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Collier, Catherine – 1996
This paper discusses the use of games, role playing, and simulation to teach English-as-a-Second-Language (ESL) learners, particularly to reinforce new knowledge or expand emerging knowledge and skills. An introductory section looks at game theory and the ways in which it can inform the construction of classroom activities. Distinctions are made…
Descriptors: Class Activities, Classroom Techniques, English (Second Language), Game Theory
Peer reviewed Peer reviewed
Fennessey, Gail M.; And Others – Simulation and Games, 1975
The article compares the relative effectiveness of teaching environmental education to high school students using conventional instruction, a simulation exercise, and a simulation game. (CD)
Descriptors: Conventional Instruction, Educational Games, Educational Media, Environmental Education
Peer reviewed Peer reviewed
Sigelman, Lee – Social Studies, 1974
The author discusses some disadvantages to simulation and gaming techniques. Instead he advocates and examines the educational advantages of student participation in real world field research. Included in the article is an example of a student attempting to live on the amount a person on welfare would receive. Further ideas for student field…
Descriptors: Educational Improvement, Field Experience Programs, Game Theory, Secondary Education
Taylor, John – 1985
Among various possible pedagogical approaches which favor the integration of an environmental dimension into educational processes, gaming and simulation seem particularly suitable to environmental education. Environmental games and simulations reproduce in a simplified and didactical manner the complex nature of concrete environmental problems.…
Descriptors: Conservation (Environment), Educational Games, Environmental Education, Game Theory
Pearce, W. Barnett – Speech Monographs, 1974
A concept of trust is presented which draws from game theory, credibility theories, and sensitivity training literatures. (CH)
Descriptors: Cognitive Processes, Communication (Thought Transfer), Credibility, Game Theory
McTavish, Jeanne – 1976
This paper begins by reviewing previous research concerning the external validity of mixed-motive games as models of international conflict, interpersonal behavior, and behavior in large-scale social dilemmas. Two further experiments are then described, both of which cast further doubt upon the usefulness of such games as models of any real-world…
Descriptors: Behavior Theories, Correlation, Game Theory, Group Activities
Emery, James C.; And Others – 1976
The Simulation and Gaming Project for Inter-Institutional Computer Networking is a joint effort on the part of EDUCOM and 18 participating institutions to investigate the role that computing networks might play in higher education and research. Central to the project is the development of a computer simulation model of a possible national network,…
Descriptors: Computer Oriented Programs, Educational Research, Futures (of Society), Game Theory
Caliguri, Joseph – Sch Counselor, 1969
Descriptors: Behavior Change, Behavior Problems, Black Students, Childrens Games
Hyman, Ronald T. – 1981
The use of simulation games is considered by which the college teacher addresses selected topics by having students engage in activities that approximate the realities of a social situation. Simulations offer a stimulus for examining theoretical models and their applicability to everyday social situations. The Prisoner's Dilemma is presented as an…
Descriptors: Affective Objectives, Cognitive Objectives, College Instruction, Criminology
Steward, W. C.; Menary, John A. – 1976
This report attempts to interrelate essential concepts in visual communication and gaming-simulation with problem solving and education in the fields of regional environmental planning, design, and community development. Use of these methodologies in educating the general public in regional planning topics is also covered. The use of visual or…
Descriptors: Communication (Thought Transfer), Community Development, Education, Environment
Friedland, James; Frishman, Austin – 1973
Described is the computer model "MALAR" which deals with malaria and its eradication. A computer program allows the tenth- to twelfth-grade student to attempt to control a malaria epidemic. This simulation provides a context within which to study the biological, economic, social, political, and ecological aspects of a classic world…
Descriptors: Biology, Computer Assisted Instruction, Computer Programs, Ecology
Abt, Clark C. – 1966
The author explores the utility of educational games in elementary and secondary social studies classes. Separate sections of the paper discuss types of games, similarities among formal games and social studies topics, educational game design, and examples, advantages, and limitations of educational games. Game playing in society is described as…
Descriptors: Decision Making, Educational Games, Elementary Secondary Education, Experiential Learning
Culbertson, Jack A.; And Others – 1968
This report describes an amendment to a simulation program for the training of practicing and prospective educational administrators. The amendment was designed to operationalize and test game theory formats that provide students with feedback on decisions made in the gamed simulations. Game theory instruments used in the amendment are described…
Descriptors: Administrative Problems, Conflict Resolution, Decision Making, Educational Administration
Hussain, K. M. – 1974
The use of games and gaming, which are simulated decision making, is examined in a paper addressed to the manager and administrator in higher education. Focus is on the use of games in situations of resource allocation for budgeting and long-range planning. Basic definitions and concepts are presented, followed by a discussion of the scope and…
Descriptors: Bibliographies, Computer Programs, Conference Reports, Decision Making
Wiles, David K. – 1976
The mathematical exercise of the the Prisoner's Dilemma is used to explore the issue of whether present models or paradigms of policy analysis cover the complete range of rational decision making. A review of the competing paradigms of the cybernetic concept, the analytic probability concept, and the cognitive categorization concept reveals…
Descriptors: Behavior Theories, Conceptual Schemes, Conflict Resolution, Decision Making
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