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Laundon, Melinda; McDonald, Paula; Greentree, Jacqueline – Education & Training, 2023
Purpose: This paper explores how education and training systems can support a digitally-enabled workforce for the Australian manufacturing sector. Design/methodology/approach: The study is based on interviews with 17 sector-level manufacturing stakeholders from industry, government and education/training organisations. Semi-structured interviews…
Descriptors: Manufacturing Industry, Foreign Countries, Stakeholders, Attitudes
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F. Sehkar Fayda-Kinik – Online Submission, 2023
Augmented reality (AR), a cutting-edge technology, has the potential to change the way students learn by superimposing virtual items and information onto the real environment. Through more immersive and interesting interactions with digital content, AR might help students better understand difficult concepts and boost their drive to learn. As a…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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František Zapletal; Miroslav Hudec; Miloš Švana; Lucie Chytilová; Karel Hlavácek; Aleš Lokaj; Anna Urbanek; Jozef Glova; João Paulo Samartinho; Cristina Maria Costa Rodriguez; Stefán Guðnason – Journal on Efficiency and Responsibility in Education and Science, 2023
The COVID-19 pandemic impacted the educational process since the teaching process has been forced to go online in many countries. This enforced change revealed the weaknesses and strengths of the national educational systems and particular institutions. This article aims to analyse the impact of COVID-19 at selected European universities and…
Descriptors: COVID-19, Pandemics, Universities, Student Attitudes
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Ibrahim Adeshola; Mary Agoyi – Interactive Learning Environments, 2023
The sudden outbreak of COVID-19 made universities switch rapidly to e-learning, which enabled continuous access to education. Thus, the evaluation of e-learning engagement is essential to ensure students are engaged in their studies just as it is in the conventional face-to-face classroom. The students are totally in control of their participation…
Descriptors: Learner Engagement, COVID-19, Pandemics, Electronic Learning
Caesar Jude Clemente – ProQuest LLC, 2023
Having a job immediately after graduation is the dream of every IT graduate. However, not everyone can achieve this outcome. The study's primary goal is to develop predictive models to forecast IT graduates' chances of finding a job based on factors such as academic performance, socioeconomic status, academic habits, and demographic data.…
Descriptors: Artificial Intelligence, Prediction, Models, Information Technology
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Johannes Cronjé – Electronic Journal of e-Learning, 2023
This paper describes the results of an archival desk-study that analyzed worksheets produced by four students using ChatGPT as a coach. ChatGPT is a Generative Pre-Trained Large Language model that can write comprehensively in various languages and styles. It was discovered that it could pass university level physics exams and perform at the level…
Descriptors: Natural Language Processing, Research Proposals, Artificial Intelligence, Research Methodology
Michelle R. Fullem – ProQuest LLC, 2023
Talent supply and demand is a concern in many key positions in all industries, including higher education. Understanding what attracts and retains IT staff is important for organizations, particularly in a tight labor market. Institutions that experience high turnover in Information Technology (IT) staff positions risk impacting student services,…
Descriptors: Higher Education, Information Technology, Employees, Resource Staff
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Aziman Abdullah; Pang Jieyu – International Society for Technology, Education, and Science, 2023
It is essential to save lives during emergencies not only in hospitals but also in colleges and universities. Failure to identify risks and take prompt action during catastrophes and emergency situations could result in the loss of life and property for the campus community. This research aims to explore the feasibility of using data analytics to…
Descriptors: Emergency Programs, Information Technology, Planning, Higher Education
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Feibry Feronika Wiwenly Senduk; Ery Tri Djatmika; Sri Umi Mintarti Widjaja; Madziatul Churiyah – International Society for Technology, Education, and Science, 2023
In the era of digitalization, financial education is essential because it is one of the most critical skills a tech-savvy generation z can acquire. Seeing the rapid change in financial access from traditional to digital today, with bibliometric approach seeks to present how financial education is needed in digital finance. It is increasingly…
Descriptors: Money Management, Financial Literacy, Bibliometrics, Age Groups
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Esra Simsek; Turkan Karakus Yilmaz – Open Praxis, 2025
This systematic review aims to analyze trends in academic studies evaluating online learning environments that incorporate gamification elements and the relationship between these elements and learning outcomes. A total of 24 theses and 41 articles, published between 2013 and 2021, were included in the study, selected based on predefined keywords…
Descriptors: Gamification, Electronic Learning, Online Courses, Outcomes of Education
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Elisabeth Omand Grønhøj; Billy Wong; Jeppe Bundsgaard – Computer Science Education, 2025
Background and Context: Cultural and social influences from peers, family, and media shape young people's views on technology careers. This study examines Danish students' perceptions and discourses of IT professionals and technology occupations. Objective: Unlike earlier studies focusing on science or STEM as a monolith, this study specifically…
Descriptors: Freehand Drawing, Computer Science Education, Student Attitudes, Information Technology
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Maja Kerneža – International Baltic Symposium on Science and Technology Education, 2025
The reading medium -- digital or print -- Impacts university students' use of metacognitive strategies when engaging with sustainability- and science-themed content. The research aims to identify commonly applied strategies and examine how the medium affects their application and comprehension of environmental topics. Seventy students participated…
Descriptors: Metacognition, Critical Thinking, Reading Comprehension, Scientific Literacy
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María Pilar Aparicio-Flores; Rosa Pilar Esteve-Faubel; Aitana Fernández-Sogorb; Carolina Gonzálvez – Education and Information Technologies, 2025
The use of Information and Communication Technologies (ICT) has been increasing in education. Despite its benefits, not everyone perceives its use with the same ease. This raises the need to observe the perceived ease of use (PEOU) of ICT among future teachers, which requires a valid and reliable instrument to measure this variable for the Spanish…
Descriptors: Spanish, Test Validity, Measures (Individuals), Usability
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Miitta Järvinen; Katriina Sipiläinen; Janne Roslöf; Sami Lehesvuori; Lauri Kettunen; Raija Hämäläinen – European Journal of Engineering Education, 2025
This study explored the learning experiences of first-year information technology students at the beginning of their studies. Identifying the early experiences is important, as we know they can predict later challenges and persistence in studies. We focus on a novel understanding of relations between learning approaches, self-efficacy and burnout…
Descriptors: Information Technology, College Freshmen, Computer Science Education, Self Efficacy
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Ümran Sahin – International Online Journal of Primary Education, 2025
The purpose of this research is to explore prospective teachers' perspectives on the physical arrangement of an ideal classroom as a learning environment. A phenomenological design was used in this study to reveal the views of prospective teachers about the components and features of an ideal, desired classroom environment. Fifteen teacher…
Descriptors: Preservice Teachers, Teacher Education Programs, Elementary School Teachers, Science Instruction
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