, 2024
Professional organizations and researchers in the field of instructional design and technology (IDT) have attempted to identify the competencies that IDT professionals should possess using a variety of methods, including a job announcement analysis, surveys, and interviews. While most of the previous studies identified the IDT competences based on…
Descriptors: Instructional Design, Information Technology, Competence, Curriculum Development
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Jinbo Tan; Kinshuk; Lei Wu – Educational Technology Research and Development, 2024
The role of creativity has been well recognized in wholesome development of children's personality and attitude. Among various approaches to foster creativity in children, design thinking (DT) has emerged as a significant approach. The study presented in this paper explores the implementation of DT into maker education to help K-12 students…
Descriptors: Design, Thinking Skills, Elementary Secondary Education, Creativity
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