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Alex Kourchev – AERA Online Paper Repository, 2024
This study explores different conceptualizations of creativity within an educational setting, using textual coding and network mapping on data from a creativity-focused course. Two primary conceptualizations emerged: the Freedom-Possession and Playful-Adaptation conceptualizations. Each was associated with unique practices and elements of the…
Descriptors: Creativity Tests, Creativity, Creative Thinking, Creative Activities
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Sukatiman; Ida Nugroho Saputro; Mochamad Kamil Budiarto – Journal on Efficiency and Responsibility in Education and Science, 2024
Enhancing 21st-century skills, such as creative thinking, is crucial and can be stimulated by integrating Information and Communication Technology (ICT) in the learning process. Therefore, this research aims to evaluate the effectiveness of an Articulate-based mobile application in helping students improve their creative thinking skills. The…
Descriptors: Handheld Devices, Educational Technology, Creative Thinking, Skill Development
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Wanqing, Su; Tianyu, Zhao; Zhichong, Zou; Jian, Kang; Jianhua, Su – Interactive Learning Environments, 2020
Building a highly efficient environment for creative thinking has always been the core goal of a university's environmental research. However, previous studies show that there remains a lack of a subjective understanding of the relationship between physical space and creativity in universities. This study offers insights into the structure and…
Descriptors: Foreign Countries, Grounded Theory, Universities, Campuses
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Lim, Cheolil; Han, Hyeongjong – Asia Pacific Education Review, 2020
This study examined three cases in which an online support system was utilized to enhance creative problem solving (CPS) in a higher education setting. This study aimed to review instructional design strategies that allow the integration of an online support system into a university course. Creativity, which is defined as the ability to generate a…
Descriptors: Instructional Design, Problem Solving, Higher Education, Creative Thinking
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Guggemos, Josef; Seufert, Sabine; Román-González, Marcos – Technology, Knowledge and Learning, 2023
Computational thinking (CT) is an important 21st-century skill. This paper aims at more useful CT assessment. Available evaluation instruments are reviewed; two generally accepted CT evaluation tools are selected for a comprehensive CT assessment: the CTt, a performance test, and the CTS, a self-assessment instrument. The sample comprises 202 high…
Descriptors: Computation, Thinking Skills, 21st Century Skills, Evaluation Methods
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Sigit, Diana Vivanti; Ristanto, Rizhal Hendi; Nurrismawati, Anisa; Komala, Ratna; Prastowo, Puji; Katili, Abubakar Sidik – Journal of Turkish Science Education, 2023
Ecological literacy (Eco literacy) along with creative thinking skills can be utilised to overcome environmental problems to achieve environmental sustainability. This research analyses the correlation between ecological literacy and students' creative thinking skills of environmental problems. The research method is quantitative with a…
Descriptors: Conservation (Environment), Ecology, Creative Thinking, Knowledge Level
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Lin, Chia-Yi – Gifted Education International, 2023
This study examined Cho's dynamic system model of creative problem-solving ability in a sample of 112 gifted and non-gifted students. The cluster analysis and t-test results indicated that students should be categorized into high and low performance groups. Students who scored three points or more across all attributes also had a higher likelihood…
Descriptors: Creativity, Problem Solving, Academic Ability, Academically Gifted
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Fischer, Silke; Barabasch, Antje – Empirical Research in Vocational Education and Training, 2023
Creativity is one of the most important skills in the 21st century student's toolkit and important to vocational education and training (VET). In the context of vocational teacher education, creativity has not yet played a significant role at universities. This is due in part to the fact that it is unclear what creativity means and how it is…
Descriptors: Creativity, Higher Education, Vocational Education, Teacher Education
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Ozlem Koray; Didem Boran – Science Insights Education Frontiers, 2023
This study examined the effect of using critical reading in scientific texts on students' academic achievement, sci-ence performance level and creativity. The study was conducted with 5th grade students in Eregli, Zonguldak during the 2017-2018 academic year. The study group consisted of a total of 34 students, 17 in the experimental group and 17…
Descriptors: Grade 5, Critical Reading, Science Instruction, Academic Achievement
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Miliou, Ourania; Angeli, Charoula – International Association for Development of the Information Society, 2023
In recent decades, the research community has focused on younger generations' technology readiness, known as The Digital Natives Debate. At the higher education level, this debate led to studies on the quality of digital technology use among undergraduate students. However, empirical investigations on how digital literacy programs can support…
Descriptors: Student Projects, Active Learning, Digital Literacy, Educational Quality
Nadine El-Awar – ProQuest LLC, 2023
As schools continue to focus on outcome-based instructional practices, less emphasis is placed on the creativity and reasoning necessary for students to become effective critical thinkers. As a result, students struggle to demonstrate creative problem-solving skills in the classroom. This study examines how the facilitation of an instructional…
Descriptors: Grade 7, Middle School Students, Science Instruction, Problem Solving
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I Gusti Putu Asto Buditjahjanto; Juki Irfansyah – Journal of Technology and Science Education, 2023
The use of computer applications as learning media has been widely used in the learning process. One such computer application is Augmented Reality. Augmented Reality has advantages in ease of use, media appeal, and mobility because it can be used on cell phones and tablets. Creative thinking is a skill that students need in solving problems in a…
Descriptors: Computer Simulation, Creative Thinking, Program Effectiveness, Academic Achievement
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Peyton High; Asmira Alagic – Journal of Chemical Education, 2023
This article describes the design and implementation of a sensors-based entrepreneurial-minded learning (EML) module in a large (>150 students) first-year General Chemistry II course. Students worked in groups create a novel sensor that solves an existing scientific problem or improves upon an existing sensor. Students proposed and explained…
Descriptors: Entrepreneurship, Chemistry, Science Instruction, Units of Study
Denis Dumas; Selcuk Acar; Kelly Berthiaume; Peter Organisciak; David Eby; Katalin Grajzel; Theadora Vlaamster; Michele Newman; Melanie Carrera – Grantee Submission, 2023
Open-ended verbal creativity assessments are commonly administered in psychological research and in educational practice to elementary-aged children. Children's responses are then typically rated by teams of judges who are trained to identify original ideas, hopefully with a degree of inter-rater agreement. Even in cases where the judges are…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
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Alexandra Rysulová – NORDSCI, 2023
Game jams, previously unexplored in education, involve interdisciplinary teams developing game prototypes rapidly. These events promote collaboration, diverse game development experiences, and innovative design. This paper examines game jams' educational potential, highlighting their role in cultivating technical prowess and vital soft skills like…
Descriptors: Game Based Learning, Soft Skills, 21st Century Skills, Interdisciplinary Approach
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