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Peer reviewedHannafin, Michael J. – Educational Technology, Research and Development, 1992
Reviews the evolution of instructional systems design and computer-based learning environments, focusing on the effects of technological advances. Classification of learning environments is discussed in the context of the dimensions of scope (macrolevel or microlevel), user activity (generative or mathemagenic), educational activity (goal-directed…
Descriptors: Computer Assisted Instruction, Computer System Design, Educational Environment, Educational Technology
de Moura Guimaraes, Angelo; Dias, Reinildes – Simulation/Games for Learning, 1992
The HyperCard-based computer-assisted instructional environment described--called the Virtual Computer (VC)--uses simulation to help learners acquire basic concepts about the functioning of computers. Discussion of the instructional design of the program includes Elaboration Theory, four learning phases, use of metaphors and analogies, other…
Descriptors: Computer Assisted Instruction, Computer Simulation, Hypermedia, Instructional Design
Ambrose, David W. – Educational Technology, 1991
Reviews relevant scholarly literature on hypermedia from two perspectives: (1) an analysis of hypermedia in terms of learning theory; and (2) the implications of several characteristics of hypermedia for instructional designers, including its impact on learner control, concept development, and collection of data on student performance. Research…
Descriptors: Academic Achievement, Concept Formation, Data Collection, Hypermedia
Peer reviewedKunz, Gunnar C.; And Others – Learning and Instruction, 1992
Self-regulation of 32 college students learning from instructional texts was studied through computer display and online assessment of self-regulatory activities. Online measures of self-regulation were associated with both text comprehension and knowledge applications, but offline verbal reports on self-regulation activities did not correlate…
Descriptors: College Students, Computer Assisted Instruction, Correlation, Higher Education
Wiseman, Anne – Guidelines, 1990
Suggestions for using learner-generated instructional materials in language classrooms are offered. Five criteria serve as a basis for ideas: authenticity, relevance, satisfaction, immediacy, and completeness. Learner-generated materials solve the problems of lack of resources and lack of student motivation. (Contains seven references.) (LB)
Descriptors: Class Activities, English (Second Language), Foreign Countries, Instructional Materials
Peer reviewedBurke, Patricia A.; Etnier, Jennifer L.; Sullivan, Howard J. – Journal of Educational Computing Research, 1998
Describes a study of fifth graders that examined the effects of learner control and navigational aids on performance in a hypermedia instructional program. Results indicated that students who moved freely within the program and had access to navigational aids, interacted more with the program and achieved higher performance on posttests.…
Descriptors: Academic Achievement, Computer Assisted Instruction, Courseware, Grade 5
Peer reviewedvan Biljon, Judy A.; Tolmie, C. Janse; du Plessis, Johan P. – Computers & Education, 1999
Discussion of ICAE (Intelligent Computer Aided Education) systems focuses on Magix, a prototype ICAE system for use in problem-based learning in linear mathematics for 10- to 12-year olds. The system integrates the principles of constructivism, user-driven interaction, knowledge-based systems, and metacognition. (Author/LRW)
Descriptors: Constructivism (Learning), Expert Systems, Intelligent Tutoring Systems, Intermediate Grades
Peer reviewedMartin, Nancy K. – Middle School Journal, 1997
Discusses the need to balance student-oriented instruction with student-oriented classroom management. Explores six reasons teachers frequently give for their reluctance to implement a student-oriented classroom. (JPB)
Descriptors: Classroom Environment, Classroom Techniques, Learner Controlled Instruction, Middle School Students
Shin, Minhee – Educational Technology, 1998
Defines the components of self-regulation ability--learners' ability to participate actively in their learning: as strategic knowledge, self-efficacy, ownership, mastery orientation, and self-reflection. Presents guidelines for promoting self-regulation ability through instructional design that incorporates these components. (AEF)
Descriptors: Active Learning, Cognitive Development, Guidelines, Independent Study
Nussbaum, Gary – Zip Lines: The Voice for Adventure Education, 1996
An experiential practitioner discusses the foundations of his ethical perspective on challenge by choice--participant choice within adventure activities. These foundations include existential and experiential philosophy, leisure theory, and the adventure-based counseling model. The ethics of choice and informed consent is discussed in relation to…
Descriptors: Adventure Education, Educational Philosophy, Ethics, Existentialism
Peer reviewedPrestera, Gustavo E.; Moller, Leslie A. – Quarterly Review of Distance Education, 2001
Suggests that asynchronous distance learning environments are best accomplished by establishing virtual learning communities, which break down traditional instructor-as-transmitter, learner-as-receiver roles and instead promote a more learner-driven environment. Instructional strategies for facilitating online distance learning are identified, and…
Descriptors: Computer Assisted Instruction, Distance Education, Educational Development, Educational Environment
Peer reviewedTobin, Joseph – Journal of Adolescent & Adult Literacy, 2001
Discusses why the Japanese term "otaku" (an obsession with the information exchanged via computers) is preferable to the American term "geek." Discusses a set of pedagogical beliefs and practices that geeks and otaku have in common, which are the antithesis of those of the typical U.S. high school. (SR)
Descriptors: Active Learning, Discovery Learning, Informal Education, Instructional Effectiveness
Dede, Chris – Learning & Leading with Technology, 1996
Describes four forms of expression that are reshaping traditional distance education into a new instructional model: (1) "knowledge webs," which enable distributed access to information; (2) virtual communities as a complement to face-to-face interactions; (3) synthetic environments, which focus on learning-by-doing; and (4) sensory…
Descriptors: Access to Information, Distance Education, Educational Development, Educational Technology
Peer reviewedTricot, A.; Pierre-Demarcy, C.; El Boussarghini, R. – Journal of Computer Assisted Learning, 2000
Examines the issue of help devices for students in hypermedia environments according to the learning context and cognitive processes involved. Describes three main types of learning situations--learning-by-doing, learning-by-instruction, learning-by-exploring--and explores the main cognitive processes involved in them. Discusses specific types of…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Courseware, Educational Environment
Saba, Farhad, Ed. – Distance Education Report, 2000
Suggests that distance education advocates and critics alike should learn that responding to learners' needs for independent learning is a fundamental principle. Discusses learner autonomy; new admirers of distance education; lack of sensitivity to individual learning differences and the increased use of streaming media; and the position of Dr.…
Descriptors: Computer Assisted Instruction, Distance Education, Educational Media, Educational Practices


