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Schwamberger, Benjamin; Curtner-Smit, Matthew – Physical Educator, 2018
Purpose: The occupational socialization literature suggests that teaching-oriented teachers are more likely to deliver Sport Education (SE) in its purest form and so provide conditions in which fair play and sporting behavior can be developed. The purpose of this study was to determine the extent to which Derrick, a teaching-oriented preservice…
Descriptors: Case Studies, Moral Development, Preservice Teachers, Preservice Teacher Education
Winter, Fabian; Rauhut, Heiko; Helbing, Dirk – Social Forces, 2012
Why does the adherence to norms not prevent conflict? While the current literature focuses on the emergence, maintenance and impact of norms with regard to cooperation, the issue of norm-related conflict deserves more attention. We develop a general game theoretical model of "normative conflict" and explain how transaction failures on the…
Descriptors: Conflict, Norms, Cooperation, Game Theory
Laughlin, Michael K.; Happel, Kathleen – Strategies: A Journal for Physical and Sport Educators, 2016
Goalball, a sport designed for those with visual impairments, is a competitive and recreational sport enjoyed by athletes around the world. Students with and without visual impairments can experience positive outcomes when teachers appropriately include a goalball unit as part of their inclusive secondary physical education curriculum. This…
Descriptors: Physical Education, Curriculum Development, Units of Study, Secondary School Curriculum
Olejniczak, Karol – American Journal of Evaluation, 2017
Knowledge brokering is a promising practice for addressing the challenge of using research evidence, including evaluation findings, in policy implementation. For public policy practitioners, it means playing the role of an intermediary who steers the flow of knowledge between producers (researchers) and users (decision makers). It requires a set…
Descriptors: Evaluation Utilization, Program Improvement, Program Implementation, Public Policy
Williams, Skip M.; Hannon, James C. – Physical Educator, 2018
This study compared physical activity levels of junior high school physical education students participating in coeducational and same-sex PE classes that followed the Tactical Games Model. A total of 446 students, aged 11 to 16 years old, enrolled in the seventh to ninth grades from one junior high school participated. Each student participated…
Descriptors: Physical Activity Level, Coeducation, Physical Education, Educational Games
Henninger, Mary L.; Richardson, Karen Pagnano – Strategies: A Journal for Physical and Sport Educators, 2016
Promoting student engagement for all students in physical education, and specifically in game play, is a challenge faced by many middle and high school physical education teachers. Often, the games we play in physical education are not "good games" because, as early as middle school, some students are already resistant to playing…
Descriptors: Physical Education, Games, Play, Student Experience
Sharma, Sashi – Statistics Education Research Journal, 2016
There exists considerable and rich literature on students' misconceptions about probability; less attention has been paid to the development of students' probabilistic thinking in the classroom. Grounded in an analysis of the literature, this article offers a lesson sequence for developing students' probabilistic understanding. In particular, a…
Descriptors: Probability, Cultural Influences, Thinking Skills, Sequential Approach
Lutz, Heather; Vang, David O.; Raffield, William D. – Performance Improvement, 2012
The motivation for this research was to understand under what conditions supply chain cooperation might be feasible and under what circumstances it is not. Whereas previous research focuses on dyads in a supply chain, our research seeks to examine a possible factor that can explain why truly cooperative supply chains involving more than two firms…
Descriptors: Game Theory, Cooperation, Business Administration, Systems Approach
Huo, Mingkui – International Journal of Higher Education, 2013
The knowledge-sharing activity is a major drive force behind the progress and innovation of university teacher team. Based on the evolutionary game theory, this article analyzes the knowledge-sharing process model of this team, studies the influencing mechanism of various factors such as knowledge aggregate gap, incentive coefficient and risk…
Descriptors: Knowledge Management, Sharing Behavior, College Faculty, Team Teaching
Lukosch, Heide; Groen, Daan; Kurapati, Shalini; Klemke, Roland; Verbraeck, Alexander – International Journal of Game-Based Learning, 2016
This study introduces the concept of microgames to support situated learning in order to foster situational awareness (SA) of planners in seaport container terminals. In today's complex working environments, it is often difficult to develop the required level of understanding of a given situation, described as situational awareness. A container…
Descriptors: Performance, Foreign Countries, Case Studies, Games
Overby, Alexandra; Jones, Brian L. – Art Education, 2015
What could video games bring to a K-12 visual arts curriculum? Overby and Jones were skeptical about incorporating gaming and virtual worlds into the classroom, but watching their own children engaging in the video game Minecraft changed their perception. As they started researching the game and how these kids were operating within the space, they…
Descriptors: Art Education, Curriculum Enrichment, Teaching Methods, Learning Strategies
Game-Based Learning in Professional Development for Practicing Educators: A Review of the Literature
Meredith, Tamara R. – TechTrends: Linking Research and Practice to Improve Learning, 2016
Many game-based learning (GBL) researchers working in K-12 educational settings have supported the incorporation of gaming technologies into classroom practice, but little has been communicated about the effect of incorporating GBL into practicing K-12 educators' professional development. This review is a critical appraisal of the quantity and…
Descriptors: Professional Development, Elementary Secondary Education, Educational Games, Teacher Attitudes
Satari, Farishta – ProQuest LLC, 2013
Communication is a goal-oriented activity where interlocutors use language as a means to achieve an end while taking into account the goals and plans of others. Game theory, being the scientific study of strategically interactive decision-making, provides the mathematical tools for modeling language use among rational decision makers. When we…
Descriptors: Communication Strategies, Language Usage, Game Theory, Interaction
Slade, Dennis G.; Webb, Louisa A.; Martin, Andrew J. – Physical Education and Sport Pedagogy, 2015
Background: Over the last 30 years, traditional skill-based game teaching models have gradually been supplemented by instruction under an inclusive banner of "Teaching Games for Understanding" (TGfU). This approach focuses on developing tactical understanding through modified games and a philosophy that places the learner rather than the…
Descriptors: Constructivism (Learning), Team Sports, Sport Psychology, Physical Education
Inchamnan, Wilawan – IAFOR Journal of Education, 2016
This research investigates the extent to which creative processes can be fostered through computer gaming. It focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based Learning (DGBL). A behavior analysis for measuring the creative potential of computer game activities and learning…
Descriptors: Computer Games, Learning Activities, Science Process Skills, Check Lists