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Getenet, Seyum – Mathematics Education Research Group of Australasia, 2023
Informed by teaching statistics across curriculum areas strategies, this study investigated the skills of 36 pre-service teachers (PSTs) who designed numeracy activities that focused on the statistics strand of the Australian curriculum. The data were analysed using descriptive statistics. The results showed that the PSTs designed numeracy…
Descriptors: Preservice Teachers, Instructional Design, Statistics Education, Mathematics Instruction
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Kerneža, Maja – International Baltic Symposium on Science and Technology Education, 2023
With the rapid advancement of technology, education is undergoing a transformational change. Chatbots have become increasingly popular in recent years and are being utilized as teaching assistants to support teachers and students in various ways. However, little research has been done on the skills required by teachers to prepare curriculum…
Descriptors: Thinking Skills, Educational Technology, Computer Mediated Communication, Artificial Intelligence
Digital Promise, 2023
Individual Education Programs (IEPs) are the entry point to the design of teaching and learning for students with disabilities. This guidebook provides teachers with reflective questions, a sample response bank, strategies from the research-based Learner Variability Navigator, and other resources to write strength-based IEPs. Strength-based…
Descriptors: Individualized Education Programs, Instructional Design, Educational Strategies, Sense of Community
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Nesbitt, Kimberly T.; Blinkoff, Elias; Golinkoff, Roberta Michnick; Hirsh-Pasek, Kathy – Theory Into Practice, 2023
Research from the interdisciplinary "science of learning" indicates that children learn best when they are actively engaged in learning that is meaningful, socially interactive, iterative, and joyful. These principles coalesce in active playful learning, especially "guided play." This active, playful pedagogy enhances learning…
Descriptors: Play, Active Learning, Student Centered Learning, Educational Innovation
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Swidan, Osama; Cusi, Annalisa; Robutti, Ornella; Arzarello, Ferdinando – For the Learning of Mathematics, 2023
This paper introduces a model built upon the Method of Varying Inquiry, offering a didactical approach to problem posing and solving activities that stimulates inquiry-based learning in mathematics classrooms. The model combines the inquiry-based framework with the variation theory and with specific didactical and theoretical elements (the…
Descriptors: Teaching Methods, Mathematics Instruction, Inquiry, Active Learning
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Hall, Jacob; Wang, Qiu; Lei, Jing – Journal of Technology and Teacher Education, 2023
Preparing future teachers with virtual teaching competencies that can be applied to blended or fully online settings has long challenged teacher education programs. The need for this preparation has been made increasingly apparent by global events, advances in technology, and the shifting landscape of K-12 education. Therefore, this study examined…
Descriptors: Preservice Teachers, Instructional Design, Online Courses, Preservice Teacher Education
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Chaw, Lee Yen; Tang, Chun Meng – International Journal of Educational Management, 2023
Purpose: This study intends to examine whether the reasons learners like or dislike a learning environment can help explain the differences in the characteristics of the learner and whether learner characteristics can influence a learner's preference for a learning environment. Design/methodology/approach: This study adopted an exploratory…
Descriptors: Student Characteristics, Student Attitudes, Educational Environment, Preferences
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Zhang, Di; Hwang, Gwo-Jen – Journal of Educational Computing Research, 2023
Project-based learning (PBL) aims to foster students' problem-solving ability and collaboration by engaging them in completing a project in teams. Researchers have indicated the importance of guiding students to make comparisons and reflection during the process of project-based learning. Therefore, the present research proposed a peer…
Descriptors: Student Projects, Active Learning, Peer Evaluation, Problem Solving
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Liao, Hongjian; Zhang, Qianwei; Yang, Lin; Fei, Yuenong – Education and Information Technologies, 2023
This study explored the relationships among regulated learning, teaching presence and student engagement in blended learning. A two-level model was designed based on contextual factors (teaching presence) and individual factors (regulated learning), and experience sampling method was employed to collect intensive longitudinal data on 139…
Descriptors: Metacognition, Teaching Methods, Learner Engagement, Blended Learning
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Yang, Kai-Lin; Cheng, Ying-Hao; Wang, Ting-Ying; Chen, Jhih-Cheng – Asia-Pacific Journal of Teacher Education, 2023
This study explored mathematics teachers' reasoning regarding their instructional design for technology use in teaching mathematics. Various types of qualitative data were obtained and analysed from a sample of 19 secondary and 28 primary preservice teachers. The findings showed that the purposes of technology use, teachers' conceptions of…
Descriptors: Preservice Teachers, Mathematics Teachers, Student Attitudes, Thinking Skills
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Wang, Qian; Xun, Jiyao; Li, Na; Huijser, Henk; Shen, Juming; Chen, Jian – Distance Education, 2023
This study investigated how student effort and the course design influenced an online internship in China. A cohort of 95 postgraduate students became distance learners in a credit-bearing internship course due to COVID-19. The course leader applied the action learning framework to prompt student online collaboration and group inquiry. The…
Descriptors: Foreign Countries, Distance Education, Internship Programs, Electronic Learning
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Gui, Yang; Cai, Zhihui; Yang, Yajiao; Kong, Lingyuan; Fan, Xitao; Tai, Robert H. – International Journal of STEM Education, 2023
Digital educational games exhibit substantial promise in advancing STEM education. Nevertheless, the empirical evidence on both the efficacy of digital game-based learning and its designs in STEM education is characterized by notable inconsistencies. Therefore, the current study aimed to investigate (1) the general effect of digital game-based…
Descriptors: STEM Education, Educational Games, Game Based Learning, Video Games
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Aydin, Muharrem; Karal, Hasan; Nabiyev, Vasif – Education and Information Technologies, 2023
This study aims to examine adaptability for educational games in terms of adaptation elements, components used in creating user profiles, and decision algorithms used for adaptation. For this purpose, articles and full-text papers in Web of Science, Google Scholar, and Eric databases between 2000-2021 were searched using the keywords…
Descriptors: Educational Games, Game Based Learning, Programming, Physics
Todd A. Miles – ProQuest LLC, 2023
Instructional design in a fire academy is essential for high academic achievement while students learn the basics of firefighting and hazardous materials. It is critical to explore concerns about balancing the students' cognitive load because of a significant decline in academic achievement. Students pursuing a firefighting career at a community…
Descriptors: Cognitive Processes, Difficulty Level, Instructional Design, Academic Achievement
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Elizabeth B. Harkey; Angela T. Barlow; Victoria Groves-Scott – Mathematics Teacher: Learning and Teaching PK-12, 2023
Many teachers reported improved skills in using technology as a direct result of teaching virtually during the pandemic (Bushweller, 2020). The authors wondered which uses of technology would continue as teachers transitioned back into face-to-face classrooms. Recognizing that mere incorporation of technology into instruction does not guarantee…
Descriptors: Educational Technology, Mathematics Instruction, Technology Uses in Education, Models
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