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Dasdemir, Ikramettin – International Electronic Journal of Elementary Education, 2016
The aim of this research is to determine the effect of the different teaching methods, on seventh-grade students' academic achievement and scientific attitudes. The research was carried out using quasi-experimental methods. The research sample consisted of 84 seventh grade students studying in three different classes. One of these classes an…
Descriptors: Teaching Models, Cooperative Learning, Animation, Grade 7
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Özyürek, Cengiz; Aydin, Güliz – International Electronic Journal of Elementary Education, 2015
The purpose of this study is to determine the impact of computer-animated concept cartoons and outdoor science activities on creating awareness among seventh graders about light pollution. It also aims to identify the views of the students on the activities that were carried out. This study used one group pre-test/post-test experimental design…
Descriptors: Student Attitudes, Light, Pollution, Animation
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Fong, Soon Fook – Turkish Online Journal of Educational Technology - TOJET, 2013
This study investigated the effects of segmented animated graphics utilized to facilitate learning of electrolysis of aqueous solution. A total of 171 Secondary Four chemistry students with two different spatial ability levels were randomly assigned to one of the experimental conditions: (a) text with multiple static graphics (MSG), (b) text with…
Descriptors: Animation, Spatial Ability, Cognitive Processes, Difficulty Level
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Ng, Hong Kok; Kalyuga, Slava; Sweller, John – Educational Psychology, 2013
Animation has an inherent advantage over static graphics when presenting dynamic content because it provides a more accurate and realistic depiction. Simultaneously, animation has an inherent disadvantage because most animated information is perceptually transient. In this quasi-experimental study, cognitive load theory was used to investigate the…
Descriptors: Cognitive Processes, Difficulty Level, Animation, Efficiency
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Kamp, Brandi L.; Deaton, Cynthia C. M. – Science Activities: Classroom Projects and Curriculum Ideas, 2013
Learning about microscopic things, such as cells, can often be mundane to students because they are not able to see or manipulate what they are learning about. Students often recall learning about cell division through memorization--thus they find it tedious and dull. Few opportunities exist that allow students to explore and manipulate cells or…
Descriptors: Science Instruction, Scientific Concepts, Learning Activities, Learner Engagement
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Alt, Mary – Topics in Language Disorders, 2013
Purpose: To determine whether children with specific language impairment (SLI) demonstrate impaired visual fast mapping skills compared with unimpaired peers and to test components of visual working memory that may contribute to a visual working memory deficit. Methods: Fifty children (25 SLI) played 2 computer-based visual fast mapping games…
Descriptors: Language Impairments, Visual Perception, Comparative Analysis, Short Term Memory
Virk, Satyugjit Singh – ProQuest LLC, 2013
Previous cognitive models of memory have not comprehensively taken into account the internal cognitive load of chunking isolated information and have emphasized the external cognitive load of visual presentation only. Under the Virk Long Term Working Memory Multimedia Model of cognitive load, drawing from the Cowan model, students presented with…
Descriptors: STEM Education, Knowledge Representation, Visualization, Cognitive Processes
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Cappiccie, Amy; Chadha, Janice; Lin, Muh Bi; Snyder, Frank – Journal of Teaching in Social Work, 2012
Utilizing the basic tenets of critical race theory, the authors draw upon the expertise of multicultural scholars to raise consciousness and facilitate BSW classroom dialogue about microagressions perpetrated in Disney animations. Microaggressions pervade our media partly because they typically operate outside the threshold of the dominant…
Descriptors: Critical Theory, Race, Social Environment, Consciousness Raising
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Vangsnes, Vigdis; Gram Okland, Nils Tore; Krumsvik, Rune – Computers & Education, 2012
This article focuses on the didactical implications when commercial educational computer games are used in Norwegian kindergartens by analysing the dramaturgy and the didactics of one particular game and the game in use in a pedagogical context. Our justification for analysing the game by using dramaturgic theory is that we consider the game to be…
Descriptors: College Students, Computer Games, Preschool Children, Kindergarten
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Anuik, Jonathan; Gillies, Carmen L. – Canadian Journal of Higher Education, 2012
From 2006 to 2009, Indigenous Elders and scholars shared their insights in the Comprehending and Nourishing the Learning Spirit Animation Theme Bundle of the Aboriginal Learning Knowledge Centre (ABLKC). The ABLKC was an applied research, knowledge exchange, and monitoring program with a mandate to advance Aboriginal education in Canada. One of…
Descriptors: Lifelong Learning, American Indian Education, Animation, Foreign Countries
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Hoban, Garry; Nielsen, Wendy – Research in Science Education, 2012
Research has identified the value of students constructing their own representations of science concepts using modes such as writing, diagrams, 2-D and 3-D models, images or speech to communicate meaning. "Slowmation" (abbreviated from "Slow Animation") is a simplified way for students, such as preservice teachers, to make a narrated animation…
Descriptors: Animation, Concept Mapping, Preservice Teachers, Science Education
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Lamberti, Fabrizio; Sanna, Andrea; Paravati, Gianluca; Carlevaris, Gilles – IEEE Transactions on Learning Technologies, 2014
Assessment is a delicate task in the overall teaching process because it may require significant time and may be prone to subjectivity. Subjectivity is especially true for disciplines in which perceptual factors play a key role in the evaluation. In previous decades, computer-based assessment techniques were developed to address the…
Descriptors: Foreign Countries, College Students, Computer Assisted Testing, Grading
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Moore, Emily B.; Chamberlain, Julia M.; Parson, Robert; Perkins, Katherine K. – Journal of Chemical Education, 2014
Developing fluency across symbolic-, macroscopic-, and particulate-level representations is central to learning chemistry. Within the chemistry education community, animations and simulations that support multi-representational fluency are considered critical. With advances in the accessibility and sophistication of technology,…
Descriptors: Science Instruction, Chemistry, College Science, Undergraduate Study
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Buchanan, Sarah; Laviola, Joseph J., Jr. – ACM Transactions on Computing Education, 2014
We present CSTutor, a sketch-based interface designed to help students understand data structures, specifically Linked Lists, Binary Search Trees, AVL Trees, and Heaps. CSTutor creates an environment that seamlessly combines a user's sketched diagram and code. In each of these data structure modes, the user can naturally sketch a data structure on…
Descriptors: Computer Science Education, Visual Aids, Computer Uses in Education, Computer Interfaces
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Günersel, Adalet B.; Fleming, Steven A. – Journal of Chemical Education, 2013
Research shows that computer-based simulations and animations are especially helpful in fields such as chemistry where concepts are abstract and cannot be directly observed. Bio-Organic Reaction Animations (BioORA) is a freely available 3D visualization software program developed to help students understand the chemistry of biomolecular events.…
Descriptors: Computer Simulation, Animation, Chemistry, Science Instruction
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