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Rushton, Nicky; Vitello, Sylvia; Suto, Irenka – Research Matters, 2021
It is important to define what an error in a question paper is so that there is a common understanding and to avoid people's own conceptions impacting upon the way in which they write or check question papers. We carried out an interview study to investigate our colleagues' definitions of error. We found that there is no single accepted definition…
Descriptors: Definitions, Tests, Foreign Countries, Problems
Myszkowski, Nils; Storme, Martin – Journal of Creative Behavior, 2021
Fluency tasks are among the most common item formats for the assessment of certain cognitive abilities, such as verbal fluency or divergent thinking. A typical approach to the psychometric modeling of such tasks (e.g., "Intelligence," 2016, 57, 25) is the Rasch Poisson Counts Model (RPCM; "Probabilistic models for some intelligence…
Descriptors: Creative Thinking, Cognitive Measurement, Test Items, Difficulty Level
Kwon, Kyungbin; Cheon, Jongpil; Moon, Hyunchang – Education and Information Technologies, 2021
As computational thinking (CT) gains more attention in K-16 education, problem-solving has been more emphasized as a core competency that can be found across various domains. To develop an evaluation framework that reveals students' problem-solving competency, this study examined solutions for the Bebras Computing Challenge which requires students…
Descriptors: Problem Solving, Competence, Computation, Thinking Skills
Castro-Alonso, Juan C.; de Koning, Bjorn B.; Fiorella, Logan; Paas, Fred – Educational Psychology Review, 2021
Researchers of cognitive load theory and the cognitive theory of multimedia learning have identified several strategies to optimize instructional materials. In this review article we focus on five of these strategies or solutions to problematic instructional designs in multimedia learning: (a) the multimedia principle (use visualizations and…
Descriptors: Instructional Materials, Cognitive Processes, Difficulty Level, Multimedia Instruction
Abbott, Heather; Taber, Christopher – Journal of Physical Education, Recreation & Dance, 2021
Through this article coaches will learn how to collect rating of perceived exertion (RPE), interpret RPE data, and use it to make informed decisions about training load. Therefore, the purpose of this article is to explore the implementations of RPE and explain practical outcomes relating to load management and ultimately training effectiveness.
Descriptors: Athletes, Physical Activity Level, Athletics, Physical Education
Soonri Choi; Soomin Kang; Kyungmin Lee; Hongjoo Ju; Jihoon Song – Contemporary Educational Technology, 2024
This study proposes that the gestures of an agent tutor in a multimedia learning environment can generate positive and negative emotions in learners and influence their cognitive processes. To achieve this, we developed and integrated positive and negative agent tutor gestures in a multimedia learning environment directed by cognitive gestures.…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Cognitive Processes, Difficulty Level
Xueye Yan; Peng Peng; Yuting Liu – Grantee Submission, 2024
Mayer (2017, 2020) proposed three major design features of computer-assisted instructions (CAI) within the Cognitive Theory of Multimedia Learning: reducing extraneous processing (i.e., excluding irrelevant content), managing essential processing (i.e., focusing on the complex but essential learning materials), and fostering generative processing…
Descriptors: Computer Assisted Instruction, Reading Instruction, Instructional Design, Reading Difficulties
Xiao-Fan Lin; Seng Yue Wong; Wei Zhou; Weipeng Shen; Wenyi Li; Chin-Chung Tsai – International Journal of Science and Mathematics Education, 2024
Research evidence indicated that a specific type of augmented reality-assisted (AR-assisted) science learning design or support might not suit or be effective for all students because students' cognitive load might differ according to their experiences and individual characteristics. Thus, this study aimed to identify undergraduate students'…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Foreign Countries
Capturing Movement: A Tablet App, "Geometry Touch," for Recording Onscreen Finger-Based Gesture Data
Stoo Sepp; Sharon Tindall-Ford; Shirley Agostinho; Fred Paas – IEEE Transactions on Learning Technologies, 2024
This article presents a novel digital method of capturing finger-based gestures on touchscreen devices for the purpose of exploring tracing gestures in educational research. Given that tracing has been found to support cognition, learning, and problem solving in educational settings, data related to the performance of these gestures are…
Descriptors: Computer Oriented Programs, Tablet Computers, Data Collection, Problem Solving
Yoshiki Fujiwara; Hiroyuki Shimada – Language Acquisition: A Journal of Developmental Linguistics, 2024
The goal of this paper is to tease apart two approaches to the source of children's consistent scope assignment in negative sentences containing logical connectives: the Semantic Subset Principle and the Semantic Subset Maxim. Previous developmental work has observed that four- to six-year-old children across languages have difficulty with…
Descriptors: Semantics, Language Acquisition, Form Classes (Languages), Morphemes
Kristin Herman; Miguel Ramlatchan; Ross Herman – TechTrends: Linking Research and Practice to Improve Learning, 2024
Over the past decade, geospatial technologies have emerged as a tool for developing spatial reasoning and cognitive processes. While the foundational Learning to Think Spatially report from the National Research Center (2006) launched research into the use of geospatial technologies in isolation, more recently, cloud-based simulation software have…
Descriptors: Geographic Information Systems, Spatial Ability, Computer Simulation, Instructional Design
Colm P. Murphy; Oliver R. Runswick; N. Viktor Gredin; David P. Broadbent – Cognitive Research: Principles and Implications, 2024
In sport, coaches often explicitly provide athletes with stable contextual information related to opponent action preferences to enhance anticipation performance. This information can be "dependent" on, or "independent" of, dynamic contextual information that only emerges during the sequence of play (e.g. opponent positioning).…
Descriptors: Information Sources, Team Sports, Expectation, Athletes
Javier Del Olmo-Muñoz; Pascual D. Diago; David Arnau; David Arnau-Blasco; José Antonio González-Calero – ZDM: Mathematics Education, 2024
This research, following a sequential mixed-methods design, delves into metacognitive control in problem solving among 5- to 6-year-olds, using two floor-robot environments. In an initial qualitative phase, 82 pupils participated in tasks in which they directed a floor robot to one of two targets, with the closer target requiring more cognitive…
Descriptors: Elementary School Students, Metacognition, Robotics, Computer Simulation
Li Dong – Reading and Writing: An Interdisciplinary Journal, 2024
Within the context of Chinese university education, effective communication in the field of second language writing heavily relies on lexical complexity, yet the role of writing feedback perception in relation to lexical complexity remains elusive. This study introduces a comprehensive writing feedback perception model encompassing perceptions of…
Descriptors: Foreign Countries, College Students, Feedback (Response), Writing Instruction
J. Yeeles; E. Whiteside; C. Haeusler; J. Donovan; S. Myer – Journal of Further and Higher Education, 2024
A foundational understanding of the biosciences underpins most undergraduate programmes of study that lead to a career in the healthcare professions. The study of bioscience subjects including anatomy, physiology, microbiology and biochemistry has been reported to be challenging for a subset of these students with many students reporting negative…
Descriptors: Nursing Education, Allied Health Occupations Education, Allied Health Personnel, Attitudes