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Soemer, Alexander; Schwan, Stephan – Journal of Educational Psychology, 2012
The literature on learning with animations has focused so far on subject matters in which changes over time depicted in the animation are mapped onto changes over time in the reality of the concepts to be learned. The experiments presented in this article, however, suggest that also a nontemporal mapping of facts, as in paired-associate learning…
Descriptors: Computer Assisted Instruction, Paired Associate Learning, Control Groups, Cues
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Schlosser, Ralf W.; Shane, Howard; Sorce, James; Koul, Rajinder; Bloomfield, Emma; Debrowski, Lisa; DeLuca, Tim; Miller, Stephanie; Schneider, Danielle; Neff, Allison – Journal of Speech, Language, and Hearing Research, 2012
Purpose: The effects of animation on transparency, name agreement, and identification of graphic symbols for verbs and prepositions were evaluated in preschoolers of 3 age groups. Methods: A mixed-group design was used; in each age group, half of the children were randomly allocated to 1 of 2 orders of symbol formats. The 52 children were asked to…
Descriptors: Identification, Animation, Comparative Analysis, Verbs
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DeCoursey, C. A. – Computers & Education, 2012
This paper explores the attitudes of teachers, as adult learners, towards learning to do animation. A part of popular culture which second-language students enjoy, until recently, animation has been technically too demanding for non-specialists to learn. Adult learners can experience e-learning as transformative, but also as a barrier. Thus,…
Descriptors: Electronic Learning, Animation, Popular Culture, Cartoons
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Miller, Scott T.; James, C. Renee – Astronomy Education Review, 2011
We present results of a two-semester study to determine whether the inclusion of basic animation techniques in PowerPoint presentations provides an additional learning aid, inhibits learning, or has no effect on student learning for students in an introductory astronomy course. We found that (1) students perceive that animated slides are…
Descriptors: Astronomy, Introductory Courses, College Science, Science Instruction
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Forman, Ross – Innovation in Language Learning and Teaching, 2014
When teachers and students use L2 in Expanding Circle, Asian EFL classes, what kind of interpersonal roles do they perform, and what does this mean for the development of L2-mediated identity? The notion of alterity, or otherness, is used here to analyse the extent to which identity work occurs in EFL classes located in a Thai university context.…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Interviews
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Sorva, Juha; Lönnberg, Jan; Malmi, Lauri – Computer Science Education, 2013
Visual program simulation (VPS) is a new, interactive form of educational program visualisation, in which learners use graphical controls to direct a program's execution rather than simply watching an animation of it. In this article, we report on a qualitative empirical study of novice programmers learning through VPS. From an analysis of…
Descriptors: Visualization, Computer Uses in Education, Interviews, Observation
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Richter, Tobias; Isberner, Maj-Britt; Naumann, Johannes; Neeb, Yvonne – Scientific Studies of Reading, 2013
In a cross-sectional study, we examined the relationship between the quality of lexical representations and text comprehension skill in German primary school children (Grades 1-4). We measured the efficiency and accuracy of orthographical, phonological, and meaning representations by means of computerized tests. Text comprehension skill was…
Descriptors: Foreign Countries, Elementary School Students, Reading Comprehension, Reading Skills
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Barak, Miri; Hussein-Farraj, Rania – Research in Science Education, 2013
This paper describes a study conducted in the context of chemistry education reforms in Israel. The study examined a new biochemistry learning unit that was developed to promote in-depth understanding of 3D structures and functions of proteins and nucleic acids. Our goal was to examine whether, and to what extent teaching and learning via…
Descriptors: Foreign Countries, Science Instruction, Educational Change, Biochemistry
Chen, Yu-Chien – ProQuest LLC, 2013
Augmented reality (AR) is an interactive system that allows users to interact with virtual objects and the real world at the same time. The purpose of this dissertation was to explore how AR, as a new visualization tool, that can demonstrate spatial relationships by representing three dimensional objects and animations, facilitates students to…
Descriptors: Computer Simulation, Visualization, Spatial Ability, Animation
Paik, Eugene Sam – ProQuest LLC, 2010
A controlled experiment was conducted on the effects of two types of animation--motion and highlighting--on learning. The treatment consisted of a 3.5 minute multimedia presentation that described the workings of a flushing toilet tank. A 2x2 factorial design ({motion, no-motion} x {highlight, no-highlight}) was employed with two dependent…
Descriptors: Animation, Prediction, Motion, Teaching Methods
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Hibbitt, Catherine – Science Scope, 2010
Since the formation of atomic bonds is active, the authors sought a way of learning through drama or kinetic activity. To achieve this goal, they developed an activity called Romance of the Atoms. The activity requires students to use computer-animation technology to develop short cartoons that explain atomic classification and bonds. This…
Descriptors: Drama, Cartoons, Mechanics (Physics), Programming
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Jennings, Ashley S. – Journal of Chemical Education, 2010
To solve the challenge of learning VSEPR molecules in three dimensions, a high school student leverages her passion for 3D computer animation to develop a creative solution. This article outlines the process and story behind the creation of her unique video. (Contains 1 figure.)
Descriptors: Animation, Computer Graphics, High School Students, Molecular Structure
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Gallis, Michael R. – Physics Teacher, 2010
This paper discusses the use of video analysis software and computer-generated animations for student activities. The use of artificial video affords the opportunity for students to study phenomena for which a real video may not be easy or even possible to procure, using analysis software with which the students are already familiar. We will…
Descriptors: Computer Software, Video Technology, Animation, Computer Simulation
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Yeh, Yu-Fang; Chen, Mei-Chi; Hung, Pi-Hsia; Hwang, Gwo-Jen – Computers & Education, 2010
Self-explanation prompts are considered to be an important form of scaffolding in the comprehension of complex multimedia materials. However, there is little theoretical understanding to date of self-explaining prompt formats tailored to different expertise levels of learners to help them fully exploit the advantages of dynamic…
Descriptors: Animation, Undergraduate Students, Educational Environment, Outcomes of Education
Nikirk, Martin – Techniques: Connecting Education and Careers (J1), 2011
"To infinity and beyond!" is the catchphrase of Buzz Lightyear, Universe Protection Unit space ranger, a character in the Disney/Pixar "Toy Story" franchise. The three films in the franchise--"Toy Story," 1993; "Toy Story 2," 1999; and "Toy Story 3," 2010--incorporate an innovative blend of many different genres, having spun off video games and…
Descriptors: Popular Culture, Toys, Video Games, Animation
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