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Lee, Hyangsook – ProQuest LLC, 2013
The purpose of the study was to compare 2D and 3D visual presentation styles, both still frame and animation, on subjects' brain activity measured by the amplitude of EEG alpha wave and on their recall to see if alpha power and recall differ significantly by depth and movement of visual presentation style and by spatial intelligence. In addition,…
Descriptors: Brain, Spatial Ability, Intelligence, Comparative Analysis
Zarin, Ru; Lindbergh, Kent; Fallman, Daniel – Design and Technology Education, 2012
Widely acknowledged as an archetypal design activity, sketching is typically carried out using little more than pen and paper. Today's designed artifacts however, are often given qualities that are hard to capture with traditional means of sketching. While pen and paper sketching catches the character of a building, it may not equally well capture…
Descriptors: Building Design, Architecture, Animation, Workshops
Thornton, Michael G.; Thornton, Timothy R.; Ernst, Jeremy V.; Clark, Aaron C. – Technology and Engineering Teacher, 2014
Technological advances continue to reshape the skill sets necessary for students to succeed both in the classroom and in the workforce. The ability to communicate information verbally and graphically can be viewed as a necessary skill that should be developed in a secondary technology education curriculum (Silva, 2008). This article outlines a…
Descriptors: Fundamental Concepts, Animation, Technology Education, Secondary School Science
Prilliman, Stephen G. – Journal of Chemical Education, 2014
The College Board's recently revised curriculum for advanced placement (AP) chemistry places a strong emphasis on conceptual understanding, including representations of particle phenomena. This change in emphasis is informed by years of research showing that students could perform algorithmic calculations but not explain those calculations…
Descriptors: Science Instruction, Secondary School Science, High Schools, College Science
Wolfe, Christopher; Widmer, Colin L.; Weil, Audrey M.; Cedillos-Whynott, Elizabeth M. – Journal on Excellence in College Teaching, 2015
Students in an undergraduate psychology course on Learning and Cognition used SKO (formerly AutoTutor Lite), an Intelligent Tutoring System, to create interactive lessons in which a pedagogic agent (animated avatar) engages users in a tutorial dialogue. After briefly describing the technology and underlying psychological theory, data from an…
Descriptors: Intelligent Tutoring Systems, Undergraduate Students, Psychology, Animation
Yaman, Fatma; Ayas, Alipasa – Chemistry Education Research and Practice, 2015
Although concept maps have been used as alternative assessment methods in education, there has been an ongoing debate on how to evaluate students' concept maps. This study discusses how to evaluate students' concept maps as an assessment tool before and after 15 computer-based Predict-Observe-Explain (CB-POE) tasks related to acid-base chemistry.…
Descriptors: Science Instruction, High School Students, Secondary School Science, Concept Mapping
Schroeder, Noah; Gladding, Gary; Gutmann, Brianne; Stelzer, Timothy – Physical Review Special Topics - Physics Education Research, 2015
Narrated animated solution videos were implemented in a clinical study that compared a mastery setting that employed repeated cycles of testing with instructional support to a group that had a single opportunity to experience the materials. The mastery setting students attempted sequential questions sets on a topic, with animated solutions between…
Descriptors: Video Technology, Animation, Narration, Teaching Methods
Persky, Adam M. – Journal on Excellence in College Teaching, 2015
The "flipped" classroom model, including such approaches as team-based learning (TBL), stresses pre-class preparation. For three years in a pharmacokinetics course within a pharmacy curriculum, students had the choice of using reading material or a fully animated module to prepare for class. Qualitative methods were used to analyze…
Descriptors: Pharmacy, Pharmaceutical Education, Reading Materials, Animation
Yeh, Andy; Chandra, Vinesh – Mathematics Education Research Group of Australasia, 2015
Learning mathematics is a complex and dynamic process. In this paper, the authors adopt a semiotic framework (Yeh & Nason, 2004) and highlight programming as one of the main aspects of the semiosis or meaning-making for the learning of mathematics. During a 10- week teaching experiment, mathematical meaning-making was enriched when primary…
Descriptors: Programming, STEM Education, Mathematics Education, Semiotics
Yusop, Farrah Dina – Malaysian Online Journal of Educational Technology, 2013
This paper presents a curriculum and design analyses of an Emmy-award winning children educational television series, Cyberchase. Using Posner's (2004) four process of curriculum analysis framework, this paper addresses each of the components and relates it to the design principles undertaken by the Cyberchase production team. Media and document…
Descriptors: Educational Television, Curriculum Design, Curriculum Development, Mathematics Curriculum
Mather, Richard – IAFOR Journal of Education, 2015
This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…
Descriptors: Multivariate Analysis, Program Evaluation, Visualization, Programming
Han, Hsiao-Cheng – Studies in Art Education: A Journal of Issues and Research in Art Education, 2015
This research is an empirical study using gamified pedagogy in a 3-D animation course in a Visual Communication Design Department. By conducting this research, I hope to increase student interest in learning 3-D animation and to decrease student fears of learning professional 3-D software. Through this research, I have developed a theory of…
Descriptors: Studio Art, Games, Teaching Methods, Animation
Eisenman, Gordon; Edwards, Susan; Cushman, Carey Anne – Professional Educator, 2015
Learning how to manage a classroom effectively is a difficult task for preservice teachers. This is compounded by the lack of attention that classroom management receives in many teacher preparation programs and in the field of education in general. This article offers a rationale for the lack of attention to classroom management in teacher…
Descriptors: Classroom Techniques, Preservice Teacher Education, Teacher Education Programs, Class Activities
Alyson Simpson; Maureen Walsh – English Teaching: Practice and Critique, 2015
Purpose: This paper aims to interrogate the place of literature in the digital world and the way a narrative is represented in digital spaces. In the changing landscape of digital, mobile and virtual texts, the authors aimed to examine how multimodal and animated elements in digital narratives engage young readers and encourage affective and…
Descriptors: Elementary School Students, Grade 5, Childrens Literature, Electronic Books
Gunersel, Adalet Baris; Fleming, Steven – Biochemistry and Molecular Biology Education, 2014
Research shows that computer animations are especially helpful in fields such as chemistry and in this mixed-methods study, we investigate the educational effectiveness of Bio-Organic Reaction Animations (BioORA), a 3-D software, in four undergraduate biochemistry classes at different universities. Statistically significant findings indicate that…
Descriptors: Science Instruction, Animation, Computer Uses in Education, Educational Technology

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