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Steinwachs, Barbara – 1974
This guide contains a selected list of urban, environmental, and social problem gaming/simulations. The games included in the list are suitable for a variety of age groups and educational purposes. The games are divided into categories based on the group that developed the game or simulation. The categories include games/simulations developed or…
Descriptors: Bibliographies, Conservation Education, Environmental Education, Game Theory
Ruben, Brent D.; Budd, Richard W. – 1975
This book provides a basic, interdisciplinary framework for thinking about human communication, and contains a collection of carefully selected and ordered experience-based learning activities designed to clarify the communication process. The 24 chapters cover aspects of communication in a number of disciplines, including anthropology, art,…
Descriptors: Communication (Thought Transfer), Game Theory, Group Dynamics, Higher Education
Cohen, Karen C. – 1970
The following report describes one teacher's use of the Consumer Game in a class of seventh grade students in a target area school. These students were not highly motivated and displayed poor attitudes toward school, and it was hoped that a game experience might interest them. Despite unusual administrative conditions, the game appears to have…
Descriptors: Attitudes, Consumer Economics, Consumer Education, Disadvantaged Youth
Gold, Benjamin Knox – 1966
With the rapid increase in number and size of junior colleges, administrators must take advantage of the decision-making tools already used in business and industry. This study investigated how these quantitative techniques could be applied to junior college problems. A survey of 195 California junior college administrators found that the problems…
Descriptors: Administrators, Decision Making, Doctoral Dissertations, Game Theory
Demak, Leonard S.; Dworkin, Leo – 1969
Simulation is another item in the teacher's bag of instructional tools. It is essentially a motivational device and must not be confused with role-playing. In simulation the individual plays himself in a situation, whereas in role-playing he performs what he interprets to be the demands of the role. There are many criticisms of the use of…
Descriptors: Educational Improvement, Educational Innovation, Educational Resources, Educational Theories
Lasoff, Edward M. – 1972
Designed for the student who has completed the geometry series in the Quinmester Program, this guidebook on minimum course content provides an investigation of challenging mathematical activities which are not usually developed in other mathematics courses. The content includes brainteasers, puzzles, and game theory. Overall course objectives are…
Descriptors: Behavioral Objectives, Curriculum, Game Theory, Instruction
Miller, Gerald R., Ed.; Simons, Herbert W., Ed. – 1974
This book suggests new approaches to the role played by communication in social conflict situations. In "A Transactional Paradigm of Verbalized Social Conflict," C. David Mortensen calls for a transactional approach to the study of communication and conflict. Fred Jandt's "Communication and the Simulation of Social Conflict" stresses the…
Descriptors: Communication (Thought Transfer), Game Theory, Higher Education, Institutions
Lewis, Darrell R.; Wentworth, Donald – 1971
This annotated bibliography, prepared primarily as a guide to elementary and secondary teachers, represents a substantial revision of a 1968 bibliography distributed by the Joint Council (ED 045 465). It is divided into seven parts. Part I is a selected listing of articles and references relating to the use of educational games and simulations in…
Descriptors: Annotated Bibliographies, Class Activities, Educational Games, Elementary Education
Forston, Robert F. – 1972
The author considers the current position of the Supreme Court on the First Amendment and the right of free speech. There are questions of distinction between what constitutes lawful or unlawful expressions of opinion, including the use of symbolic conduct, with respect to the communicator's intent, his effectiveness, and the clear and present…
Descriptors: Civil Disobedience, Civil Liberties, Demonstrations (Civil), Freedom of Speech
Kidder, Steven J.; Nafziger, Alyce W., Comp. – 1972
The Academic Games program (which aims at developing and testing simulation games for the schools) of the Center for Social Organization of Schools has sponsored this report of the proceedings of the National Gaming Council's Eleventh Annual Symposium. Sessions of the symposium considered simulations and games in education, management,…
Descriptors: Communication (Thought Transfer), Conference Reports, Curriculum Design, Educational Games
Gardner, Martin – Scientific American, 1978
Describes and illustrates the structure of different versions of Mobius bands called prismatic rings or twisted prisms. Different forms are mentioned, such as the one bent into circular shapes and the toroidal polyhedrons. (GA)
Descriptors: College Science, Game Theory, Games, Higher Education

Krulik, Stephen – Mathematics Teacher, 1977
Strategy games are used to expose teachers and their students to the techniques and strategies involved in true problem solving. (JT)
Descriptors: Elementary School Mathematics, Elementary Secondary Education, Game Theory, Instruction

Snider, Alfred C. – Journal of the American Forensic Association, 1984
Views gaming from a communication perspective. Reviews the major benefits of gaming and relates them specifically to academic debate. (PD)
Descriptors: Communication (Thought Transfer), Debate, Educational Games, Game Theory
Cowan, John; Morton, John – Programmed Learning and Educational Technology, 1973
MOCO, a game intended to improve the players' ability to identify the forces in the members of pin-jointed trusses, has been developed and tested. The paper describes the game and the test results. (Author)
Descriptors: Civil Engineering, Component Building Systems, Educational Games, Educational Theories

Heilizer, Fred; Cutter, Henry S. G. – Journal of General Psychology, 1971
Descriptors: Behavior Patterns, Behavioral Science Research, College Students, Decision Making