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Rosengrant, David – Physics Teacher, 2011
Multiple representations are a valuable tool to help students learn and understand physics concepts. Furthermore, representations help students learn how to think and act like real scientists. These representations include: pictures, free-body diagrams, energy bar charts, electrical circuits, and, more recently, computer simulations and…
Descriptors: Science Activities, Visual Aids, Physics, Science Instruction
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Pilz, Karin S.; Vuong, Quoc C.; Bulthoff, Heinrich H.; Thornton, Ian M. – Cognition, 2011
A highly familiar type of movement occurs whenever a person walks towards you. In the present study, we investigated whether this type of motion has an effect on face processing. We took a range of different 3D head models and placed them on a single, identical 3D body model. The resulting figures were animated to approach the observer. In a first…
Descriptors: Motion, Visual Perception, Observation, Human Body
Halsall, Jane – School Library Journal, 2010
"Princess Mononoke," "Akira," and "Cowboy Bebop" may not be household names. But in the world of anime, or Japanese animation, they are among the top 10 films ever made. With its complex plots and moral messages, anime is as intelligent as some of the best feature films. From the epic fantasy "Ninja Scroll"…
Descriptors: Fantasy, Films, Animation, Foreign Countries
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Blickensderfer, Roger – Physics Teacher, 2010
In recent years there has been a rapid expansion in the use of animated drawings for teaching physics. The benefits to the students are obvious. Rather than looking at still pictures in a textbook, they can observe a physical event and see how it plays out over time.
Descriptors: Physics, Teaching Methods, Computer Software, Animation
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Gambari, A. I.; Falode, C. O.; Adegbenro, D. A. – European Journal of Science and Mathematics Education, 2014
This study investigated the effectiveness of computer animation and geometry instructional model on mathematics achievement and retention on Junior Secondary School Students in Minna, Nigeria. It also examined the influence of gender on students' achievement and retention. The research was a pre-test post-test experimental and control group…
Descriptors: Animation, Geometry, Computer Uses in Education, Educational Technology
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Geelan, David; Mahaffy, Peter; Mukherjee, Michelle – Teaching Science, 2014
Scientific visualisations such as computer-based animations and simulations are increasingly a feature of high school Science instruction. Visualisations are adopted enthusiastically by teachers and embraced by students, and there is good evidence that they are popular and well received. There is limited evidence, however, of how effective they…
Descriptors: Visualization, Chemistry, Scientific Concepts, High Schools
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Kari Jabbour, Khayrazad – Acta Didactica Napocensia, 2012
Multimedia learning principle occurs when we create mental representations from combining text and relevant graphics into lessons. This article discusses the learning advantages that result from adding multimedia learning principle into instructions; and how to select graphics that support learning. There is a balance that instructional designers…
Descriptors: Multimedia Instruction, Educational Technology, Technology Uses in Education, Instructional Design
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Miyazaki, Mikio; Kimiho, Chino; Katoh, Ryuhei; Arai, Hitoshi; Ogihara, Fumihiro; Oguchi, Yuichi; Morozumi, Tatsuo; Kon, Mayuko; Komatsu, Kotaro – International Journal for Technology in Mathematics Education, 2012
Three-dimensional dynamic geometry software has the power to enhance students' learning of spatial geometry. The purpose of this research is to clarify what potential using three-dimensional dynamic geometry software can offer us in terms of how to develop the spatial geometry curriculum in lower secondary schools. By focusing on the impacts the…
Descriptors: Foreign Countries, Computer Software, Computer Simulation, Animation
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Spanjers, Ingrid A. E.; van Gog, Tamara; Wouters, Pieter; van Merrienboer, Jeroen J. G. – Computers & Education, 2012
Segmentation of animations, that is presenting them in pieces rather than as a continuous stream of information, has been shown to have a beneficial effect on cognitive load and learning for novices. Two different explanations of this segmentation effect have been proposed. Firstly, pauses are usually inserted between the segments, which may give…
Descriptors: Cues, Cognitive Processes, Difficulty Level, Animation
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Hoban, Garry; Nielsen, Wendy; Shepherd, Alyce – Teaching Science, 2013
Students engage with science content when they are asked to explain and communicate their knowledge to others. In particular, encouraging students to create various digital media forms such as videos, podcasts, vodcasts, screencasts, digital stories and animations to explain science is usually engaging, especially if they have ownership of the…
Descriptors: Blended Learning, Multimedia Instruction, Multimedia Materials, Student Developed Materials
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Xu, Yi; Chang, Li-Yun; Zhang, Juan; Perfetti, Charles A. – Foreign Language Annals, 2013
Previous studies suggest that writing helps reading development in Chinese in both first and second language settings by enabling higher-quality orthographic representation of the characters. This study investigated the comparative effectiveness of reading, animation, and writing in developing foreign language learners' orthographic knowledge…
Descriptors: Orthographic Symbols, Chinese, Second Language Instruction, Prior Learning
Aksoy, Gokhan – Online Submission, 2013
The purpose of this study is to determine the effect of computer animation technique on academic achievement of students in the "Solar System and Beyond" unit lecture as part of the Science and Technology course of the seventh grade in primary education. The sample of the study consists of 60 students attending to the 7th grade of primary school…
Descriptors: Academic Achievement, Teaching Methods, Astronomy, Animation
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Lowe, Richard; Boucheix, Jean-Michel – Learning and Instruction, 2011
The time course of learners' processing of a complex animation was studied using a dynamic diagram of a piano mechanism. Over successive repetitions of the material, two forms of cueing (standard colour cueing and anti-cueing) were administered either before or during the animated segment of the presentation. An uncued group and two other control…
Descriptors: Animation, Cues, Eye Movements, Learning Processes
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Akpinar, Ercan – Journal of Science Education and Technology, 2014
This study investigates the effects of using interactive computer animations based on predict-observe-explain (POE) as a presentation tool on primary school students' understanding of the static electricity concepts. A quasi-experimental pre-test/post-test control group design was utilized in this study. The experiment group consisted of 30…
Descriptors: Animation, Elementary School Science, Computer Uses in Education, Elementary School Students
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Jerome, Lawrence – International Journal of Mathematical Education in Science and Technology, 2010
Computer graphics and animation experts have been using the Catmull-Rom smooth curve interpolation equations since 1974, but the vector and matrix equations can be derived and simplified using basic algebra, resulting in a simple set of linear equations with constant coefficients. A variety of uses of Catmull-Rom interpolation are demonstrated,…
Descriptors: Animation, Computer Graphics, Equations (Mathematics), Matrices
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