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Sigit, Diana Vivanti; Ristanto, Rizhal Hendi; Nurrismawati, Anisa; Komala, Ratna; Prastowo, Puji; Katili, Abubakar Sidik – Journal of Turkish Science Education, 2023
Ecological literacy (Eco literacy) along with creative thinking skills can be utilised to overcome environmental problems to achieve environmental sustainability. This research analyses the correlation between ecological literacy and students' creative thinking skills of environmental problems. The research method is quantitative with a…
Descriptors: Conservation (Environment), Ecology, Creative Thinking, Knowledge Level
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Lin, Chia-Yi – Gifted Education International, 2023
This study examined Cho's dynamic system model of creative problem-solving ability in a sample of 112 gifted and non-gifted students. The cluster analysis and t-test results indicated that students should be categorized into high and low performance groups. Students who scored three points or more across all attributes also had a higher likelihood…
Descriptors: Creativity, Problem Solving, Academic Ability, Academically Gifted
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Fahoum, Nardine; Pick, Hadas; Rainer, Shenhav; Zoabi, Dana; Han, Shihui; Shamay-Tsoory, Simone – Journal of Creative Behavior, 2023
The maintenance and escalation of intergroup conflicts have been explained by negative emotions and attitudes toward outgroup members. Considering that creative cognition entails the ability to generate diverse and new ideas, we sought to investigate whether creativity may contribute to overcoming negative emotions and attitudes associated with…
Descriptors: Creativity, Conflict, Intergroup Relations, Negative Attitudes
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Fischer, Silke; Barabasch, Antje – Empirical Research in Vocational Education and Training, 2023
Creativity is one of the most important skills in the 21st century student's toolkit and important to vocational education and training (VET). In the context of vocational teacher education, creativity has not yet played a significant role at universities. This is due in part to the fact that it is unclear what creativity means and how it is…
Descriptors: Creativity, Higher Education, Vocational Education, Teacher Education
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Ozlem Koray; Didem Boran – Science Insights Education Frontiers, 2023
This study examined the effect of using critical reading in scientific texts on students' academic achievement, sci-ence performance level and creativity. The study was conducted with 5th grade students in Eregli, Zonguldak during the 2017-2018 academic year. The study group consisted of a total of 34 students, 17 in the experimental group and 17…
Descriptors: Grade 5, Critical Reading, Science Instruction, Academic Achievement
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Miliou, Ourania; Angeli, Charoula – International Association for Development of the Information Society, 2023
In recent decades, the research community has focused on younger generations' technology readiness, known as The Digital Natives Debate. At the higher education level, this debate led to studies on the quality of digital technology use among undergraduate students. However, empirical investigations on how digital literacy programs can support…
Descriptors: Student Projects, Active Learning, Digital Literacy, Educational Quality
Nadine El-Awar – ProQuest LLC, 2023
As schools continue to focus on outcome-based instructional practices, less emphasis is placed on the creativity and reasoning necessary for students to become effective critical thinkers. As a result, students struggle to demonstrate creative problem-solving skills in the classroom. This study examines how the facilitation of an instructional…
Descriptors: Grade 7, Middle School Students, Science Instruction, Problem Solving
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I Gusti Putu Asto Buditjahjanto; Juki Irfansyah – Journal of Technology and Science Education, 2023
The use of computer applications as learning media has been widely used in the learning process. One such computer application is Augmented Reality. Augmented Reality has advantages in ease of use, media appeal, and mobility because it can be used on cell phones and tablets. Creative thinking is a skill that students need in solving problems in a…
Descriptors: Computer Simulation, Creative Thinking, Program Effectiveness, Academic Achievement
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Peyton High; Asmira Alagic – Journal of Chemical Education, 2023
This article describes the design and implementation of a sensors-based entrepreneurial-minded learning (EML) module in a large (>150 students) first-year General Chemistry II course. Students worked in groups create a novel sensor that solves an existing scientific problem or improves upon an existing sensor. Students proposed and explained…
Descriptors: Entrepreneurship, Chemistry, Science Instruction, Units of Study
Denis Dumas; Selcuk Acar; Kelly Berthiaume; Peter Organisciak; David Eby; Katalin Grajzel; Theadora Vlaamster; Michele Newman; Melanie Carrera – Grantee Submission, 2023
Open-ended verbal creativity assessments are commonly administered in psychological research and in educational practice to elementary-aged children. Children's responses are then typically rated by teams of judges who are trained to identify original ideas, hopefully with a degree of inter-rater agreement. Even in cases where the judges are…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
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Alexandra Rysulová – NORDSCI, 2023
Game jams, previously unexplored in education, involve interdisciplinary teams developing game prototypes rapidly. These events promote collaboration, diverse game development experiences, and innovative design. This paper examines game jams' educational potential, highlighting their role in cultivating technical prowess and vital soft skills like…
Descriptors: Game Based Learning, Soft Skills, 21st Century Skills, Interdisciplinary Approach
Angie L. Miller – Strategic National Arts Alumni Project, 2023
This article featuring SNAAP data was recently published in Creativity Research Journal. SNAAP research scientist, Angie Miller, at Indiana University Bloomington, used SNAAP data to explore whether exposure to creative coursework during one's time at their institution was able to predict several different career and arts involvement outcomes for…
Descriptors: Art Education, Undergraduate Students, Creativity, Creative Development
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Hovardas, Tasos; Zacharia, Zacharias; Xenofontos, Nikoletta; de Jong, Ton – Instructional Science: An International Journal of the Learning Sciences, 2022
We extended research on scaffolds for formulating scientific hypotheses, namely the Hypothesis Scratchpad (HS), in the domain of relative density. The sample comprised of secondary school students who used three different configurations of the HS: Fully structured, containing all words needed to formulate a hypothesis in the domain of the study;…
Descriptors: Computer Software, Science Process Skills, Hypothesis Testing, Secondary School Students
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Case, Adam – TechTrends: Linking Research and Practice to Improve Learning, 2022
This article presents an experimental first-year seminar that uses game-based learning to develop the creative problem-solving abilities of first-year college students at a mid-sized university. A discussion on how the computer game, "The Witness," was incorporated into the first-year seminar is given along with an overview of teaching…
Descriptors: Computer Games, Game Based Learning, Problem Solving, Creative Thinking
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Ings, Welby – International Journal of Art & Design Education, 2022
This article discusses some implications of working supportively with art and design students who manage mental health conditions in a postgraduate environment in a New Zealand University. The paper begins with a discussion of contesting research that considers relationships between highly creative thinkers and certain mental health conditions. It…
Descriptors: Foreign Countries, Mental Health, Art Education, Design
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