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Tahir, Rabail; Wang, Alf Inge – Electronic Journal of e-Learning, 2020
Educational games are now seen as effective learning tools. However, there is a gap in the literature regarding the core dimensions of Game-based learning (GBL) for comprehensive design, analysis, and evaluation due to inconsistent use of elements. The literature on GBL reports an extensive diversity of elements used for the design and evaluation…
Descriptors: Educational Games, Game Based Learning, Instructional Design, Instructional Material Evaluation
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Goktepe Yildiz, Sevda; Ozdemir, Ahmet Sukru – International Journal of Technology and Design Education, 2020
The spatial ability is defined as the combination of some abilities such as imagining the movements of objects, mental rotation, and spatial transformations. Students' spatial abilities can be enhanced through specific education programs. This study investigated the effects of engineering design-based instruction on spatial abilities of 8th grade…
Descriptors: Spatial Ability, Middle School Students, Grade 8, Engineering
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Wargo, Jon M.; Alvarado, Jasmine – Literacy, 2020
A pedagogical perspective for rendering ways of knowing, being and being known, "making" and the larger maker movement are shaping contemporary educational places, practices and discourses. Despite these advances, its intersection with early literacy and childhood education are nascent. Thinking with theories of multiliteracies and…
Descriptors: Design, Emergent Literacy, Early Childhood Education, Multiple Literacies
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Warr, Melissa; Mishra, Punya; Scragg, Ben – Educational Technology Research and Development, 2020
Theoretical work is essential to the progress of any discipline. Theories, models, and frameworks are underdetermined representations of a phenomenon that help us understand and take action in a domain. However, the field of learning design and technology (LDT) has traditionally struggled with developing a solid theoretical foundation that is…
Descriptors: Instructional Design, Educational Technology, Educational Theories, Problem Based Learning
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Meriläinen, Mikko; Aurava, Riikka; Kultima, Annakaisa; Stenros, Jaakko – International Journal of Game-Based Learning, 2020
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in recent years. The phenomenon has attracted the attention of scholars interested in education and learning, and the potential of game jams has been studied in various ways. Increasingly, game jams have come to be viewed as a site for learning. They…
Descriptors: Video Games, Design, Educational Games, STEM Education
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Ashton, Emily Johanna; Mah, Kai Wood; Rivers, Patrick Lynn – Journal of Curriculum Studies, 2020
From Froebel and the constructivists's early educational theories to more recent posthumanist thinking, early childhood development (ECD) has been understood to be optimal when it occurs at the level of senses and bodies. 'Integration' discourses prevalent in ECD educational policy and curriculum debates have pointed towards sensing bodies in…
Descriptors: Foreign Countries, Early Childhood Education, Child Development, Educational Environment
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Sowell, Shaun M.; Hunter, Quentin; Richey, Katelyn Gosnell; Baxter, Christopher – Professional School Counseling, 2020
School counselors are tasked with many activities, including demonstrating the effectiveness of interventions they use with students. The American School Counselor Association recommends that school counselors include assessment, appraisal, and evaluation of delivery and program management in their school counseling program. Single-case research…
Descriptors: School Counselors, Intervention, Program Effectiveness, Program Evaluation
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Osman, Sharifah; Mohammad, Shahrin; Abu, Mohd Salleh; Mokhtar, Mahani – Journal of Civil Engineering Education, 2020
The heart of engineering lies in problem solving. Critical thinking and mathematical thinking are inexorably linked and indispensable in complex engineering problem solving. However, the preparedness of prospective engineers in terms of having the required skills to face future challenges in the engineering workplace is still questionable and…
Descriptors: Foreign Countries, Civil Engineering, Critical Thinking, Mathematical Logic
Foundation for Excellence in Education (ExcelinEd), 2020
Tax-credit scholarships (TCS) are among the fastest growing education choice programs. These programs incentivize individuals and businesses to donate to nonprofit organizations that provide tuition scholarships to eligible students. In exchange for their donations, donors receive a tax credit from the state--ideally a 100 percent,…
Descriptors: Tax Credits, Scholarships, Program Effectiveness, Academic Achievement
Crawford, William J. – TESOL Press, 2020
Which components of grammar teaching--accuracy, meaningfulness, and appropriateness--are you the least comfortable including in your classroom activities? This Reflective Question and many others await your discussion and analysis in this revised edition of TESOL Press's best-selling "Teaching Grammar," which explores different…
Descriptors: Grammar, Teaching Methods, Second Language Instruction, English (Second Language)
Kaplan, Avi; Cromley, Jennifer; Perez, Tony; Dai, Ting; Mara, Kyle; Balsai, Michael – Grantee Submission, 2020
In this commentary, we complement other constructive critiques of educational randomized control trials (RCTs) by calling attention to the commonly ignored role of context in causal mechanisms undergirding educational phenomena. We argue that evidence for the central role of context in causal mechanisms challenges the assumption that RCT findings…
Descriptors: Context Effect, Educational Research, Randomized Controlled Trials, Causal Models
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Olimpio, Anara; Notargiacomo, Pollyana – International Association for Development of the Information Society, 2020
The article analyzes the success of interactive methods for evaluating digital tools and digital games with a focus on usability. To do so, it maps out the game's heuristic evaluations of usability, called playability. In this context, a bibliographic review was performed, seeking to encompass the most prominent authors as well as the articles…
Descriptors: Educational Games, Usability, Evaluation, Design
Morrisette, Jennifer Margaret – ProQuest LLC, 2020
To overcome the inherent complexities of planning and implementing effective online learning experiences at scale, it has been suggested that design-thinking tools and practices can be leveraged by faculty and collaborative support staff (e.g., instructional designers). However, little is known about what design-thinking approaches are perceived…
Descriptors: Online Courses, Curriculum Development, Curriculum Implementation, Instructional Design
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Grigore, Mihaela Carmen; Ionescu, Sorin; Stefan, Doina Marina – International Association for Development of the Information Society, 2020
Resource allocation has become an activity with high criticality and impact on product delivery, going to transformation into a process involving multiple stakeholders. The purpose of this paper is to present the results of a PhD research with defined resource allocation diagram, process and subprocesses, based on previous work results analysis…
Descriptors: Resource Allocation, Visual Aids, Program Administration, Online Surveys
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Cunningham, Christine M.; Lachapelle, Cathy P.; Brennan, Robert T.; Kelly, Gregory J.; Tunis, Chris San Antonio; Gentry, Christine A. – Journal of Research in Science Teaching, 2020
The Framework for K-12 Science Education and the Next Generation Science Standards propose that students learn core ideas and practices related to engineering as well as science. To do so, students will need high-quality curricular materials designed to meet these goals. We report an efficacy study of an elementary engineering curriculum,…
Descriptors: Engineering, Curriculum Design, Elementary School Students, Elementary School Science
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