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Reddy, Gudur Raghavendra; McDonagh, Deana; Harris, Maurita T.; Rogers, Wendy A. – Design and Technology Education, 2021
There is an increasing interest in design and creative thinking processes in the Sciences, Technology, Engineering, and Mathematics (STEM) and health education disciplines. Many new degree programs are integrating design thinking into their syllabi, with the intention of bringing creative problem-solving methods to these disciplines. In reality,…
Descriptors: Design, Thinking Skills, Creative Thinking, Problem Solving
Seo, JooYoung; Richard, Gabriela T. – Information and Learning Sciences, 2021
Purpose: In response to the underexplored need for holistically inclusive makerspaces for learning, we put propose the "SCAFFOLD" framework, which considers equity, inclusion and accessibility in the design of spaces and activities for socioculturally diverse learners. Design/methodology/approach: This paper proposes a universal design…
Descriptors: Inclusion, Creative Activities, Guidelines, Student Diversity
Babulak, Eduard, Ed. – IntechOpen, 2022
This book presents state-of-the-art educational technologies and teaching methodologies and discusses future educational philosophies in support of the global academic society. "New Updates in E-Learning" is a collection of chapters addressing important issues related to effective utilization of the Internet and Cloud Computing, virtual…
Descriptors: Educational Technology, Teaching Methods, Educational Philosophy, Internet
Fancsali, Cheri; Mirakhur, Zitsi; Klevan, Sarah; Rivera-Cash, Edgar – Research Alliance for New York City Schools, 2022
The perspective that computing and computational thinking (CT) are necessary competencies for the 21st century is increasingly pervasive. Computational concepts and methods--problem solving, designing systems, refining the steps in a process, and tinkering toward creative solutions--are relevant in nearly every discipline, profession, and…
Descriptors: Thinking Skills, Problem Solving, Computation, Science Instruction
Papadakis, Stamatios, Ed.; Kalogiannakis, Michail, Ed. – Lecture Notes in Educational Technology, 2022
This book brings together a collection of work from around the world in order to consider effective STEM, robotics, mobile apps education from a range of perspectives. It presents valuable perspectives--both practical and theoretical--that enrich the current STEM, robotics, mobile apps education agenda. As such, the book makes a substantial…
Descriptors: STEM Education, Robotics, Computer Oriented Programs, Handheld Devices
Francesca Gottschalk; Crystal Weise – OECD Publishing, 2023
Digital technologies can be used to support the inclusion of diverse student groups in education in a number of ways including enhancing accessibility of educational content, increasing personalisation and providing distance learning opportunities, as was the case during the COVID-19 pandemic. However, persistent digital inequalities can undermine…
Descriptors: Access to Computers, Educational Technology, Inclusion, Equal Education
Mack Shelley, Editor; Valarie Akerson, Editor; Mevlut Unal, Editor – International Society for Technology, Education, and Science, 2023
"Proceedings of International Conference on Social and Education Sciences" includes full papers presented at the International Conference on Social and Education Sciences (IConSES), which took place on October 19-22, 2023, in Las Vegas, Nevada. The aim of the conference is to offer opportunities to share ideas, discuss theoretical and…
Descriptors: Conference Papers, Social Sciences, Educational Research, Education
Losada-Gutierrez, Cristina; Espinosa, Felipe; Santos-Perez, Carlos; Marron-Romera, Marta; Rodriguez-Ascariz, Jose Manuel – IEEE Transactions on Education, 2020
Hands-on experimentation has widely demonstrated its efficacy in engineering training, especially in control formation, since experimentation using computer-aided control system design (CACSD) tools is essential for future engineers. In this context, this article describes a case study for Control Engineering formation, based on a new lab practice…
Descriptors: Case Studies, Robotics, Student Motivation, Computer Assisted Instruction
Welch, Vivian; Mathew, Christine; Marins, Luciana M.; Ghogomu, Elizabeth T.; Dowling, Sierra; Abdisalam, Salman; Madani, Mohamad T.; Murphy, Emma; Kebedom, Kisanet; Ogborogu, Jennifer; Gallagher-Mackay, Kelly – Campbell Systematic Reviews, 2020
The Organization for Economic Co-operation and Development (OECD) estimated that approximately 9% of current jobs within OECD member states are threatened with automation and digitalization--all significant successes and advances in artificial intelligence, robotics, and computer science. With such global changes and forecasts, in the labor…
Descriptors: Skill Development, International Organizations, Automation, Unemployment
Suters, Leslie; Suters, Henry – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2020
National standards and frameworks for mathematics, computer science, and technology emphasize the importance of teaching all children computational thinking (CT) skills. These skills are important for preparing citizens that are literate in science, technology, engineering, and mathematics and for participation in a society that is rapidly…
Descriptors: Programming, Computation, Thinking Skills, Middle School Mathematics
Zhong, Baichang; Xia, Liying – International Journal of Science and Mathematics Education, 2020
By providing students with a highly interactive and hands-on learning experience, robotics promises to inspire a new generation of mathematical learning. This paper aims to review the empirical evidence on the application of robotics in mathematics education and to define future research perspectives of robot-assisted mathematics education. After…
Descriptors: Robotics, Technology Uses in Education, Mathematics Education, Educational Benefits
Çavas, Bülent; Güney, L. Özge; Karagöz, Emre; Çavas, Pinar – Science Education International, 2020
Lego has been a popular toy since 1932. "LEGO" is an abbreviation of two Danish words "leg godt" which means "play well." In today's LEGO-based learning and teaching environments, it has been revealed in studies that students working to solve problems presented to them were often unaware of how much time has passed.…
Descriptors: Toys, Robotics, Student Attitudes, Scientists
Huskens, Bibi; Palmen, Annemiek; Van der Werff, Marije; Lourens, Tino; Barakova, Emilia – Journal of Autism and Developmental Disorders, 2015
The aim of the study was to investigate the effectiveness of a brief robot-mediated intervention based on Lego® therapy on improving collaborative behaviors (i.e., interaction initiations, responses, and play together) between children with ASD and their siblings during play sessions, in a therapeutic setting. A concurrent multiple baseline design…
Descriptors: Autism, Pervasive Developmental Disorders, Children, Siblings
Hollers, Brent – Technology and Engineering Teacher, 2017
Documentation of ideas and the engineering design process is a critical, daily component of a professional engineer's job. While patent protection is often cited as the primary rationale for documentation, it can also benefit the engineer, the team, company, and stakeholders through creating a more rigorously designed and purposeful solution.…
Descriptors: Engineering Education, Design, Extracurricular Activities, Teamwork
Arnold, Ross D.; Wade, Jon P. – Electronic Journal of e-Learning, 2017
The U.S. defense industry spends billions of dollars each year developing defense systems to keep the nation and allies secure. However, the failure rate of system development is notoriously high. Even when development efforts do succeed, they often do so with cost overruns and compromises in system performance. As a result, large amounts of money…
Descriptors: Robotics, Computer Simulation, Computer Software, Systems Approach